Yep, it’s a gaming piece.
I don’t feel too bad about this because I don’t often talk about my other hobbies on this site, so I figure breaking the mold every once in a while is fine. Maybe some of you aren’t interested, but that’s fine.
Plus, this post is a little late. Halo Infinite has been out for over two months now (between the campaign and the “free” multiplayer). Granted, the post didn’t come up before now because by the time I’d gathered these thoughts, I was on vacation, and I was not breaking that to post my musings on Halo Infinite.
But hey, the vacation is over now, and while this post might be a bit late rather than near launch, at the same time there’s a single advantage to that. See, the first few weeks after Infinite came out it was hard to find anything negative being said about it that wasn’t immediately dogpiled by ravenous fans who were just happy to have a Halo game again. But now that the honeymoon is over, more and more leeway is being to express discontent with some of the frankly baffling decisions from the newest Halo title.
Of which there are many. Personally, I find Halo Infinite to be almost exasperating in its competent, yet insane execution. I say insane because there’s almost no other word for it. It’s hard to otherwise articulate the amount of failure packed inside this package alongside spot-on success, bundled together with elements that have been fully omitted in favor of a “We’ll get to that later, we promise” note from the devs that frankly, no is certain we’ll ever get.
Comparatively then, Halo Infinite is akin to a car from a manufacturer like Lamborghini, only upon receipt of the car we find that while the engine is a work of art, the transmission is from an old 1940s Chevy, the tires are from Wal-mart, and half the instrument panel doesn’t work, but we’ve got an IOU from the manufacturer that promises it will be along before long and maybe even for a low price!
It’s a home run, a bunt, and strike, all at the same time. Let’s talk about it.Continue reading