The Lessons Hollywood Won’t Learn From the Halo TV Show

Well, we’ve reached that point, now. The Halo TV show has run its course of a full season, the last episodes being in May, the public has had time to digest and deliberate, and now we see the trickle-down effect of how people refer to it in casual conversation.

Oh, my mistake. Did I say “refer to it?” I meant shred it without an ounce of remorse.

Yes, the consensus of the real world is in, and it is cruel. Past the paid critics, past the hopefuls who insisted that the absolutely awful first two episodes were just the show finding its feet, we now have the reaction of ordinary people online, gamers and non-gamers both, who have sort of settled into a common pattern for how the show is remembered.

To give another example of what I’m talking about, let’s look at another show with real cultural zeitgeist: Community. Community is very well-favored, as people will often quote the show, talk about it fondly, share jokes from the show, and harp on Netflix’s idiotic decision to censor the DnD episodes.

Zeitgeist reactions to things when they come up in casual conversation can be a pretty solid indicator of a bit of entertainment’s real value, impact, or staying power. Especially in a situation like the one around the Halo TV show, where the production clearly spent a vast amount of its budget on “selecting” reviewers for maximum praise as well as a solid amount on a legal department that would go after anyone saying anything negative (one reviewer repeatedly found their reviews taken down and hit with copyright strikes for using promotional footage Paramount had sent out, all because they rightfully criticized a frankly awful show).

So, in a situation where the creator has abused legal powers to make it as difficult as possible to determine if something is actually good or not, what’s been the public impact of the long-awaited Halo TV show?

Well, from those who’ve watched it … it’s another steaming pile of junk television that once again serves to checkbox Hollywood’s biggest flaws.

That may seem harsh, but have you seen this show? Even those with no familiarity with the source material online have constantly noted that it did nothing to feel exemplary, the story, characters, and plot were trite and inconsistent, even the most positive defenders giving it responses of ‘At best, it’s poor Sci-Fi television’ or ‘It’s a decent time-waster, but lacks any redeeming qualities.’

That’s at best. Many reactions seem fit to compare it to the utterly iconic 1993 “so bad it’s kind of good” adaptation Super Mario Brothers: The Movie. With some of those comparisons arguing which movie was more accurate or had the better similarity to the original product (which, if you know anything about that 1993 blunder, is not an act of praise). A lot of comparisons are also touted that at least Super Mario Bros: The Movie can be watched in a fun capacity, what with the actors being infamously drunk during shooting and the movie being worthy of a watch if you’re looking to laugh at how bad it is, while most seem to agree that the Halo show does not earn this distinction. There’s no “It’s so bad it’s good” moment for the Halo show, according to the internet. It’s just … bad. Even if the viewers happen to be drunk.

Sands, the watch group I initially saw the first two episodes with even fell apart for this reason. The majority of them were not players of the Halo games and knew little about the series, but when confronted with the TV show, none of them felt that watching something so poor even for the “fun” of mocking it was worth the time.

Okay, you get it. Halo, the TV show, is a pile of steaming streaming garbage. The consuming public has spoken, and reacted with a nigh-universal retching.

How? How did one of the most successful video-game properties of the last twenty years, one that has grown into successful books, comics, and other forms of entertainment, covering a sprawling universe that sees constant audience engagement, something that should have been a cinch to create a well-regarded TV show for … create this steaming pile of drek that’s now so thorough lambasted that users on social media feel the need to note that the regular Halo universe and story is fine, just the show is a pile of poo?

Well, that’s what we’re going to talk about today. But in a slightly different manner. We’re going to look at this from a learning perspective. What are all the common mistakes that the Halo TV show made that the show’s creators will refuse to learn from?

See, there’s the catch. Halo’s mistakes aren’t new in the slightest. In fact, they’re the same mistakes that plagued Super Mario Brothers: The Movie, almost thirty years ago. Once again, this is a case of Hollywood refusing to grow up, of making the same mistakes over and over again, which sure as the sun will rise once again on another day, they’ll make again because they refuse to believe they’re wrong.

So, let’s talk about some of the lessons we should learn—but won’t—from the utterly awful Halo TV show. Hit the jump.

Continue reading

The Halo TV Show Embraces Everything Wrong with Hollywood Adaptations

Or, how I got my site canceled by CBS (that, if you’ve not heard, is a jab at CBS issuing takedown demands at Youtube reviews for their new show that were, shall we say, less than glowing).

Hollywood has a long, and shall we say, storied reputation when it comes to adaptive works. Particularly when it comes to adapting properties from the medium of video games. While there have been success stories they’ve both been few and far between as well as confined to the last few years (and often outside of Hollywood’s clutching grasp), leading to … Well, let’s just say I’ve had theories on how Hollywood has managed to take again and again something that seems like a sure bet and screw it up in a way that seems too inept to be anything but deliberate.

Now, with Paramount+’s (already a real fount of originality there) new Halo series, I must once again note that my theory seems more accurate than ever.

