Being a Better Writer: What Should My Characters Be Doing in a War or Battle?

Welcome back writers … to a bit of an odd topic, I’ll admit. Even now, looking at the title floating there above my text box, I can’t help but note how strange it is … But at the same time, I feel like there’s some value in this one. So, today, we’re going to talk about it.

Is this an odd way to kick off Topic List #22? Well, we’ll see. Sometimes Being a Better Writer discusses strange topics, topics that most other writing advice columns or YouTube channels don’t touch. I think this will be one of them. To those of you that are new to Being a Better Writer, either post-LTUE or from another part of the web, I’d say to stick around, because while this topic looks odd, I think there’s value in it, and you may be surprised what arises from it.

So without any further ado, or without hitting the news from last week or anything else that’s going on, let’s talk about today’s Being a Better Writer topic. Let’s talk about what your characters might be doing in a war or battle.

Hit the jump.

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Being a Better Writer: Nintendo’s Rule of Three

Welcome back, writers! It’s the first Being a Better Writer article post LTUE! So, in fact, maybe that should also be “Welcome, new writers,” because there may be a number of you checking out Unusual Things for the first time post-convention.

Now, if you are new and looking at that title wondering “What? I know Nintendo. That’s video games. What does that have to do with writing?” you’re probably one of a few. And it’s a fair question. But as prior followers of the site will attest, knowledge of writing and application can come from some very unique and unexpected sources. So there are often titles that may make one wonder “How on Earth could that have anything to do with writing?” that then go hard into the details and end up a pleasant—and educational—surprise.

So, don’t fret that you’ve arrived on the wrong site just because of the word “Nintendo” up above. You’re in the right place, and today we’re talking writing.

Well, as soon as we get through the usual allotment of site news. Most of it’s what you would expect: LTUE happened this last weekend, and it was an absolute blast. You can check out the write-ups for more details, but the short of it is that I had a great time, appeared on some fantastic panels, rubbed shoulders with some great folks and fellow writers, and sold out on Axtara before the third day had even hit noon.

Yeah, she’s really soaring. Shadow of an Empire paperbacks were selling as well, but in an inverse of last year, this time it was Axtara‘s turn to fly for the sky.

Anyway, LTUE is an awesome and fantastic experience that as always, I recommend wholeheartedly. I ran into several first-time attendees, and they were amazed and excited by the breadth and depth of knowledge on display at the con.

Okay, enough about LTUE. Some of you are probably tired of it or rolling your eyes. It’s awesome, this last weekend was great, and after a nice Sunday spent recharging via sleep and decompressing via some relaxation, I am so pumped to finish up this Jacob Rocke novel and get to work on Axtara – Magic and Mayhem.

But first. we’ve got today’s Being a Better Writer to discuss. So, without further ado, let’s get to it, and talk about Nintendo’s Rule of Three, and how you can apply it to your plotting to make a better story.

Weird, I know. But trust me. This is cool. Hit the jump.

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Being a Better Writer: Cursed Problems in Story Writing

Welcome once again writers! Just as with each Monday before it, it is time for Being a Better Writer to make its mark on the world! And this week, we’ve got an interesting topic to discuss. One that you might have heard in a different context—and if so, you and I probably watch similar video channels.

Really quick, though, before we dive into things, a reminder that LTUE is next week! That’s right! February 16th-18th is just around the corner! I’ll have a more in-depth post on this later this week, but for now, just keep in mind that the day is fast approaching! By now, you should know what LTUE is, but if not, I’m just going to drop a link rather than bother explaining it, since I want to dive into today’s topic. Partially because I’ve got a lot to get done today, and getting right to the meat of Being a Better Writer will save me time. And because there’s not really much to chat about in terms of news. Writing progresses, and that is that!

So then, with our update delivered, let’s spring right back to where we were a paragraph ago and get talking about these cursed problems.

I chose to put this topic on the list because personally, I felt it was a fascinating way to look at potential problems with a creative work. Especially when applied to writing. See, in writing it’s generally held that there isn’t a “problem” that can’t be overcome by a skilled enough author. And … yes, this is pretty true. Usually however, when we think of “problems” of this nature, we’re thinking of common bits of bad advice, like “nothing new under the sun” or “there are bad ideas.”

