It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.
Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.
This is the report summary for session 3. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!
Session Three – Act 1, Chapter 2
So, when we last left the party, they’d arrived at Bedel, and reached the surviving stranded left behind during the evacuation of Tyare and Bedel holed up in the evacuation hub (which was the local school). They’d been welcomed inside and sent to meet with Keela, the one-time school principal, and now de-facto head of the stranded camp. Not by force, but more by inertia and the fact that she’s pretty darn capable at it. They found the members of the camp smelly and dirty, but friendly. Oh, and walking on lots of carpet. Getting the idea that maybe things that lived under the ground could track where you were by vibrations, they’d covered all the ground in the building with multiple layers of carpet. Whether or not it was working, well … they didn’t know, but better safe than sorry, right?