Advent Faces a New Foe: The Forces of Indrim Join X-Com!

And here I thought bandits were bad. Oh well.

 

It’s that time again. With Shadow of an Empire on the horizon (eight days out, actually; have you pre-ordered your copy yet?), it would only make sense that the stars would get their own chance to shine in X-Com 2 at last!

That’s right, if you own X-Com 2 (or its expansion, War of the Chosen), you can now experience the thrill of having Adjudicator Salitore Amazd and Imperial Inquisitor Meelo Karn clean alien house alongside the rest of your crack squad! What could be better?

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Shadow of an Empire Releases in Two Weeks!

Shadow of an Empire

I mean, do I really need to say anything else? It’s almost here! Two weeks from today, you’ll finally be able to get your hands on this sweeping Fantasy-Western adventure! If you haven’t pre-ordered your copy yet so that you can have it in your hands for the first weekend of June, click the cover there to get cracking!

In the meantime, look forward to some related events coming up next week! In addition to the usual Being a Better Writer post, you’ll get the unveiling another X-Com 2 character pack! Starring—Who else?—Salitore Amazd and Meelo Karn from Shadow of an Empire. Fun side note, these two were actually the first custom characters I made in X-Com 2. I’ve had them in my roster for a long time … and now it’s your turn.

Next week will also see me doing an AMA on Reddit! That’s right, Friday, May 25th, at 1 PM Mountain Time, I’ll be doing a Reddit AMA for several hours to promote—naturally—Shadow and just answer any wild questions you guys might have about writing, Shadow, my other books, or really anything else.

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The Tabletop Report – Gears of War: Session 8

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 8! Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be helpful. Now, let’s see what happened to our players after last week!


Session Eight – Act 1, Chapter 4 Part 1

This session was pretty much all roleplaying … but that’s not boring at all, as this group proved. In fact, there was so much laughter that not only did I nearly paint my GM supplies with my drink, but today my sides are sore and I’m pretty sure that feeling is shared across a good chunk of the group. Players were laughing so hard they couldn’t breath.

What happened? Well, we’ll start at the beginning. It was a shorter session because after last week’s combat, it was time for the players to level, plus we needed to wait for a late player running late to show up, since their character (the obssessively clean stranded) was the navigator and the group wanted to be sure he got the map copied down.

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The Tabletop Report – Gears of War: Session 7

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 6! Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be helpful. Now, let’s see what happened to our players after last week!


Session Seven – Act 1, Chapter 3 Part 3

This session was pretty much all combat, with a little roleplaying at the end. But the group came out alive, thanks to some lucky rolls on their part, clever roleplaying, and some absolutely horrid rolls on behalf of the Locust (which really was just dumb luck, all part of the game).

So, when we’d last left the group, they’d made their way through the woods to a downed King Raven chopper in a gully and found themselves ambushed. When this session opened, we picked up right where we’d left off, with the group making reflex rolls for turn order and caught right out in the open.

Their ambusher, a Locust drone, rolled a perfect 1, and thus got to go first, which made things all the more panic-striken for the group.

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The Tabletop Report – Gears of War: Session 6

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 6! Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be helpful. Now, let’s see what happened to our players after last week!


Session Six – Act 1, Chapter 3 Part 2

When we’d last left our players, they’d decided to head out the following morning for a remote weather station out to the east, with the goal of installing a relay into it so that Ray—and the team—would have radio coverage over a larger area, as well as weather reports. However, the team didn’t want to leave the moment the sun rose. Instead, after camping out in Ray’s shop (he didn’t let them into the heavily fortified house above it) they decided to spend a little time first acquiring some more stuff from his scrapyard—mostly odds and ends to make sure that their own equipment would stay in good shape. They also hunted down a few more bike frames in order to make travel easier. Of course, they were missing tires and gears, but it was a start. They added the bike frames to the wagon and trailers they’d put together. Unfortunately, due to some poor rolls, this took them several hours.

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The Tabletop Report – Session 5

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 5. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 1, Chapter 3 Part 1

When we’d last left our players, they’d just finished helping Ray of Ray’s Scrapyard clear out a particularly bothersome infestation of Wild Tickers, and in return collected some weapons better than the Civil Defense stuff they were using. They’d also leveled, and the first near hour of the session simply became the group leveling and then figuring out exactly how to divvy up the loot they’d collected (along with a bit of confusion, as we’d somehow lost a piece of paper detailing part of their inventory).

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The Tabletop Report – Session 4

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 4. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 2, Chapter 2 Part 2

When we last left our players, they had just finished deciding to leave for Ray’s Scrap Yard, about fifteen miles north of Bedel, in search of better weapons than their starting gear—though in all fairness, the better-armed of the players had missed the first big fight as they’d been guarding the entrance when things went sideways.

That’s all in session report 3. We’re all here for session 4.

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