Being a Better Writer: The Brumak Rodeo Trope

Welcome back, writers! Monday is here, and that means it’s time for another installment of Being a Better Writer! And this week? We’ve got an interesting one to talk about.

Yeah, I know you can all see it right there, up above. Some of you might even be thinking “Aha, a trope I can read about on TV Tropes later. Thanks!” but I’ll warn you that it isn’t going to be that easy.

Why? Well for starters, there is no “Brumak Rodeo” trope listed on TV Tropes. I’ve checked. That lack is one of the reasons I decided to write this post today. Because the concept that I associate with the term? Also not on TV Tropes.

In other words, the Brumak Rodeo is a trope that is not recognized. Either by the term I’m using, or as a trope acknowledged by that site. And … to be fair, I can kind of see why: It’s not something that’s commonly used across stories. In fact, it seems pretty darn rare. For a couple of reasons, among them being it takes a lot of careful setup to use, and use effectively. Used poorly, it’ll come off wrong with the audience and feel ill-earned, quite possibly tanking your pacing. At worst, it could feel like poorly paced pandering—not something you want interrupting your finale.

Maybe this is why we don’t see a lot of books use this concept. In fact, where I’ve seen it used most isn’t in books or movies—off the top of my head I can’t even think of a good example from a movie—but from video games. But even then, it’s not a common trope. Possibly because of the various difficulties of using it well.

But here’s the thing: Used well, this trope can produce some amazingly satisfying and cathartic moments for your audience. moments which can be some of the most memorable of the entire story. And while I’m almost certain that this trope is older than dirt (there’s bound to be at least one ancient myth that uses it in some fashion, even if I can’t think of one off-hand), again it’s so rarely seen that I wanted to make it a discussion topic today. Because it is one of those story tropes that should be in your toolbox, and I think that more writers should have an understanding of how it works. You won’t use it a lot—to date, for example, I’ve only used it once across my entire library of works—but it does make for a fantastic tool under the right circumstances.

So hit the jump, and let’s talk about the Brumak Rodeo. And for that, you need to know what a Brumak is, and where the term “Brumak Rodeo” comes from.

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Being a Better Writer: A Villain Protagonist Ending

Welcome back writers! Monday is here, I’ve recovered from my cold, and that means it’s time to drop another installment of writing goodness on its scheduled day, rather than later in the week. This week, we’re going to be addressing a follow-up to a post from earlier this year in which we talked about giving our story a villain protagonist. In that post we talked about a number of things that change for your story if you’re writing from the prospective of a villain (not just an antagonist) but there was one thing that didn’t come up during that discussion: An ending. And yes, it won’t quite be like your typical story ending.

So today, we’re going to talk about that. But first, some quick news reminders from the weekend (which did have their own post, so if you want more detail, go here). The biggest of these is the reminder that the cover for Starforge will be revealed September 1st, 2022, which is this week. So far you’ve had a teaser of what the cover for this juggernaut of a Sci-Fi novel will look like, but starting September 1st, you’ll all get to see it. And hey, there’s a 4K background version too, ready to grace your desktop. So be here September first for your first look at the cover that’ll be in your hands come November!

Second quick reminder: 10,000 in ten years. If you missed last Friday’s news post, in the nine-and-a-half years since I published my first book (One Drink) back in 2013, I have sold almost 9,000 copies across my lexicon. With my ten year anniversary of writing coming up in February 2023, the goal is to clear the last 1,000 sales before that date, meaning “10,000 copies sold in ten years!” There’s more about the specifics in last Friday’s post, so go check that out if you’re curious, but the goal stands as the most important part. 10,000 in ten years, baby! That’s the goal!

Anyway, that’s all the news I want to tackle at this particular moment, so let’s get down to business and talk shop. Or rather, villain protagonists, and how you might handle leading their story to an end. Because as we discussed with our prior post on villains, you can’t handle a story in exactly the same manner as you would with a heroic protagonist. A villain is a villain, and that means convention goes right out the window. A villain doesn’t bring peace to the land (well, not the way a hero would), or “save the day,” at least conventionally. See, a villain protagonist ending is usually the ending most stories we tell do their best to avoid.

So hit that jump, and let’s talk about writing and ending where good doesn’t win … or at least reaches a compromise.

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Being a Better Writer: Leaving Unanswered Questions

Hello readers! We’re back with another Monday installment of Being a Better Writer! And we’ve got an interesting topic to cover today. One that can be a little contentious depending on your audience.

But first, a little bit of news. Or rather, a bit making sure you didn’t miss the news. Last week had a decent amount of it. A summation on Wednesday, and then a post of its own on Friday concerning book pricing that’s definitely worth a look.

But I do have two more newsworthy items for all of you readers before we dive into today’s topic. One a question which I hope to receive responses to. A two-parter. How happy are you with Patreon being available, and would any of you relish having a Ko-Fi available to donate to instead?

