It All Comes Together – The Juggernaut News Post

Hey readers! I’m back, this time with an update post on a lot of projects. Because I have been blasting ahead lately. I’ve got some awesome news and updates for everyone, so make sure you check through everything if there’s a story or even you’re waiting up on!


So, first and biggest piece of news? I’m almost halfway through the pre-Alpha for Jungle.

Yes. That Jungle. The sequel to Colony. I’m about halfway through the Pre-Alpha. Which means …

I will be sending out early Alpha invites next week.

Yes, you read that right. Jungle is coming at last. And sands, readers, while I’m definitely doing cutting and trimming, this is … well, it’s pretty awesome if I do say so myself.

So prior Alpha readers, check your inboxes next week. I’ll put up a post to let everyone know it’s happened, but … Yeah, the Jungle Alpha is upon us.

Which means I should probably start teasing a few things, shouldn’t I? Jungle is the direct sequel to Colony, with Jake, Anna, and Sweets arriving back at the Sol system to find they may not have gotten away from Pisces as free as they’d hoped. SoulComp is in shambles, their executives on the run after the LockOut debacle brings the UN knocking. Dozens of colony worlds are in open rebellion, fighting back against UNSEC control.

Worse, the team’s actions have caught the direct attention of the General Security Director of UNSEC, Syrah Eidre, a powerful woman determined not to let a single world slip from UNSEC’s fingers … Or for any hint of what really happened at Pisces to slip free. And she’ll use any means necessary at her disposal to make sure of it.

Meanwhile back on Pisces, Didem watches as the world struggles to make sense of recent events and find its own path forward while dealing with internal strife, the constant threat of UNSEC’s overwhelming reach, and the shocking revelation that mankind is not alone in the universe.

And that universe is waking up …

 

Jungle is aiming for a late summer/early fall release depending on how quickly I can go through the editing, readers, so get ready!


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Price Drops, Wrist Report, and Other Updates

Hello readers! Again, I apologize for the lack of material these last two weeks. This arm injury really threw a wrench into everything writing and life-wise. And right now I’m battling to get my worker’s comp (and may, it seems, need to get a personal injury lawyer) so that’s taking up time … Ugh.

You know, things would be a lot nicer if companies would just be nice, ethical, and legal. Or at the very least not attempt to bury their screw-ups and take responsibility for their mistakes. I’m not looking forward to going down there today, let me tell you.

Anyway, that does tie in with the arm. How is it? Well … improving. I’d say I’ve got about 50% of the mobility back in my wrist, and the swelling has gone down. I can hold something that weighs a pound or two without too much strain now, though position matters. And the brace helps.

All said, it’s getting better. The gash is healing too. Still looks ugly, and will probably leave a scar, but … that’s life. It still aches a bit when editing and writing, so I have to take breaks, but they’re getting less frequent. Another week, I’d say.

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The Good News!

Four items of news today, folks! All of it good!

You know that old saying “No news is good news?” Well, I have been a little quiet over the last few weeks.

In fact, the area where I’ve been the most quiet is my Current Projects page, simply because a few months ago I forgot to update it for a few days and lost count of where I was on Hunter/Hunted. As in, I lost track of my word-count, which was my process for updating everyone.

Well, I haven’t gone through and added up a word count of each chapter. I mean, I could … but it was the holidays, etc etc. So I just went with “No news is good news” and kept writing.

And now? I can give you the good news. The Dusk Guard Saga: Hunter/Hunted has only four chapters left, counting the one I’m working on right now. Five, maybe, if something unexpected catches me by surprise.

Yeah, we’re talking next week.

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