It’s Done: Starforge’s Draft is Complete

I mean … what else do I need to say. Guys, it’s done. Just minutes ago, I jumped to a new page and typed out the final, pivotal words of a Sci-Fi trilogy that I can now accurately say stretches almost 1.3 million words in total. Those words?

THE END

Sands and storms, readers. Sands and storms. I feel drained. But at the same time, I feel like a weight the size of a planet (or maybe a whole universe) has left my shoulders.

It’s done.

I feel like I’m going to go for a nice bike ride while just … melting. That’s a good word for it.

Okay, so let me drop some numbers at you all. The project started (loosely, since the early weeks were spent also getting Axtara out) at the end of October/start of November 2020. The final wordcount? 502,800 and some change. At the end of July. So that’s half a million words written in about nine months, give or take a week.

Not bad at all, if I do say so myself. Bear in mind if you try to do a “daily average” breakdown, I don’t work Sundays, or all but a few Saturdays. Monday-Friday.

Let me see, more data. Thirty-six chapters, plus prologue, epilogue, and some interludes. A whole lot of deaths (fictional). Dozens of life-threatening situations. Trillions of US dollars in spaceships destroyed. Uncountable headaches.

And it’s done.

Now if you’ll all excuse me, I’m going to collapse.

Fireteam Freelance: A Creator’s Look Back

All right guys, I’ll level with you right from the start.

I wasn’t actually that impressed by Fireteam Freelance.

Don’t get me wrong, there was definitely some gold buried in there. There are some scenes that were absolutely awesome, some great fights, and some good moments of character. But there were also a lot of issues. Oh man were there some ruthlessly brutal issues and constraints. A lot of which I expect most readers noticed. And the further along the series got, the more I tried to break free of those constraints, which helped a little but at the same time … made things a bit messy.

If you’re thinking by now that perhaps Fireteam Freelance isn’t my strongest showing, you’re right. It’s not. It was an experiment. And in light of the entire series being done, while I don’t consider it a failure (after all, it was an experiment, failure is part of that) I definitely see it as one of the weaker things I’ve written.

And a lot of that, I feel, grew out of one rule that I couldn’t escape, by the design and nature of the experiment itself: Freelance being an episodic series. That was the core point of the experiment. To test the idea out and see how it worked. Now, I don’t feel I’ve wasted my time with Freelance, nor do I believe that there aren’t worthwhile moments in it (there definitely are) … But I do believe that the weaknesses of the format really hurt it.

So. you’ve given me your thoughts (and if you haven’t, well it’s too late now). Now it’s my turn to offer you mine. Hit the jump and let’s get started.

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Fireteam Freelance Episode 2 Update and Episode 1 Discussion

Update time! Episode two, titled Blackout, will not be posting tomorrow. It’s about halfway done, though, so look for it next week. What’s episode two about? Well, it involves a new job (shocker!) and … the Mexican Orbital Elevator?

Maybe I should give you guys a bit of a preview! Tell you what, hit the jump below and you’ll get your preview, but after that, let’s open comments for people’s thoughts so far! We’ve technically had three entries, between Episode 0, an interlude, and Episode 1. What’s everyone making of the series this early on? How’s the episodic format working for you? Do you like it? Dislike it? Let me know it the comments, or chat with other readers!

Oh, and I should let you know, I’m planning on getting an official cover made here soon … likely in March. I’m thinking … lots of high energy neon colors. More on that as it comes.

In the meantime, comment on what you think, hit the jump for a little teaser, and then mark your calendars for next Saturday when Blackout will likely drop!

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