Hey hey! I’m almost back to full health, and it’s been far too long since a Classic Being a Better Writer post went up on the site!
New? Unsure what those words meant? Let me clarify! Being a Better Writer is a writing feature that’s been running for almost four years now, posting every Monday. These posts cover a wide, vast assortment of topics, from subplots to mystery to dialogue, all with the goal of helping writers young and old improve their craft.
Of course, with almost four years of weekly posts collected here, the simple act of an archive binge suddenly becomes quite daunting … hence the Classic posts. Classic posts collect a few older posts on a related topic and offer a brief look at them as well as a link to each for nice, easily accessibly bingeing.
This week? We’re looking at plot problems with larger narratives, and how you can catch them early or fix them! So dive in! Click those links! And if you like what you’re reading, don’t neglect that Patreon button on the side!
Playing Out Your Puzzle Pieces—
As a new writer, nothing is more daunting than looking at someone else’s book with all it’s intersecting plot threads and carefully doled out clues and thinking “How on earth do I do that?” To a new writer, it seems like an almost insurmountable task: There are all these different parts of the story, and all of it seems to be fitting together just so the guide to reader to figure things out or move along with the story at the same pace as the characters … And once you stand back and look at it, that’s quite a bit of work!
And, to be fair, the average English class that many are going to have gone through in their high-school years has very low odds of touching on this, which only compounds the problem. For new writers, it just seems like something that writers do, but no one is explaining how. Again, this is why I encourage taking creative writing classes if they’re available to you—they’ll teach this kind of stuff and more.
Character Versus Plot—
Effectively—and understand that I am for the purposes of today’s concept, grossly simplifying—every story out there, written, told, or seen, rides a sliding scale into one of two categories: They’re either a character-driven piece or a plot-driven piece. That’s it. These are your options, and understanding which your story is going to be, as well as more importantly, how to achieve this, will play a part in determining the success of your work.
Avoiding a Sagging Middle—
Well, let’s take a look at an old principle of storytelling, one that most, if not all of you, should be familiar with: The concept of rising action. We’ve spoken about this before, actually, when discussing pacing (twice, actually). But the core idea is that you want to give your readers and ebb and flow to the tension of the story. As time goes on, the tension rises, the reader gets sucked in, we have a climactic moment of some kind, and then the story eases off for a bit and lets the reader relax.
The Meandering Story—
All right, before we go any further, we need to clear something up by determining exactly what a meandering story is. It’s not a story that stars a lot of twist and turns, no. Rather, a meandering story is one that loses sight of its end goal.
Now, when I say this, I don’t mean that the characters lose sight of the end goal (or maybe don’t know what that goal is). No, that’s fine. Characters can lose sight of things all you want. That’s just part of the story.
Instead, what I’m talking about is a story where the plot has lost sight of the end of the story. It’s forgotten where it’s going, or is confused about its ultimate objective, but rather than stop and try and figure things out, it just keeps going, like an energizer bunny, despite the fact that it has no idea where it’s headed. It wanders from plot point to plot point, searching for some vague sense of purpose to drive itself forward. Or maybe it has an idea of where it wants to go (like “X needs to defeat Y”) but has no idea how to get to that point, and so bounces across every possible solution, one after another, until it finally clicks.
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