Shadow of an Empire Releases in Two Weeks!

Shadow of an Empire

I mean, do I really need to say anything else? It’s almost here! Two weeks from today, you’ll finally be able to get your hands on this sweeping Fantasy-Western adventure! If you haven’t pre-ordered your copy yet so that you can have it in your hands for the first weekend of June, click the cover there to get cracking!

In the meantime, look forward to some related events coming up next week! In addition to the usual Being a Better Writer post, you’ll get the unveiling another X-Com 2 character pack! Starring—Who else?—Salitore Amazd and Meelo Karn from Shadow of an Empire. Fun side note, these two were actually the first custom characters I made in X-Com 2. I’ve had them in my roster for a long time … and now it’s your turn.

Next week will also see me doing an AMA on Reddit! That’s right, Friday, May 25th, at 1 PM Mountain Time, I’ll be doing a Reddit AMA for several hours to promote—naturally—Shadow and just answer any wild questions you guys might have about writing, Shadow, my other books, or really anything else.

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Advent Faces a New Foe: The Dusk Guard and the Dusk Rogues Join X-Com!

Aliens of all kinds? Well, it could be worse.

 

Yes! At long last they’re here! And totally not this late because I totally spaced it while working on Jungle until a fan reminded me. Nope, not that at all.

But at last they’re here. Fresh from the pages of The Dusk Guard (one of the fanfics that got me my start on the writing scene—it’s a long story) come … Well, the Dusk Guard. That’s pretty self explanatory. But they’re here! Steel, Hunter, Sky (everyone’s favorite waifu), Dawn, Sabra, Nova … and even a little bonus I’ll leave to those who grab to pack to discover.

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Advent Faces a New Foe: Jake, Anna, and Sweets Join X-Com!

This is not the Earth we remember …

 

 

Yes, that’s right! Fresh from exposing a few of the many mysteries of Pisces come Jake Tames, Annalyne Neres, and Ray “Sweets” Candy, ready to put their boots on the ground (albeit with a little shaking in Sweets’ case) and take on Advent as they try to make their way home.

If you own X-Com 2, the entire team can be downloaded and added to your character pack by downloading and importing the character pool found here. And you know you want them. Just look at those faces!

Instructions for how to import said character file can be found here.

Note that both packs may use armor skins or elements found in the following Mod packs, which are recommended for maximum enjoyment: Military Camoflague Patterns, Ink and Paint, Custom Face Paints, Destroyer’s Female Hair Pack, More Hair Colors, CapnBubs Accessories Pack, and the X-Com International Voices PackThese packs are recommended.

As far as sending them out to battle goes, I personally recommend making them the classes you see above for maximum parity with the source material: Jake being a sniper, Anna a Gunner (or SMG Ranger), and Sweets a Specialist. But it’s up to you. Enjoy!

Advent Faces a New Foe: Jacob Rocke and Hawke Decroux Join X-Com!

They’re here …

That’s right, they’re finally ready. Jacob Rocke, the unflappable NSAU Spook, and Hawke Decroux, the man who speaks with squirrels, have finished their training, strapped on their gear, and joined X-Com, ready to put their own unique skills to good use while they look for a way home!

If you’re a player of X-Com 2, these two new characters can be added to your character pool by downloading and importing the character pool file found here. And you know you want them. Just look at that duo!

Instructions for how to import said character file can be found here.

Note that both packs may use armor skins or elements found in the following Mod packs, which are recommended for maximum enjoyment: Military Camoflague Patterns, Ink and Paint, Custom Face Paints, Destroyer’s Female Hair Pack, More Hair Colors, CapnBubs Accessories Pack, and the X-Com International Voices PackThese packs are recommended.

Personally, I recommend making them Psionics, as then you can take advantage of their natural talents in that area, but once they’re in your game, it’s up to you, I suppose. Enjoy!

Advent Beware: X-Com Character Pack Preview!

