Being a Better Writer: Common Stumbles of New Projects

Welcome back writers! It’s a new year! Welcome to 2023!

You know, it feels good to be back. Though at the same time I’ll definitely say that I needed that vacation. My mind was wound tighter than a clockwork spring after having spent the last year working on Starforge, and a break of a few weeks to let everything decompress really feels as though it made a difference.

But now we’re back, and we’re ushering in the new year with the return of Being a Better Writer and all the site content you guys love. But before we get started on today’s topic, let’s take a quick moment to discuss some news. Specifically the big question that’s been on the mind of a lot of readers: How’s Starforge doing so far? Well, with the book having dropped a little over a month and a half ago, I can finally deliver the answer.

Starforge is the biggest launch I’ve had to date. By far.

Without going into exact numbers, Starforge has, even in preliminary sales data, more than doubled the power of any launch I’ve seen so far.

That’s right. The Starforge launch was bigger than any I’ve ever seen.

Not only that, but the momentum of that launch … Starforge‘s release attracted hundreds of new readers who picked up copies of Colony (though it being a SPSF quarterfinalist may have helped some with that decision, I feel) and then proceeded to blast through it, then Jungle, and at last Starforge. I’m not exaggerating when I sale that sales of copies of Colony and Jungle in December were 100% equal. That is that for every copy of Colony sold, someone bought a copy of Jungle.

Starforge outsold both by a large margin, but it was a launch month and there were a lot of people who’d already read the first two books in the trilogy waiting for it to drop, so that does make sense.

But what a launch. And again, that momentum has stayed strong right into the new Yyear. Oh, and I’d be remiss if I didn’t mention the new ratings and reviews that were coming with it. Some people have been busily going through my entire library atop finishing the UNSEC Space Trilogy, while others have been content to see the adventure with Jake, Anna, and Sweets through to its end, but the ratings and reviews they’re leaving are making it pretty clear.

This trilogy is a fantastic piece of Sci-Fi.

One other note on this, if I may be allowed. Last night I had the thrill of being a comment recipient on a social media site where someone was gushing at me about how fantastic the trilogy was and how much they’d loved the latest book (Starforge). The catch? They didn’t realize who I was, and were recommending my own books at me as a sort of ‘Oh man, I loved this guy! Have you read his latest book yet?’ moment.

Another one off of the bucket list!

But anyway, it feels good, and it’s a great way to start off the new year. And with the current momentum, my goal of hitting 10,000 lifetime book sales by the end of February 2023—which marks the tenth anniversary of my first published work—is within reach!

Okay. I get it. You’re here to read about writing, and this news segment is getting a little long in the tooth. But as much work and effort went into Starforge, and as many of you who were waiting for it all these years, I think we can excuse things a little. Later this week I’ll do a full news post to talk about everything else that’s already in the pipeline for this year, which includes LTUE, several new books (writing, at least), and other news and projects. But for now? Let’s start the new year for Being a Better Writer officially and kick things off with a nice topical subject.

Hit the jump, and let’s talk writing people!

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Being a Better Writer: Planning and Executing Heavy Worldbuilding

Welcome back, writers! It’s Monday, and it’s also Halloween! Not usually a vacation holiday, so I don’t plan on taking one. You know, as evidenced by the fact that you’re looking at this post right now.

But before we get talking about writing for this week and wrap up October, I do have one little tidbit to remind you all of: Dead Silver is on sale for 99 cents until midnight tonight! This spooky little (it’s a full novel, but by my standard) tale is perfect for Halloween and hey, it was my second published book, so it’s got a soft place in my heart. Following Hawke Decroux as he heads out to the sleepy New Mexican mining town of Silver Dreams to help Jacob Rocke catch a chupacabra, things soon take a turn for the worse, Silver Dreams seemingly caught in events more out of a nightmare than a dream.

Like I said, 99 cents until Halloween is over. You can click the link above or click the cover on the right. Either way, I hope you have a spooky and thrilling—in a good way—Halloween!

Now, with that all said, this is still a post about writing, so how about we get down to it? Today we’re going back to a classic topic that’s on a lot of minds. So much so, in fact, that the tag for it on the site is … substantial, to put it lightly.

But it’s a commonly discussed topic for a multitude of reasons, one being that it’s such a vast topic, but second to that because a lot of writers find it to be both a major source of inspiration and a major stumbling block in equal measure. Thus, it will not be a surprise to many of you to learn that today’s topic is a reader request from our last topic call!