But a few months ago, as I was watching a GDC video on “Cursed Problems with Game Design,” I realized that the video was alluding to something that also applied to writing. My mind started working on it, and I realized this was something that I wanted to spend a BaBW post on. It would be a little strange, a little different, and a little contrary to most common ideals of writing … But that’s exactly why I think it should be something that’s kept in mind when we’re working out what our next story should be.

Now, that is the first warning of today’s topic, and there might be a few more. Today’s writing topic is a bit more conceptual than some of our other writing discussions. Because here’s the thing about cursed problems, before we even define what they are: they’re something that can seem achievable with just a little tiny tweak, meaning that we’re right on the cusp of being able to solve them.

Except we aren’t. Figuring out, then, what a “cursed problem” is as compared to a problem we can solve with a little work, is part of the puzzle.

But we’re getting ahead of ourselves. First, we need to define what a “cursed problem” is. And for that, you’ll need to hit the jump.

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Classic Being a Better Writer: Most Popular Edition

Merry Christmas, writers! This week’s Being a Better Writer is not a new installment, but rather a revisit of some old classics. Since, you know, it’s Christmas and I am most definitely on my break. Which after getting Starforge out on time, I’m going to enjoy.

Now, before I dive into things, I do want to stress that Starforge has just come out. If you’re looking for a last-minute Christmas gift for that Sci-Fi loving reader you know, you can grab that first book in the trilogy for a pretty low price. You can get the whole trilogy for that matter, if you just click this link.

Anyway, that’s all the shilling I’ll do today. Promise. The rest of this post is about writing! Though some of you may find it a bit familiar, since it will be a selection of classic posts.

But maybe not. If you’re new, or missed a week, perhaps this will be the first time you’ve ever seen these posts! For this year’s holiday vacation installment of Being a Better Writer, I thought I’d peer back through time and see what the most popular BaBW post of each year was.

That’s right. We’re going to gaze into the past and see what the most read Being a Better Writer post was out of several years across the site’s seven-year history! So sit back, grab yourself a cup of hot chocolate, put on your fuzzy reindeer slippers, and let’s take a look together at some classic blasts from the past! Hit the jump!

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Being a Better Writer: Balancing Beats and Exposition

Welcome back, writers, to the final Being a Better Writer installment of 2022!

I know, right? It really doesn’t feel like we should have come this far already, but … here we are. 2022 is drawing to a close in less than three weeks. As to why that would make this post the last of 2022, I still need my Christmas Vacation, which is usually around two weeks this time of year. Which means that, to my surprise, when I looked at the calendar today to check my schedule, I realized that if I wanted my customary vacation, this was going to have to be the last BaBW post of 2022.

Now, this doesn’t mean all the posts will vanish for a while. There’s always a Christmas post. And there are usually a few other posts scattered in there about the usual odds and ends. Plus my vacation won’t officially start until next week. So this week I’ll continue to chug along on that latest Jacob Rocke book, plus keep up with the usual (or is it “unusual” right now?) stuff.

Anyway, if you find yourself hungering for Being a Better Writer while I’m on my Christmas break, you can always browse a selection of the site’s classic posts! At this point, pretty much typing any writing question into the site’s search bar will bring you a BaBW post that touches on the topic. Nine years of Monday updates (since August of 2013) will do that.


All right, so that’s the Christmas break discussed, but we’ve got a few other items of important business to tackle before we get down to nuts and bolt’s with today’s post. The largest of which is pretty easy to guess: How’s Starforge doing?

The answer is pretty awesome: It’s doing great. The whole trilogy is. Now that another week has passed it’s pretty clear that this is definitely one of my strongest, if not the strongest, launches ever. Starforge is tearing it up on page reads and purchases, along with both the first two books in the trilogy. I’m not certain if anyone’s managed to finish it yet, since it is such a titan (you could fit six large paperbacks inside this juggernaut), but from what I’m hearing and seeing everyone’s loving the journey.