Ever played X-Com? It’s a pretty classic series, hailing from the early 90s, that puts the player in the boots of the “Commander” of an anti-alien task force, tasked with countering an alien threat to life on Earth.

The original trilogy is well-known among PC aficionados as one of the golden series of the early 90s, offering steep, punishing gameplay, plenty of challenge, a brutal-but-rewarding sense of success as you learned to carefully juggle research, politics, and—most importantly of all—your soldiers to beat back the alien threat. Later sequels continued the trend of working with highly interconnected systems that gave players a vast array of freedom (though not success) to work with to counter the alien threat.

Of course, this series is now over two decades old, making replaying some of these older titles more than a bit difficult (not that it was ever easy in the first place). Thankfully, sometimes good things do get to come around again, and in our modern day and age, the series has been rebooted with X-Com: Enemy Unknown, and then the more simply named X-Com 2.

Like all good sequels, X-Com 2 built on the foundation before it, including one of X-Com‘s most popular ones: the ability to create and customize the soldiers under your command, right down to their names, looks, and their biography.

In other words, a determined player could create themselves and their friends in a game, then send them out against the alien threat to see how things shake out. Or create very creative likenesses of favorite characters from other sources.

X-Com 2 seized on this popularity both by giving players more customization options than ever (except when it came to faces, sadly), and by making incredibly easy to import and export character files. Meaning that anyone can invest a bit of time into the character creator and not only enjoy watching friends, family, or heroes try to save the earth in their game, but can share them with others as well so that those they know can do the same.

Right, that’s the background. Mostly for those of you who don’t play X-Com and would otherwise have no idea what this post was referring to.

You can create replications of anyone. Including characters from books. See where this is going, yet?

Yeah. Within hours of acquiring X-Com 2 for myself a few months ago, I’d spent less than three hours playing the game, and more than five hours sitting down and recreating a bunch of characters from my books and work in X-Com‘s character creator.

I’m pretty happy with the results. They’re not perfect, but I’m entirely accepting of that since I get to watch Colony‘s Anna tear through the Advent like there’s no tomorrow.

And you know what? You should be able to too.

Unfortunately, I’m still trying to figure out a way to host the Character Pools so that anyone who’s curious can download and import them (WordPress won’t let me do it without some technical trickery might not even work, and even then would have to be undone by anyone who downloaded said packs), so they’re not available just yet, but I figured I’d give you all a quick look at what you can expect when you add said packs to the game. So far I’ve got two ready for deployment, one for Colony and one for the Unusual Universe (One Drink, etc). I just need to figure out hosting, like I said. I may end up working them through the Steam Workshop. Anyway, let’s give you that look I promised. Some of it may not make sense if you’re not acquainted with X-Com, but a look at a visual rep of some favorite characters can still be fun, right?

And, for legalese, I don’t own X-Com or claim any of the rights to it. Duh.

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So … Now What?

First things first: In case you missed it—which I’ve tried my hardest to prevent—Colony is now available for pre-order and will release on November 11th!  It’s here, it’s ready to be read, and it is awesome.

Which, since Colony has been the end-all-be-all of my last few months, begs the question: What now? After all, Colony is done, it’s coming out … so now what? What’s next?

That’s right, it’s time for a general roadmap post. Because my work isn’t stopping now that Colony is done. No, I took a few days to relax and celebrate the completion of another book, but I can’t rest on my laurels, no matter how tempting that may sound. I need to set some goals, and them keep working towards them.

Of course, some goals work better when those around you know that you’re working towards them. Which is part of the reason for this post. It’s a nice little bit of motivation in the back of my head if I know that my audience has already been told “I’m working on this.”

But that little extra motivational boost isn’t the only reason. I also want you guys to know what’s coming down the pipe! What you can look forward to. The last thing I want is for one of my long-time readers to know that Colony is about to come out but have nothing else to set in their mind to look forward to.

Hence this post. The roadmap. What I’m up to, and what’s coming in the next few weeks and then months.

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