So, let’s get down to it. Let’s talk about heavy worldbuilding. The in-depth, up-to-your-elbows-in-it sort of stuff. But with one gigantic context: making it useful, and then executing on that vision to craft a story, not just a bunch of excess files cluttering up a hard drive somewhere.

Hit that jump. Let’s talk worldbuilding.

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Being a Better Writer: Worldbuilding – What To Share and What To Keep

Hello readers and writers! Welcome back after yet another weekend! Who’s geared up and ready to write! There’s a whole new week ahead of us, and who knows what stories might flow from our fingertips as we enter a new week and a new month!

I’m right there with you. Last Friday I wrapped up the last changes and edits to the Alpha 1 edition of Starforge, which means the Alpha 2 crew now has access to the entire length of the second Alpha. And they’re making good time too! At the current pace, I wouldn’t be surprised if a few of them finished it this weekend!

This has several meanings. For starters, it means that I’m currently bereft of editing for a brief moment, so I can work on other projects, such as the Starforge cover (ooooh yeah), short story writing, or getting more prep work done on the next Jacob Rocke book—perhaps even a few chapters written.

But it also means that Starforge is edging closer to the Beta reading, as based on the feedback from this Alpha, we’re close if not there. Maybe I’m wrong—I’ll wait until the second Alpha Reader crew has passed final judgement before making that call, but right now it does look positive. If things maintain their current course, though, the first Beta read could arrive this month!

Which would have other implications as well. See, once Starforge is officially out of Alpha, and there aren’t any additional structural changes in the pipeline, I can start dropping some real preview chapters on everyone. Previews, sneak peaks of characters and new tools at the trio’s fingertips. Sands, I could even start sending out early previews of the novel to select readers to start building hype.

Get ready folks, because Starforge is coming! The grand finale of the UNSEC Space trilogy is almost here!

All right, with that said, let’s step away from the news and over to the subject of today’s post, which is once again worldbuilding!

Not without reason. If I recall correctly from our last topic call, today’s subject is indeed one of the reader requested topics we were asked to cover. Which … I get it. Worldbuilding remains a tough sea to navigate for many writers young and even experienced. We’ve spoken before of the challenges and even pitfalls of worldbuilding on the site, from starting guides to more involved deep dives.

And yet, there’s still more to cover. Worldbuilding, it would seem, is a topic almost as deep and varied as the resultant subject can be.

Which brings us, more directly, to today’s specific request. Which asked us to discuss how to know what should be shared and what should be held while writing a novel. Because not everything that a writer comes up with during worldbuilding has a place showing up in the narrative. In fact, for many worldbuilders, a majority of what you write out for worldbuilding won’t show up directly in the novel proper—though note that I use the term “directly” there, as figuring out the backstory of how the Magistrate of Evans in your story committed grand fraud, which is why everyone in your story now is suspicious of public officers is going to cast a shadow of influence over the whole work. We just likely won’t get the history-style writeup on it that you set aside in your worldbuilding.

Okay, enough preamble. Hit the jump, and let’s talk about what to hold back and what to show.

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Being a Better Writer: Where to Start with Building Worlds

Welcome BACK readers! Sands and storms it has been a while, hasn’t it? But once again, Being a Better Writer is back and returning to its regular schedule.

Just in time too. The break was nice, but it was starting to be strange not to have these coming out every Monday. Legitimately weird. So I’m glad to be back at it at last. That, and I’m pretty sure a number of you were really starting to miss them as well.

But, convention must be adhered to. So before we dive in to today’s topic, let’s talk about some news.

First and foremost: Starforge is in Pre-Alpha. That’s right! The finale to the UNSEC Space trilogy is going through the early editing phase before Alpha readers get to see it. I’ve got a notepad with notes I’m jotting down, changes are being made, and I’m having a good time reading through and experiencing a story that to date I’d only seen during the writing process.

Does that mean Alpha Readers should be sitting up and getting ready? Well … no. Not yet. After a week I’m only about a fifth of the way through this enormous titan of a tome. So it’s going to be a few more weeks yet, plus I don’t know how much of it I might end up rewriting prior to the Alpha.

That said, the Alpha could drop as early as February, and with this book’s big status (the biggest, and most anticipated, release I will have to date) I’m determined to make sure that at launch it’s as polished as I can make it. This means if you want to Alpha Read, I want you to Alpha Read. If you want to Beta Read, I want you to Beta Read. Sands, I am even going to be looking for people that haven’t read the first two books to at least read the opening chapters of Starforge to see if they can follow along and put together what’s both happening and has happened enough to be able to keep up with the book (at least, until they decide to go back and read the first two, hopefully).