Although if you have finished it, do please consider leaving a rating or a review on Amazon, Goodreads, or wherever you read and rate books. Ratings help new folks who haven’t heard about the series via word of mouth if they want to pick it up!

Now, related to this news item, and honestly the other big news item of the weekend, is a little snippet about Colony, the first book in the trilogy. It is a quarterfinalist in the Self-Published Sci-Fi Contest! The reviewers had some pretty nice things to say about it as well. Now it moves ahead to the next phase of the annual contest: culling for the finals!

We’ll see if it makes it. I hope it does. Regardless, it was pretty nice to see out of nowhere a bunch of nice words lavished on Colony about how much it was worth reading.


Okay, one last bit of news. I promise. And it’s short. If you haven’t seen it already, be sure you don’t miss last Friday’s post on the Ten Year Price Update. This weekend most of the price changes on a number of my books went through, but there are still a few that haven’t been completely updated (for boring technical reasons, quite honestly), but will in the coming weeks. The new prices are now up, the chart explains them in full, and if you’re curious about any of them you can hit that link to the above post.

Got it? Okay, good. It’s time to talk about today’s topic. Which, I will note, is a request topic! That’s right, we’re finally getting around to it! And I can very easily see why it is a request topic: because it’s a hard one!

If you hadn’t gathered the full nature of today’s topic from the title—and no shame there, don’t worry—the request for this post posited how one could properly balance their story beats with their exposition. This is a completely understandable topic to have concern about.

That said, it’s also a difficult skill to properly pull off in any book. How difficult? I’ve read award-winning titles that have swept notable awards from “important” organizations that have flummoxed their exposition and their story beats. This is something that writers of all experience levels struggle with.

It’s also something that you are not going to be getting perfectly the first time around. Or the second. Or the third. You can work on it, you can improve it, but the odds are that this is going to be one of the things your early editing folks look for. In fact, this is one of the things that the Alpha Reading looks for during that stage of editing. And wouldn’t you know it, I know for a fact that authors that sell tens of millions of books still have folks going through their manuscripts looking for exactly today’s topic and helping the author refine things.

My point being that this is a lifelong struggle for every author, and very much a part of the job that every author and writer, from the newest noob to the most decorated of wordsmiths has to pay close attention to.

I realize that may be upsetting to some of you, including perhaps the individual that requested this topic, but it shouldn’t be. Learning how to balance your exposition with your story beats—or better yet, carefully interweave them—is akin to learning exactly how much traction a race car’s tires have on each spot of pavement during a complicated, winding course. In other words it isn’t something you learn about and then forget, but something that will be important to keep in mind with every twist and turn of your book.

Okay, so with all this said, let’s hit the jump and start talking about the how as opposed to anything else. You ready? You know what to do.

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Being a Better Writer: Planning and Executing Heavy Worldbuilding

Welcome back, writers! It’s Monday, and it’s also Halloween! Not usually a vacation holiday, so I don’t plan on taking one. You know, as evidenced by the fact that you’re looking at this post right now.

But before we get talking about writing for this week and wrap up October, I do have one little tidbit to remind you all of: Dead Silver is on sale for 99 cents until midnight tonight! This spooky little (it’s a full novel, but by my standard) tale is perfect for Halloween and hey, it was my second published book, so it’s got a soft place in my heart. Following Hawke Decroux as he heads out to the sleepy New Mexican mining town of Silver Dreams to help Jacob Rocke catch a chupacabra, things soon take a turn for the worse, Silver Dreams seemingly caught in events more out of a nightmare than a dream.

Like I said, 99 cents until Halloween is over. You can click the link above or click the cover on the right. Either way, I hope you have a spooky and thrilling—in a good way—Halloween!

Now, with that all said, this is still a post about writing, so how about we get down to it? Today we’re going back to a classic topic that’s on a lot of minds. So much so, in fact, that the tag for it on the site is … substantial, to put it lightly.

But it’s a commonly discussed topic for a multitude of reasons, one being that it’s such a vast topic, but second to that because a lot of writers find it to be both a major source of inspiration and a major stumbling block in equal measure. Thus, it will not be a surprise to many of you to learn that today’s topic is a reader request from our last topic call!