I’ll be open up front: This show is a mess.


Actually, let me start with something before that, simply to stave off CBS’s most common current defense, which has been ‘people just don’t like it because they’re desperate fanboys who can’t handle something not being 100% faithful to the original.’

Yes, I grew up playing video games (parents attempts otherwise notwithstanding). Halo came out when I was in high school, and I thoroughly enjoyed it in college and to date still have the Master Chief Collection installed on my PC. I put a ton of time into Halo 5, put my thoughts on Halo Inifinite right here on the site, and so yes, I’ve been a fan of the series for a long time.

However, I am also an author, and no stranger to the rule that yes, you do need to make some concessions when adapting things from one medium to another. I have no “demand” that video game adaptations in film or shows be one-to-one with their counterparts. For example, one of my favorite video game movies to date is Sonic the Hedgehog, which admittedly did have to roll back their utterly horrifying design, but after they did so delivered a great, fun film that was full of heart and laughs while also still being true to the series elements that spawned it. Where there changes? Yes. But those changes worked and we designed in conjunction with the elements that were kept in order to make both come together to a harmonious whole.

Detective Pikachu is another movie that handled this well, staying very true to the elements of Pokemon that could be put on the big screen, while telling a slightly different—but no less fun—plot from most of the games.

Point being, I know sometimes you need to change things to make a story work in a new medium. I also know that there are plenty of time people get their hands on something and change it just to try and make it their own, without regard for whether or not those changes enhance or detract from the final product.

In other words, I’m more than willing to set aside devotion to a “core” setting and embrace changes for a new medium provided those changes are for the betterment of what the audience recieve.

And the Halo show? Hoo boy … This … This is not that. The Halo show is full of changes, and none of them are good. In fact, they’re more on par with “narrative disaster” than anything else. These wholly feel about “change for the sake of change” with no thought or regard to even the show’s own setting and the impact the changes have on it. The end result is a mess of show full of poor direction, plot holes, narrative inconsistency, and changes to the plot that are frankly boggling in their foolishness.

Buckle up and hit the jump, because this is going to be rough.

But at least it won’t be as rough as actually watching an episode of this show.

Continue reading

Halo Infinite: A Home Run, a Bunt, and a Strike All at Once

Yep, it’s a gaming piece.

I don’t feel too bad about this because I don’t often talk about my other hobbies on this site, so I figure breaking the mold every once in a while is fine. Maybe some of you aren’t interested, but that’s fine.

Plus, this post is a little late. Halo Infinite has been out for over two months now (between the campaign and the “free” multiplayer). Granted, the post didn’t come up before now because by the time I’d gathered these thoughts, I was on vacation, and I was not breaking that to post my musings on Halo Infinite.

But hey, the vacation is over now, and while this post might be a bit late rather than near launch, at the same time there’s a single advantage to that. See, the first few weeks after Infinite came out it was hard to find anything negative being said about it that wasn’t immediately dogpiled by ravenous fans who were just happy to have a Halo game again. But now that the honeymoon is over, more and more leeway is being to express discontent with some of the frankly baffling decisions from the newest Halo title.

Of which there are many. Personally, I find Halo Infinite to be almost exasperating in its competent, yet insane execution. I say insane because there’s almost no other word for it. It’s hard to otherwise articulate the amount of failure packed inside this package alongside spot-on success, bundled together with elements that have been fully omitted in favor of a “We’ll get to that later, we promise” note from the devs that frankly, no is certain we’ll ever get.

Comparatively then, Halo Infinite is akin to a car from a manufacturer like Lamborghini, only upon receipt of the car we find that while the engine is a work of art, the transmission is from an old 1940s Chevy, the tires are from Wal-mart, and half the instrument panel doesn’t work, but we’ve got an IOU from the manufacturer that promises it will be along before long and maybe even for a low price!

It’s a home run, a bunt, and strike, all at the same time. Let’s talk about it.

Continue reading

Novel Submission Update

All right readers! Update here! So, many of you may recall a few months back at the beginning of summer how I spent two weeks working on an unsolicited Halo manuscript sample? Which I fired off at the 343 folks?

Well, as of yesterday, I have an official response. They’re passing on it. In fact, they’re not even open to looking unsolicited manuscripts. Their process (mostly) is to tell their current publisher they want a book, wait for that publisher to pick an author from their internal stable, and go from there. So they automatically deny unsolicited manuscripts.

Why post about it if it’s just (effectively) a rejection? Because I know from comments that a number of you were really curious about it and looking forward to news on it. Well, I’m sorry to bring sad news to you, but the offer has been passed on. The rights holder isn’t interested, and that’s that.

Which does, sadly, mean that the sample manuscript will likely never see the light of day. Granted, I could always do the “file off the serial numbers” thing but … No. There are people that do that, simply re-purposing something written for one work and setting into another, but … I’ve got to be honest, that wouldn’t sit well with me. It’d just be an obvious mirror, and that’s not my style. Plus, writing a whole book in that mirrored style? I’m sure you guys would rather see [REDACTED] all the sooner.