I ask because it has been brought to my attention that some people prefer Ko-Fi donations rather than Patreon’s monthly service, and it’s been one of those things that occasionally I’ve been asked to think about. So now I am. What I’m asking in turn is do any of you wish to use it? There’s little point in me having a Ko-Fi to donate to if no one wishes to donate to it.

Last, but not least, the Starforge Alpha 2 Call will go up Wednesday. That’s right, the time has come! It is expected that this draft will be shorter than the Alpha 1, so under 500,000 words rather than over. If you’ve been excitedly waiting for the Alpha 2, then hit up the post on Wednesday, because it’s about to arrive!

And that’s it. Please leave responses about Ko-Fi (or any comments on the Patreon) in the comments below. With that, let’s talk about today’s topic.

As I said above, this topic can be a bit of a contentious one, and that’s something that in my time I’ve noticed seems largely dependent on audience. Some audiences do not like having lingering, unanswered questions left in any narrative. Some readers are fine not getting every puzzle or every single thing answered concretely, or are willing to extrapolate (in the positive).

So let’s talk about this topic for a bit and how it might change what you decide to write. Hit the jump.

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Being a Better Writer: Nailing the Last Third

Hello readers, and welcome back to another installment of Being a Better Writer! A little late today, as my morning ended up running a little long. But still here on Monday, so that’s what counts.

Not much in the way of news to talk about today that won’t be showing up in the Bi-weekly Update post later, so I’ll just settle for a singular note that there were some great reviews that rolled in this last week! Colony and Jungle each picked up a nice array of Five-Star reviews, and Axtara – Banking and Finance got some Five-Star love as well! If there’s anyone that doesn’t love that dragon yet, they haven’t shown themselves!

But we’re not here to talk about the news. We’re here to talk about writing! And today’s topic is one that may be a bit familiar to long-time readers of the site. We’ve discussed it before in a few ways, but it’s because it’s a topic that keeps coming back around, and never hurts for new explanation. Before, I’ve called it a keystone to making a story work—an assertion that isn’t wrong—but today, I think I’ll refer to it in a different fashion: sticking the landing.

Because no matter how the rest of the sky dive goes, if you don’t stick the landing … Well, let’s just say you’re going to leave an impression and let your imagination do the rest of the work as to what kind of impression that is.

Let’s talk sticking that landing and getting the last third of your novel right.

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Being a Better Writer: Escalation

Welcome back readers! I trust you had an enjoyable weekend? For many of you given current conditions I imagine it wasn’t too different from the actual week.

So, a quick bit of news: A Trail for a Dragon is now in Alpha! That’s right, readers have been poring over it and offering feedback, suggestions, and more of the usual Alpha stuff. Plus enjoying it. From some of the comments, quite a bit! If you are an Alpha Reader but haven’t gotten to it yet, please do ASAP, as there’s a deadline on this story and it’s always better to beat those as cleanly as possible!

Second bit of news: Expect more Fireteam Freelance this weekend! We’ve got episode three almost ready for its big appearance, so if you’re a fan of Adah, Ursa, Anvil, and Owl, be sure to come back this weekend for their latest op!

Okay, that’s the news. Anything else that wasn’t brought up will get it’s own post later this week. So now let’s get to the nuts and bolts of this post so many of you came for, and let’s talk about escalation.

I’d wager that a few of you came this far simply on the curiosity of what I mean by the term escalation. So without much further ado, let’s get into that.

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Being a Better Writer: Ending Type Variety and Planning Ahead

I apologize for the lateness of this post. Despite not having work at my part-time due to a knee injury yesterday, this post ended up so long (my longest yet) that it wasn’t done in time to post.

Man, it feels like I’ve been writing about endings a lot lately, at least to me personally. Maybe that’s just because that topic sticks in my mind fairly vividly. Or maybe I’ve been covering endings too much lately and you’d all rather here me talk about something else. In which case, let me know in the comments! After all, there is Topic List X coming (currently I’m on IX)!

Right, no beating around the bush today. I want to dive right in. Let’s talk ending types.

Okay, some of you might be scratching your heads at this one. After all, an ending is an ending, right? I’ve talked about endings before. What more could I have to say?

Well, as it turns out, a bit. Because as I’ve said before in another post, endings are a bit like a keystone: Everything moves toward them. Every story has to have one. Or, again as I’ve said before, the whole thing falls apart.

But there is something I’ve not talked about with regards to these endings yet: What type of ending you want to have. Or, to put it another way, the various ways you can close your story based on what you expect to make of it at a later date.

Yes, today we will be talking about sequels. And lack of sequels, though neither of those is the total topic. No, we’re still going to be talking endings. Just the different kinds of endings your story can have to make those work or not work.

Or perhaps “endings” isn’t the best way to put it. After all, many people tend to use terms like “the ending scene” or the like to talk about a climatic battle, rather than the actual ending. So perhaps I should say “conclusion,” or maybe “resolution,” and frame our discussion in terms of that. Or maybe even “approach.”