So, let’s get down to it. Let’s talk about heavy worldbuilding. The in-depth, up-to-your-elbows-in-it sort of stuff. But with one gigantic context: making it useful, and then executing on that vision to craft a story, not just a bunch of excess files cluttering up a hard drive somewhere.

Hit that jump. Let’s talk worldbuilding.

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Being a Better Writer: A Villain Protagonist Ending

Welcome back writers! Monday is here, I’ve recovered from my cold, and that means it’s time to drop another installment of writing goodness on its scheduled day, rather than later in the week. This week, we’re going to be addressing a follow-up to a post from earlier this year in which we talked about giving our story a villain protagonist. In that post we talked about a number of things that change for your story if you’re writing from the prospective of a villain (not just an antagonist) but there was one thing that didn’t come up during that discussion: An ending. And yes, it won’t quite be like your typical story ending.

So today, we’re going to talk about that. But first, some quick news reminders from the weekend (which did have their own post, so if you want more detail, go here). The biggest of these is the reminder that the cover for Starforge will be revealed September 1st, 2022, which is this week. So far you’ve had a teaser of what the cover for this juggernaut of a Sci-Fi novel will look like, but starting September 1st, you’ll all get to see it. And hey, there’s a 4K background version too, ready to grace your desktop. So be here September first for your first look at the cover that’ll be in your hands come November!

Second quick reminder: 10,000 in ten years. If you missed last Friday’s news post, in the nine-and-a-half years since I published my first book (One Drink) back in 2013, I have sold almost 9,000 copies across my lexicon. With my ten year anniversary of writing coming up in February 2023, the goal is to clear the last 1,000 sales before that date, meaning “10,000 copies sold in ten years!” There’s more about the specifics in last Friday’s post, so go check that out if you’re curious, but the goal stands as the most important part. 10,000 in ten years, baby! That’s the goal!

Anyway, that’s all the news I want to tackle at this particular moment, so let’s get down to business and talk shop. Or rather, villain protagonists, and how you might handle leading their story to an end. Because as we discussed with our prior post on villains, you can’t handle a story in exactly the same manner as you would with a heroic protagonist. A villain is a villain, and that means convention goes right out the window. A villain doesn’t bring peace to the land (well, not the way a hero would), or “save the day,” at least conventionally. See, a villain protagonist ending is usually the ending most stories we tell do their best to avoid.

So hit that jump, and let’s talk about writing and ending where good doesn’t win … or at least reaches a compromise.

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Being a Better Writer: Underpowered and Overpowered Antagonists

Welcome back readers! It’s a new week, and with it come new accomplishments and news (that’s a lot of new, I know)! Alpha Reading on Starforge continues to surge forward, with feedback coming in quick and clear. Right now, things are looking pretty good for the second pass, with the consensus being pretty positive so far. Alpha readers haven’t hit the heavy rewrite chapters yet, so we’ll see what happens when they arrive there, but so far the cleaning, polishing, and structural changes seem to have stuck!

In personal news, I was able to spend my Saturday at a local Scottish festival, which was pretty awesomely fun. My friends and I go every year if we can, and this year we were lucky enough to have lots of time and some cash budgeted away to spend on things. Which is why I’m writing this while listening to the album Marigold by The Fire. I listened to part of one set, bought the album, and then jammed out to their evening performance. Good fun, and another album to listen to while working!

Let’s see … I already spoke about new reviews for Colony, Jungle, and Axtara, so that’s no longer the new-new, and there isn’t really much going on writing-wise save the Starforge Alpha 2 (Alpha Readers, I am loving your feedback thus far; keep at it!) so I suppose all that’s left to do today is dive into our topic.

Which may feel a bit familiar to some of you. If you’ve been a long-time follower of the site, or browsed through the archives, you may recall this post from 2014 (wow) concerning Underpowered and Overpowered Characters.

Well, today’s post is a bit of reflection of that. See, that post (which is still worth a look, mind) was largely if not entirely concerned with protagonists, and on considering overpowered or underpowered protagonist characters. But this post? This is going to be a little different. Because this post is, in keeping with what’s almost become an unofficial “theme” of this year, about villains.