But yes, Starforge is coming. Line by line, page by page, it is coming. And this book is a ride. If a trilogy is a three-act structure, this is the climax where everything rarely stops blowing up.

So get ready. But not just for that. Because in just over a month, Life, The Universe, and Everything happens! That’s right, it’s time for LTUE once again! And once again, I will be there and paneling and signing books.

If you’ve never been to an LTUE before, it’s a fantastic experience. LTUE is a convention, but an unusual one in that it’s entirely about the act and art of writing. The panelists are authors, editors, publishers, and other book-related creative folks, all there to talk about Sci-Fi/Fantasy writing. How to do it, what works, what will benefit it, everything! It’s an absolute blast, and if you’re at all interested in the art of writing (or just in meeting a bunch of your favorite authors), this is the con to go to.

So far, the plan is for LTUE 2022 to be live and in person (though the venue does have health and safety requirements). If lockdowns emerge, then it will be online like during 2021, but we’re all hoping that we’re able to meet in person once more. Regardless, as I understand it there are plans to stream this year’s LTUE online using a similar setup to 2021, so those of you that are a vast distance away can still participate!

So, Starforge is coming, as is LTUE 2022! Got it? Good! Now, let’s hit the jump and dive into today’s topic, which is a bit of an interesting one: where do we start when we’re setting out to worldbuild?

Hit the jump, and let’s get building!

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Being a Better Writer: Diversifying Your Writing

Welcome back readers! Yes, I decided to bump Monday’s usual Being a Better Writer post to Tuesday on account of Monday being the federal holiday in a number of places, including where I was. That, and it was a bit nice to have a break day.

And you know what? We’re going to dive right in. There’s not much to note news-wise save the sale being over (and a successful sale it was too!) so instead we’re just going to get right to the meat of things today, and as well it’s Tuesday, which is a day that already allows me a bit less time than normal to write with (and what I have today I really want to dive into Starforge with).

So, today’s topic is from Topic List #18, and it’s a reader-requested topic! Today, we’re going to talk about diversifying your writing.

And right away, I need to clarify something. In the context of the original question, and what we’ll be talking about today, this post will be about widening your writing range through genres and experimentation. Not on widening the range of characters, culture, or ethnicities on display in your writing. That’s another topic (which is, it should be noted, also on Topic List #18 and therefore coming).

That said, if you were expecting the latter and are unhappy that the former is the immediate topic, I would encourage you to read on anyway. Today’s topic is useful for all levels of writers, and there may yet be something you glean from it.

So hit the jump, and let’s talk about diversifying your writing.

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Being a Better Writer: Building a World From Scratch – Part 3

Welcome back readers! It’s Monday, and that means it’s time for another installment of Being a Better Writer! This week, as with last week, we’re still following in the path set before, and we’re talking about worldbuilding. More specifically, we’re going to be talking about the next step in crafting a world from scratch.

Now, if you’ve not been following BaBW up to this point, it is recommended that you have read parts one and two of this series already, since with part three today we’re following a the path set by those two pieces to its natural conclusion. So if you’re a newcomer, or just discovered this series for the first time, I would recommend reading those over before diving in. In other words, while this post is going to still be helpful for worldbuilding alone, I’d recommend reading the other two to gather the whole picture if you haven’t.

So, if you have read the two prior parts (or just like to live dangerously, and who am I to judge?), then let’s go ahead and dive in. In week one, we talked about finding our central ideas and figuring out how to “frame” the world around them. In part two we talked about taking the pieces that surrounded that world and shaping them to fit our central concepts—as well as the surrounding pieces—so that everything fits together to create a living, breathing world.

So what will we be talking about this week? Well, now that you’ve got a complete, living picture built around your central concepts, it’s time for the final step: Letting that world come to life.

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Being a Better Writer: Building a World From Scratch – Part 2

Welcome back readers, to another episode of Being a Better Writer! An unusual episode (fitting here at Unusual Things) too, and for more than one reason. The first being that we don’t often do multi-part BaBW episodes. Only occasionally. And today is one of those occasions, so I hope that you’ve already looked at Part 1 last week, or this piece will be a bit like starting a book a third of the way in. You can do it, but it’s not recommended.

But that’s only the first thing that makes this post unusual. The second is that I’m actually writing this on my Saturday, as opposed to the day of posting. Why? Well because for you readers, today, April 19th is my birthday! Number 35! And so I’m taking the day off (or as much of it as I can, anyway). I haven’t celebrated my birthday in a few years, hence I’m writing this a few days before in order to do so.

