Being a Better Writer: Currency

Welcome to Monday, readers! And to another installment of Being a Better Writer! Where today, we’re going to talk about something worldbuilding related: Money!

Now, those of you who’ve been following things since I announced that Shadow of an Empire would release on June 1st (and you can pre-order it now!) may have caught on that BaBW posts since then have been kind of tied into something to do with Shadow. Which makes things easier on me at the moment, to be sure. But those of you who have may be wondering how currency as a topic ties into Shadow. Well, outside of “Hey ho, I can’t wait until Shadow of an Empire launches and I start making a return on it!” Which, to be perfectly fair, is a 100% reasonable reaction from a content creator. We like to be able to afford rent.

But that aside (Order Shadow of an Empire!), how does currency tie into Shadow? Well, to be perfectly frank, it doesn’t … in any more or less capacity than it would tie into any other book taking place in its own little world.

Let’s step back for a minute. Say you’re writing a … oh, let’s go with the Fantasy genre. So you’re writing a fantasy story, and you’ve got your group of characters out on the road for an adventure or whatever. They come across an inn and stop for the night, expecting to buy dinner and a few rooms. Now, quick pause here: how are they going to pay, and with what?

Well, if your character were having a fantasy adventure in the United States, it’d be with US currency. If they were journeying in the Indrim Empire, they’d need to shell out some Imperial Marks, hard metal coins minted by the empire, or sign a bank writ of sale. If they were in Sheerwater, they’d use reeds—basically metal straws of varying values and make. And if they were at the Leaky Cauldron of Harry Potter fame, they’d need to produce knuts, sickles, and galleons.

The reason I bring this up is because currency is one of those facets of basic life that most take for granted, so much so that it often seems to slip beneath the cracks in a lot of basic worldbuilding (nod your head here if you’ve ever read a book or played a game that’s defaulted to simplified gold, silver, and copper “pieces” without even a name or mention of mint). A lot of novels and worlds simply … skip, I think would be the best term … this aspect of worldbuilding. They go with the aforementioned copper, silver, and gold pieces, because … well, to be perfectly frank, that’s usually the system they know, the one that they’re most familiar with next to whatever they use each day.

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Being a Better Writer: Subverting Tropes

Something you’ll often hear when picking up reviews or word-of-mouth for new books that happen to be particularly praiseworthy is that something is “fresh” or “clever.” Maybe that it “does something new with the genre” or that it’s managed to put a “new twist on old ideas.”

Of course, if you’ve hung around authors, particularly a group of young ones, you may have also heard this phrase repeated: Nothing new under the sun. A common enough colloquial, especially if someone new enters a well-established writing group and claims to have written something “new.” Older members will often toss this phrase back at them, sometimes as a dismissal, sometimes as a warning of “Be ready, it may not be as new as you think.”

Notice a disparity here? If there’s “nothing new under the sun” then how do new books get praise such as “new to the genre,” “fresh,” etc, etc? Well, let’s make something clear: Those reviews aren’t lying (well, not outside sometimes well-intentioned misinformation). They’re not misrepresenting something.

Don’t worry, this all ties in to the topic at hand.

See, the crux of it really comes in that last bit I gave from common reviews up in that first paragraph. This idea of a “new twist on old ideas.” Which is why I (and, in my experience, many other authors) don’t quite fully agree with the “nothing new under the sun” sentiment. Because sure, if you strip an idea down to the bare-core, suddenly it sounds like almost any other idea. Boy without parents learns he possesses a rare power and with the aid of a mentor must do battle against evil. Is that Harry Potter? Or is that Star Wars? Or is it any other of hundreds of very different stories out there starring a boy who has a rare power and fights evil. Crud, open up the floodgates there and replace “boy” with “protagonist” and now we have every story under that umbrella as well that has a female protagonist. And suddenly such a blanket statement applies to, well, a good portion of all stories ever written.

Which is why when experienced authors utter the phrase “nothing new under the sun*” there’s always that little asterisk at the end. Because these authors know that it’s a generalist statement used with a large caveat attached. Taking it literally is much like saying that both Boeing and General Dynamics make jet aircraft, therefor both make the same product … when one makes passenger and cargo jet airliners, while the other makes the deadly F-16. Yes, both are jet aircraft … but both are so different from one another you could only that they are the same by boiling the debate down to the most basic of points (such as “This is an aircraft, yes/no,” at which point you’ve lost almost all understanding of the two in the first place).