So yeah, those readers that were excited by the idea of me maybe having my name on the cover of a Halo book, well … That’s publishing. At the very least, you guys have got Jungle coming this fall (look for a cover coming soon, by the way), and Fireteam Freelance plus [REDACTED] coming after that. So I hope you stay excited for those. And don’t stop reading some of those Halo books, because a lot of them are quite fun (as is the setting, part of the reason I wanted to contribute to it).

So yeah, they’re passing, which means the manuscript goes into that quiet, sunless vault of “stuff you won’t see.” At the very least, I got a fun week out of writing it and my Alpha and Beta readers got to enjoy a neat jaunt through a different setting from ColonyJungle, or Shadow of an Empire.

So, now you fans know it’s not going to happen. I’m still working on Jungle, which is definitely looking at a fall release now, as summer is almost over. This one is going to rock your minds, folks. Look for more on this one soon, and even preview material to start the hype train rolling before long.

That’s it, the news is up. Gotta get back to work on Jungle. Also, if you’re a Dusk Guard follower, note that the new chapter will be up in a few hours, since it’s Tuesday!

It All Comes Together – The Juggernaut News Post

Hey readers! I’m back, this time with an update post on a lot of projects. Because I have been blasting ahead lately. I’ve got some awesome news and updates for everyone, so make sure you check through everything if there’s a story or even you’re waiting up on!


So, first and biggest piece of news? I’m almost halfway through the pre-Alpha for Jungle.

Yes. That Jungle. The sequel to Colony. I’m about halfway through the Pre-Alpha. Which means …

I will be sending out early Alpha invites next week.

Yes, you read that right. Jungle is coming at last. And sands, readers, while I’m definitely doing cutting and trimming, this is … well, it’s pretty awesome if I do say so myself.

So prior Alpha readers, check your inboxes next week. I’ll put up a post to let everyone know it’s happened, but … Yeah, the Jungle Alpha is upon us.

Which means I should probably start teasing a few things, shouldn’t I? Jungle is the direct sequel to Colony, with Jake, Anna, and Sweets arriving back at the Sol system to find they may not have gotten away from Pisces as free as they’d hoped. SoulComp is in shambles, their executives on the run after the LockOut debacle brings the UN knocking. Dozens of colony worlds are in open rebellion, fighting back against UNSEC control.

Worse, the team’s actions have caught the direct attention of the General Security Director of UNSEC, Syrah Eidre, a powerful woman determined not to let a single world slip from UNSEC’s fingers … Or for any hint of what really happened at Pisces to slip free. And she’ll use any means necessary at her disposal to make sure of it.

Meanwhile back on Pisces, Didem watches as the world struggles to make sense of recent events and find its own path forward while dealing with internal strife, the constant threat of UNSEC’s overwhelming reach, and the shocking revelation that mankind is not alone in the universe.

And that universe is waking up …

 

Jungle is aiming for a late summer/early fall release depending on how quickly I can go through the editing, readers, so get ready!


Continue reading

Price Drops, Wrist Report, and Other Updates

Hello readers! Again, I apologize for the lack of material these last two weeks. This arm injury really threw a wrench into everything writing and life-wise. And right now I’m battling to get my worker’s comp (and may, it seems, need to get a personal injury lawyer) so that’s taking up time … Ugh.

You know, things would be a lot nicer if companies would just be nice, ethical, and legal. Or at the very least not attempt to bury their screw-ups and take responsibility for their mistakes. I’m not looking forward to going down there today, let me tell you.

Anyway, that does tie in with the arm. How is it? Well … improving. I’d say I’ve got about 50% of the mobility back in my wrist, and the swelling has gone down. I can hold something that weighs a pound or two without too much strain now, though position matters. And the brace helps.

All said, it’s getting better. The gash is healing too. Still looks ugly, and will probably leave a scar, but … that’s life. It still aches a bit when editing and writing, so I have to take breaks, but they’re getting less frequent. Another week, I’d say.

Continue reading

The Good News!

Four items of news today, folks! All of it good!

You know that old saying “No news is good news?” Well, I have been a little quiet over the last few weeks.

In fact, the area where I’ve been the most quiet is my Current Projects page, simply because a few months ago I forgot to update it for a few days and lost count of where I was on Hunter/Hunted. As in, I lost track of my word-count, which was my process for updating everyone.

Well, I haven’t gone through and added up a word count of each chapter. I mean, I could … but it was the holidays, etc etc. So I just went with “No news is good news” and kept writing.

And now? I can give you the good news. The Dusk Guard Saga: Hunter/Hunted has only four chapters left, counting the one I’m working on right now. Five, maybe, if something unexpected catches me by surprise.

Yeah, we’re talking next week.

Continue reading