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Being a Better Writer: Where to Start with Building Worlds

Welcome BACK readers! Sands and storms it has been a while, hasn’t it? But once again, Being a Better Writer is back and returning to its regular schedule.

Just in time too. The break was nice, but it was starting to be strange not to have these coming out every Monday. Legitimately weird. So I’m glad to be back at it at last. That, and I’m pretty sure a number of you were really starting to miss them as well.

But, convention must be adhered to. So before we dive in to today’s topic, let’s talk about some news.

First and foremost: Starforge is in Pre-Alpha. That’s right! The finale to the UNSEC Space trilogy is going through the early editing phase before Alpha readers get to see it. I’ve got a notepad with notes I’m jotting down, changes are being made, and I’m having a good time reading through and experiencing a story that to date I’d only seen during the writing process.

Does that mean Alpha Readers should be sitting up and getting ready? Well … no. Not yet. After a week I’m only about a fifth of the way through this enormous titan of a tome. So it’s going to be a few more weeks yet, plus I don’t know how much of it I might end up rewriting prior to the Alpha.

That said, the Alpha could drop as early as February, and with this book’s big status (the biggest, and most anticipated, release I will have to date) I’m determined to make sure that at launch it’s as polished as I can make it. This means if you want to Alpha Read, I want you to Alpha Read. If you want to Beta Read, I want you to Beta Read. Sands, I am even going to be looking for people that haven’t read the first two books to at least read the opening chapters of Starforge to see if they can follow along and put together what’s both happening and has happened enough to be able to keep up with the book (at least, until they decide to go back and read the first two, hopefully).

But yes, Starforge is coming. Line by line, page by page, it is coming. And this book is a ride. If a trilogy is a three-act structure, this is the climax where everything rarely stops blowing up.

So get ready. But not just for that. Because in just over a month, Life, The Universe, and Everything happens! That’s right, it’s time for LTUE once again! And once again, I will be there and paneling and signing books.

If you’ve never been to an LTUE before, it’s a fantastic experience. LTUE is a convention, but an unusual one in that it’s entirely about the act and art of writing. The panelists are authors, editors, publishers, and other book-related creative folks, all there to talk about Sci-Fi/Fantasy writing. How to do it, what works, what will benefit it, everything! It’s an absolute blast, and if you’re at all interested in the art of writing (or just in meeting a bunch of your favorite authors), this is the con to go to.

So far, the plan is for LTUE 2022 to be live and in person (though the venue does have health and safety requirements). If lockdowns emerge, then it will be online like during 2021, but we’re all hoping that we’re able to meet in person once more. Regardless, as I understand it there are plans to stream this year’s LTUE online using a similar setup to 2021, so those of you that are a vast distance away can still participate!

So, Starforge is coming, as is LTUE 2022! Got it? Good! Now, let’s hit the jump and dive into today’s topic, which is a bit of an interesting one: where do we start when we’re setting out to worldbuild?

Hit the jump, and let’s get building!

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Being a Better Writer: Making Characters “Pop”

Hello readers! How are you all this Monday morning? Or I suppose afternoon, as it’s about to be? Spry? Alert?

Hopefully that last one, because you’re about to read another Being a Better Writer post! Furthermore, it’s not a scheduled one!

That’s right baby, I’m back! Back from a fantastic Alaska experience, which I have chronicled with pictures and video here. Yes, you should be clicking that link if you have even the faintest interest in seeing whales, fish, Alaskan scenery, or videos of rain.

But I’m back now, and after a day “off” last week ( somehow I still managed to write about 17,000 words in a week I was supposed to be relaxing for) I’ve returned to tackle the topic list once more and bring you readers writing topics.

So, what are we talking about this week as I return to my regular duties? Well, I took a look at the list and spotted this little topic that I had jotted down as one I wanted to hit, and well, it popped out to me as much then as it does now. So today, we’re going to talk about making characters “pop.”

Of course, before we get into the how we’re going to have to define exactly what it means to have a character that “pops.” So hit the jump, and let’s get started. What is a character that “pops?”

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