Okay, I promised this had to do with writing (and the topic at hand), so … how?

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Being a Better Writer: Writing About Injuries

Hello readers, and welcome to … Topic. List. Eleven!

Okay, so it’s probably not such a big deal for those of you who are newcomers or aren’t sitting on my end of the keyboard, but on this side knowing that I’ve made it through ten of these sheets of paper with Being a Better Writer topics on them is a little awe-inspiring. This marks the fifth year of writing these, and from the look if it, I’m not going to run out of topics anytime soon.

So then, let’s talk injuries. Specifically, writing about them, why we write about them, and some of the different ways we can use them in our writing, for good or bad.

Actually, we’re going to tackle this in not quite that order. First up, why write about injury? Why should we be concerned with keeping track of our characters pains and aches, especially if they’re not “important” to the story?

Well, as you can probably guess by the quotes around “important” in that last paragraph, I’d disagree entirely, regardless of the type of story that we’re writing. That’s right, injury and pain are just as important in a story that’s a Regency Romance as they are in a story that’s an action-adventure novel. Do you know why?

Because pain and injury, minor or major, are a part of life. They’re as much as it sounds strange to say it this way, a unique flavor that’s a part and parcel of the experience. Ask yourself how many times you’ve stubbed a toe, burned a finger or palm, or suffered a cut or scrape across your arm. In all likelihood, you probably can’t even remember a large number of those times … but you still know that they happened because they’re part of the experience of life.

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Being a Better Writer: Writing an Anti-Hero

Well, it’s Wednesday! And here I am with the promised Being a Better Writer post! Plus, as you can likely guess, I survived the MRI of my knee! Now I’m just waiting for the doctor to give me a call and let me know what’s up.

In other, closer to BaBW-related news, however, there are changes coming! I won’t specify anything right now (I’d rather tease), but I will say that the first of them is that Colony finally has advertising! That’s right! Not just word of mouth or what I have here on Unusual ThingsColony is now getting broadcast by Amazon’s Ad service. Which … is actually a lot different from what it was when I first took the time to look at it way back when. It’s changed quite a bit. Anyway, that’s just the tip of the iceberg on some exciting new developments coming. Check back soon, and you’re sure to see some of them!

Oh, and Shadow of an Empire is close to beta. That is all I’ll give away for now, but if you’d like to get a sneak-peek, keep your eyes posted on this site in the coming weeks. Or you can support over on Patreon for an early look at the first seven chapters of the Alpha Reader copy!

Right, enough news! Let’s talk business. Specifically the business of the last topic from Topic List Ten! And a request topic:

How to write an anti-hero.

Now, we’ve talked about anti-heroes on here before, and in fact if you have not read that post I’m going to stop you right here and make a very strongly worded “request” that you go read it. Sands, even read it before writing this post, not only to refresh my memory on anti-heroes but to check up against what I’ve written before on the topic. And this post will be written with the full assumption that you have read said post immediately before reading this one, because it provides a lot of background context on anti-heroes that I’m going to be assuming you’re already aware of in order to tackle today’s topic without spending several thousand extra words on it that I’ve already written.

So, let’s get down to business. You’re going to write an anti-hero. Or, at least, you want to. How do you go about this?

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Being a Better Writer: Finding Your Strengths—and Weaknesses

Welcome back readers! It’s a new year! 2018!

Granted, I’m still running a bit behind on 2017. Patreon Supporters, you’ll have your December post as soon as Jungle is done, by the way. I’m just … so close to having Jungle done it’s a miracle I’m even doing this post. No joke. Jungle is sitting at over halfway through the second-to-last chapter, which means I’ll likely finish it today, tomorrow, or Wednesday.

Am I excited? Yes I am. This book has been the labor of a year now, and is sitting at about 450,000 words. For the record, that’s a third again as long as Colony, which was only 345,000 words. There will be much editing to be had here.

But that’s in the future. See, once Jungle‘s first draft is done, I can sit back, relax, and get started on the publication process for Shadow of an Empire. Which means the new year will begin with some buckled-down editing and lots of happy Alpha and Beta readers (which also means Alpha and Beta readers take note; the time is come!), and then after that, work will begin on Hunter/Hunted!

There’s more to come past that, but for now that bit of news will do. After all, it’s a new year, and most you have been starving for a new Being a Better Writer post for some time now. So let’s get going with the first official topic of 2018!

