The Tabletop Report: Gears of War Campaign Update

So, I doubt any but a few of you noticed, but there hasn’t been an update on the Gears of War tabletop campaign in a few months.

It’s not because the tabletop game stopped, or the campaign ran out of gas. No, it’s actually been moving along at a good weekly clip, with the players really getting the hang of things and figuring out the system. Which doesn’t mean that there haven’t been a few missteps: There have been a few systems I’ve made small changes to, and the system has turned out to be a little overly complicated in some situations. Some streamlining could be done.

At the same time, however, it’s proven fantastically flexible in adapting itself to a wide array of player choices and actions. Players needing to make multiple successful rolls to pull something off, for example, as opposed to just one make-it-or-break-it roll has led to a lot of interesting moments and tense countdowns among the players. Enemy encounters remain threatening as well, with the players often coming quite close to not making it out alive.

So why did the tabletop reports stop if the campaign has actually been going quite well? Well … pretty much because no one was reading it, so it wasn’t worth the time investment. Writing up these weekly reports about how the campaign was going was fun, but at the same time it was a fairly large time investment once a week on top of how much time I had to spend being ready for each weekly session, plus work and everything else … And when it was only garnering one or two views a week (yes, that few) it was clear that I should just focus on getting each week’s session ready rather than providing updates on the adventures of my gaming group.

That said, for those curious, no one has died yet … though they’ve certainly come close. They’ve also put themselves in some hair-raising scenarios due to underestimating the intelligence of their foes: The week before last they tried to set an ambush, not realizing that their ambush they were trying to pull was inside of someone else’s ambush … Theirs! Which they then escaped by, I kid you not, slamming the boom of a construction crane atop a skyscraper into another nearby skyscraper and running across it. With safety clips so that they wouldn’t fall nine hundred feet to their deaths if they slipped … which several characters did.

Their opponents responded to this by blowing up the base of the crane, which led to the players frantically running down the boom and into the next skyscraper over … and the boom twisting and falling away, leaving the last two swinging out into the abyss, connected only by their safety rope (yay for that!) before being pulled in.

Is it a perfect roleplaying system? No, there are definite flaws to it. It’s a little complicated in places for one; I’d definitely simplify a few things before doing a second run. And there’s a lot of pressure on the DM when it comes to leveling, unlike something like DnD.

But it’s working so far, and the players have been having a good time adventuring through the ruined world of Sera. Don’t expect weekly updates to resume, but know that it has been a fun weekly adventure thus far.

The Tabletop Report – Gears of War: Session 8

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 8! Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be helpful. Now, let’s see what happened to our players after last week!


Session Eight – Act 1, Chapter 4 Part 1

This session was pretty much all roleplaying … but that’s not boring at all, as this group proved. In fact, there was so much laughter that not only did I nearly paint my GM supplies with my drink, but today my sides are sore and I’m pretty sure that feeling is shared across a good chunk of the group. Players were laughing so hard they couldn’t breath.

What happened? Well, we’ll start at the beginning. It was a shorter session because after last week’s combat, it was time for the players to level, plus we needed to wait for a late player running late to show up, since their character (the obssessively clean stranded) was the navigator and the group wanted to be sure he got the map copied down.

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The Tabletop Report – Gears of War: Session 7

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 6! Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be helpful. Now, let’s see what happened to our players after last week!


Session Seven – Act 1, Chapter 3 Part 3

This session was pretty much all combat, with a little roleplaying at the end. But the group came out alive, thanks to some lucky rolls on their part, clever roleplaying, and some absolutely horrid rolls on behalf of the Locust (which really was just dumb luck, all part of the game).

So, when we’d last left the group, they’d made their way through the woods to a downed King Raven chopper in a gully and found themselves ambushed. When this session opened, we picked up right where we’d left off, with the group making reflex rolls for turn order and caught right out in the open.

Their ambusher, a Locust drone, rolled a perfect 1, and thus got to go first, which made things all the more panic-striken for the group.

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The Tabletop Report – Gears of War: Session 6

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 6! Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be helpful. Now, let’s see what happened to our players after last week!


Session Six – Act 1, Chapter 3 Part 2

When we’d last left our players, they’d decided to head out the following morning for a remote weather station out to the east, with the goal of installing a relay into it so that Ray—and the team—would have radio coverage over a larger area, as well as weather reports. However, the team didn’t want to leave the moment the sun rose. Instead, after camping out in Ray’s shop (he didn’t let them into the heavily fortified house above it) they decided to spend a little time first acquiring some more stuff from his scrapyard—mostly odds and ends to make sure that their own equipment would stay in good shape. They also hunted down a few more bike frames in order to make travel easier. Of course, they were missing tires and gears, but it was a start. They added the bike frames to the wagon and trailers they’d put together. Unfortunately, due to some poor rolls, this took them several hours.

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The Tabletop Report – Session 5

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 5. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 1, Chapter 3 Part 1

When we’d last left our players, they’d just finished helping Ray of Ray’s Scrapyard clear out a particularly bothersome infestation of Wild Tickers, and in return collected some weapons better than the Civil Defense stuff they were using. They’d also leveled, and the first near hour of the session simply became the group leveling and then figuring out exactly how to divvy up the loot they’d collected (along with a bit of confusion, as we’d somehow lost a piece of paper detailing part of their inventory).

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The Tabletop Report – Session 4

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 4. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 2, Chapter 2 Part 2

When we last left our players, they had just finished deciding to leave for Ray’s Scrap Yard, about fifteen miles north of Bedel, in search of better weapons than their starting gear—though in all fairness, the better-armed of the players had missed the first big fight as they’d been guarding the entrance when things went sideways.

That’s all in session report 3. We’re all here for session 4.

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Tabletop Report – Session 3

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 3. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Three – Act 1, Chapter 2

So, when we last left the party, they’d arrived at Bedel, and reached the surviving stranded left behind during the evacuation of Tyare and Bedel holed up in the evacuation hub (which was the local school). They’d been welcomed inside and sent to meet with Keela, the one-time school principal, and now de-facto head of the stranded camp. Not by force, but more by inertia and the fact that she’s pretty darn capable at it. They found the members of the camp smelly and dirty, but friendly. Oh, and walking on lots of carpet. Getting the idea that maybe things that lived under the ground could track where you were by vibrations, they’d covered all the ground in the building with multiple layers of carpet. Whether or not it was working, well … they didn’t know, but better safe than sorry, right?

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