Tabletop Report

So, in the last few months I’ve mentioned here and there that I was spending my spare time getting a tabletop campaign ready to go. My first time being a game master, and as you’re about to find out, also running a custom tabletop rule system completely of my own design.

Yup. I couldn’t find a good system for what I wanted to do, so instead … I made one. Over a good six-seven month period. And, as of January, I have taken on the role of DM in my DnD group and have been running a campaign playtest. I’ve noticed that other authors have put up their tabletop experiences for fans to read, and since I’ve been posting these on a Reddit sub dedicated to the universe the campaign takes place in anyway, it’s only a little more work to post these here for the enjoyment of those of you that play tabletop.

Now, before we get any further, I have a quick disclaimer: The universe that this tabletop is set in is the Gears of War universe, which is owned by Microsoft. I do not own Gears of War or make any claims to that effect. That’s wholly Microsoft. I’m using the setting for my game because, well, first you can’t copyright imagination and second, Gears of War is one of my favorite universes of all time.

I do, however, own the tabletop system we are using for the campaign, as it is 100% my own creation. See, despite a small demand over the years for a Gears of War tabletop system, or at least something that could work, nothing has ever been made or worked. There’s been no official tabletop release, and attempts to modify other well-known tabletop systems such as actual DnD, GURPS, Pathfinder, or any number of others into the universe has just led to a system that, well, wasn’t Gears. Failures, in other words. Knowing and having read accounts of these attempts, I knew when I volunteered to run the group’s next campaign that I was going to need to build a system myself. New rules, new stats, new everything. And though it is built to bring out the cover-heavy flavor of Gears, it could just as easily be adapted for any other cover-specific game, like X-Com for example (and come to think of it …).

Basically, Gears is owned by Microsoft, and I’m not claiming any ownership there. This homemade rulekit, character sheet set, and everything else? Totally mine.

Continue reading