Finding your strengths, and your weaknesses, and using them.

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Classic Being a Better Writer: Beginner’s Worldbuilding

Hello readers! Welcome back to another Classic Being a Better Writer Post!

For those of you unfamiliar with what these posts are, I’ll explain thusly: With over four years worth of Being a Better Writer posts going up nearly every week, there’s a lot of backlog to sort through for a new arrival. Hence, Classic posts! Once the vehicle from moving over and cleaning up posts from where I originally wrote them, now a method of collecting a nice trio of old posts on a topic you might be interested in!

This week? Worldbuilding for Beginners! Advice and ideas to help jump start your creative mind!

But first … It’s Christmas, guys! And that means it’s gift-giving season. And what’s a better gift for a reader in your life than a book?

Just as luck would have it, I have a whole selection of books that you can gift to that special reader in your life! You can check them out here, pick up a few, and have them delivered right to your recipients e-mail inbox! And it helps me out as well!

Right, plug over. On to the classics!


Worldbuilding Part 1—
Alright, so how can you play the same sort of cards in your work? How can you go from the generic #48,923 fantasy world of dwarves and elves you have now  to a world that stands out?

Well, first, you’re going to need to make a decision. Are you going to be a writer of complex worlds or minimalism worlds?

Now, most of you are probably thinking “Hey sweet, I have options,” at this point, but I’m afraid it’s not what you think. Now, in part 2 of this feature we’re going to go more in depth on the difference here as well as how to write them, but for now we’re just going to make do with the condensed summary: These are how you present the world you’ve built, not how detailed your own work actually is. Complex worldbuilding is works such as The Wheel of Time, in which you’re going to not only know that there is a city there, but you’re going to find out what the main trade is, why the city was built there, and who is in charge. And all of this will probably be relevant in some way later (even if it’s in a small way).


Worldbuilding Part 2—
By this point you’ve sat down and brainstormed up most of the details for your world. You know how the magic/science works. You know who the characters are. You know what the plot is and possibly have a decent idea of how to get from point A to point B. But now comes the real question: how much of this world that you’ve created do you want to share with your reader?

Now, your immediate reaction might be “all of it.” Which, if it is, means you’re definitely going to fall on the detailed end of things. I mentioned last week that when you sit down to write your story, all of your worldbuilding presentation is going to fall on a sliding scale that bounces between two points: minimalism and complex, You can probably infer what each of those entails, but let’s have a quick recap, just in case.


Is it Original, or Copying?—
So, you’ve just finished your first manuscript. You’re excited, maybe even a little ecstatic, because at long last, you’ve finished the darn thing! You pass it off to someone to read, probably a friend or family member, and then they say a phrase that strikes terror down on your heart.

“Oh,” they say, staring at your work. “I get it. This is like The Lord of the Rings, isn’t it?”

It doesn’t have to be The Lord of the Rings. Nor do the words they speak need to be “Oh, it’s like this.” They might say “This reminds me of the stuff from Star Wars.” Or start talking about the similarities between your work and another author they read recently.

Regardless, you’re probably hearing and thinking only one thing: That this person is saying your work isn’t your own at all, but someone else’s. And now the panic is starting to set in. Maybe they’re right. Maybe your work is nothing more than a cheap rewrite of someone else’s. How could you not see it before? After all, your main character is an orphan boy who is taken to a strange place to learn magic, and that’s totally the plot of Harry Potter! You’re a fraud! All your work has been for nothing!

Or has it?


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Being a Better Writer: Languages

Welcome back to another edition of Being a Better Writer, readers! I hope those of you who celebrated the US holiday of Thanksgiving had a good one, while those of you who didn’t at least were obliging of our season of gluttony. Yeah, it’s all about giving thanks … but in my practical experience that’s usually thanks for how many different kinds of pie one can stuff into them after devouring several pounds of turkey.

We’re coming up on the Christmas holiday season (during which I’ll be taking a short break to recharge), but in the meantime, I figured I’d continue in the same theme we’ve been following for the last two weeks (during which we’ve talked about accents and then dialects) and talk about Languages.

No, I’m not talking about foul language. Just languages. As in, languages other than the one that you’re writing in that your audience speaks and reads. From something as simple as Spanish or Italian to writing in something a bit more fantastical, like Tolkien’s Elvish or Star Trek‘s Klingon.

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