Now, for those of you thinking “Hey, I hope you have a good birthday!” thank you, and I hope so too! But if you’d like to help it along a little, I do have a little birthday gift you could deliver me.

Share my stuff somewhere. Gift purchase a book and send it to a friend who likes to read. Recommend someone Axtara, or Shadow of an Empire. Post a public review on Facebook, Reddit, or your social media platform of choice. Sands, toss a recommendation to your favorite book reviewer.

Make my gift this year word of mouth. Believe me, I would really appreciate it.

All right, so that’s the news for the day. Sort of. So let’s dive into Part 2 of our worldbuilding from scratch post and get talking about where we go from last week.

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Being a Better Writer: Building a World From Scratch – Part 1

Welcome back readers! It’s another glorious Monday, and I’m back with another installment of Being a Better Writer!

What makes it glorious? Outside of there being a new installment for BaBW, well, today marked the delivery of two new five-star reviews for Axtara – Banking and Finance, plus a contact from a new fan who loved it and is hoping for more!

In addition, it is finally spring where I live. Shorts weather! Biking weather! Said bike is at the shop, already getting worked on. I’m ready for sun and sweat!

But all in all, that’s a good start to any week.

So, my week is already off to a good start, so now let us switch the focus over to you, reader, and to what you’re here for to help your week have a strong start. That’s right, we’re just going to dive into today’s Being a Better Writer.

But first, really quick, I’m going to thank the support of all the Patreons who make posts like this possible. Thanks to these supporters, Being a Better Writer exists. Without them, it wouldn’t. Be grateful for the support of the following folks:

Frenetic, Pajo, Anonymous Potato, Taylor, Jack of a Few Trades, Alamis, Seirsan, Grand General Luna, Miller, Hoopy McGee, Brown, Lightwind, Thomas, 22ndTemplar, and Piiec!

Without them, BaBW couldn’t continue to exist! You have them to thank for topics like today’s being possible.

Speaking of which, what are we talking about today? Well, today’s topic is a big one. A really big one, by reader request. Today, we’re going to talk about building a world from scratch.

Or rather, we’re going to talk about step one in that process, because worldbuilding is a complicated, deep endeavor (and one that can run away with you if you’re not careful, but more on that another time). So today, we’re starting at the beginning—literally.

It’s time to try our hand at being a merciful (or not) creator. Hit the jump, and let’s talk about building worlds.

Wait. Not yet. There’s one thing I want to say first: Today’s advice is, wholly, more for planners. That doesn’t mean pantsers (those who write as they go) won’t find useful insight here, but let’s be honest: they’re a lot less likely to sit down and sketch out a world beforehand.

Okay, now we can go. Hit that jump!

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Being a Better Writer: Outlines and Outlining

Welcome back readers! Ready for a lightning-fast news moment? My thoughts on Fireteam Freelance have been written and will automatically go up on Wednesday. If you’ve not left your thoughts on Fireteam Freelance now that the series is complete, you can do so here.

That’s it! Lightning news moment over! Let’s talk Being a Better Writer!

So today’s post has a bit of a slightly embarrassing story behind it. I hang out in a few writing spheres online, sometimes lurking, sometimes posting, and the other day a discussion got started about how to outline. Now, usually when a post like this starts and someone is digging for some detailed info I’ll mosey on over to the search bar here on the sight, type in the subject, and drop anywhere from one to three posts on the subject. Want detail? Here you go!

Except when I did that for outlines … I came back empty.

Yeah. There are posts discussing outlines here on the site, but they’re always an angle, like “don’t get bogged down doing outlines” or “Outline or pantsing?”

Nothing. At all. On just a basic outline.

Sands and storms, talk about an oversight. Because almost every writer uses an outline at some point. Hence the question that led to the discover in the first place. So today we’re going to talk about one of the most basic concepts of writing a story of any kind. We’re going to discuss the humble outline. And guess what?

It’s easier than you think.

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Being a Better Writer: Selling the Vision

Today’s post is going to be more about editing. Sort of. But I’m getting ahead of myself.

So first, welcome back readers! I hope you all had a good weekend! Especially with Episode 12 of Fireteam Freelance having dropped on Saturday. Was that a ride or what?

Now, I’d like to say there’s more news, but at the moment … not yet. There have been some interesting developments on my side of things, but at the moment they’re still in the formulative stage, so I’m going to hold off talking about it as of yet. There’s still time for things to go one way or the other.

Which means we’re going to dive right into today’s Being a Better Writer topic. Also, the quicker we dive in, the quicker I can get to work today on Starforge, which is WHOA. Patreon supporters know what I’m talking about.

So then, let’s talk about selling the vision.

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