Microsoft Just Shot the Series X in the Back EDIT: Someone got to a medic in time

UPDATE: As of a short time ago, and due to massive public outcry, Xbox has announce that the Xbox Live Gold price hike is no more. In addition, they’re going to be opening the platform’s online play up more to those who don’t want Gold, including announcing that all F2P games will no longer require Gold. It’s a start! Thank you to everyone who made their unhappiness known!

As for me, I actually passed on buying a Series X during this whole deal (in my cart and everything). So yeah, up front, it cost them a Series X sale. Now that it’s been resolved, well … I’ll start looking again.

Thank you, Xbox folks, for realizing how bad an idea this was, for listening, and for responding,

Original post below:


Well, I didn’t expect to be posting this today. But in fairness, Microsoft has blindsided everyone with this move, from fans to prospective buyers. And in the process, during the launch period of their own console they’ve basically shot it in the back.

Let me explain. Microsoft is one of the juggernauts in the game console space right now, alongside Sony and Nintendo. In December/November of 2020, both Microsoft and Sony launched their newest hardware iterations. Both are vast improvements over the underpowered hardware that the prior generation delivered, and both were high on people’s shopping lists. In fact, until this morning, the Series X was high on mine. Now? I’m not so sure.

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OP-ED: Xbox Live is Now a Legitimate Reason Not to Purchase an Xbox

I don’t talk about my gaming hobby on here too much (recommendations for titles like Subnautica notwithstanding) but from time to time it comes up. And from time to time, I do have something to say about it. Today, what I have to say is … weird. A pointed observation, but one that I want to put out there.

Xbox Live is now a legitimate reason not to own an Xbox.

This might seem strange (or if you’re unfamiliar with the names here, confusing). So let me offer a bit of background.

The Xbox is Microsoft’s gaming console. The first one launched in 2001, made a name for itself with titles like Halo, and has since become one of the three mainstream consoles most people think of when they think of games. A console, by the way, being a set-top box, like a Blu-Ray player, that plays games. Think of a small, specialized computer that’s built to do one thing: game.

Now, Xbox made a name for itself in several ways. But one of the areas where Miscrosoft lead the pack was in bringing online play to consoles as a mainstream feature rather than a peculiar oddity.

Online play is the ability for players to connect with others over the internet, engaging in cooperative or competitive play. To most of you, this isn’t new knowledge. Xbox was the first to bring this ability to a console by default with “Xbox Live,” a service that you had to pay for but let you play Halo with your friends across the country.

For a while, this was understandable: Consoles weren’t PCs. The games were only there. Pay a little extra to play online? Weird from the perspective of a PC player (where this ability has been around for forever) but for a console. Okay, sure.

Except in the last two years … this “pay to play” mentality has become a bit of a sticking point against the platform, rather than for it.

Why? Well, Microsoft has made major pushes to “unify” their gaming platform. All their first-party titles now come to PC, with the company putting an emphasis on making it as easy as possible for game-makers to release their titles on both platforms. They’ve even worked to make cross-play possible, so players on one can play with people on the other ecosystem.

Oh, and then they took it one step further and started making purchases cross over. Buy a game like Forza Horizon 4 from a participating digital store, for example, and play it on both your Xbox or your PC, wherever you want.

Buy once, play where you want. Sounds pretty good, right? Except this is where the problem arises.

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