Why? Because again, as I’ve said before, everything in your story points toward the ending. The conclusion. So the type of conclusion you want your story to have? Well, it’s better if you know going in so that you can adjust the rest of your story to fit. Know which one you’re going to want to pull out of your writer’s toolbox to frame the rest of the story. Just like keystones can be in varying shapes and sizes, so can endings.

A minor note here: What I’ll be talking about today is somewhat flexible. More than one story has been written with one type of conclusion in mind only to deliver another, and while yes, this does affect how the story is received … it’s not the end of the world. It’s a bit like having … oh, a keystone that isn’t cut quite right but still does its job when slotted into place. It might not fit perfectly, and the top might be a little uneven … but it still does its job. However, much like a paving stone that is raised or lowered slightly above or below that of its fellows, it still may feel odd to the pedestrian, and the discrepancy will likely be noted. If you’d like an example of this, think of any movie or book that in the last moments made a sudden sweep into sequel territory. Makes you stumble a bit, doesn’t it? Even if it doesn’t necessarily not make the rest of the story worth it.

Point being, today’s topic is very much a question of making everything line up right. If you happen to swap ending “types” at the last minute, well, your story isn’t going to come apart. Not in this context, anyway. But if you know beforehand what you want, you can lay the groundwork of the story much more carefully so that everything lines up nice and neat at the end.

Got it? We’re talking about types of conclusions you can make your story work toward. Types of endings, in other words, you’ll see in various media, and when and how to make them work, or what you’d need to do to pull that off.

So, preamble done, let’s start with the most basic type of ending.

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Being a Better Writer: The Keystone

Welcome back readers! As you may have guessed from this posting date, I had another Monday shift at my part time, hence why you’re getting this today (I’m at the moment writing it up during the early evening of the 22nd, so you’re reading this in what would technically be the future). Nothing too unusual there.

So, let’s dive right into today’s topic, shall we? I really don’t feel like beating around the bush; but rather I’d prefer to just get down to it. Today’s topic comes from … well, it comes from a number of sources, actually. Listening to other authors talk about writing, certainly. Reading a few books and whatnot over the last few weeks. And just following various forums about writing online. Toss all those things into my head, and let simmer for a few hours, and this post and topic is what came from it.

First question: Are you familiar with what a keystone is? You might remember this from your history classes, particularly if they covered the Roman Empire. A keystone was, well, the key to constructing those awesome Roman arches ancient tourists would see everywhere in Rome. And modern tourist still can see in the same places, 3000 years later. You know the shape—the classic pillars with the half-circle on the top?

This design was the one of many things that took Rome to stardom and made them the most influential empire in the world (so influential that many today still underestimate exactly how much of our day-to-day society was shaped by them). It enabled Rome to build bigger, grander, more spacious structure than anyone that had come before them.

So yeah, kind of a big deal. But how did it work? And what does it have to do with writing?

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Being a Better Writer: Don’t Rush

Just a heads up, there may be a skipped BaBW post in the coming weeks, as I work to get Colony ready for release. Scheduling, time in a day, and all that.

In a manner that is somewhat fitting, I picked today’s topic because it’s one that I can rush through, so that I can get back to work on Colony all the quicker now that the weekend is over. I get the irony; I’m rushing through a post on not rushing. And since I’ve already laughed at it, don’t feel ashamed for snickering. It is ironic.

Anyway, in the spirit of that rushing, let me dive right into things and get to the crux of what I’m talking about today. Don’t rush, after all, could probably be pushed into a number of writing areas, from editing to brainstorming. And yes, it applies to all of those areas as well. You see evidence of this from time to time.

But today I’m going to talk about one of the more common “rushes” I see made, especially with younger writers. Go to a writing class in a college somewhere, or hop online and take a look a fanfiction (if you dare) and you’re going to find this issue in spades.

The rush to the ending.

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The End of Gravity Falls (No Spoilers)

gravity_falls_postcard_logo

Tonight, television saw the airing of the last episode of one of its greats. Gravity Falls, after two seasons (over four years, which made it feel like four seasons) has finally ended.

And did it ever go out on a high note.

Gravity Falls, if you’ve not watched it (and if not, you should rectify that) is one of those amazing shows that is made for more than just an audience. Some have said that rather than making a show for kids or a show for adults, the creator just made a show that would tell a good story that anyone could enjoy, and you know what? He succeeded. In a masterful way.

I’m not going to spoil anything, but the ending of Gravity Falls was a wonderful moment. It was sweet, poignant, and funny. Over the course of its run the show tackled a number of number of stories and topics, some funny and some serious, all wrapped up in a grand, adventurous mystery plot and a lot of jokes, but the best part about it was that the things it tackled were real, important, and could be understood by children and adults alike. This was a show where a parent could sit down with their teen and their six-year old and all of them could walk away not only satisfied, but with some appreciation of the concepts behind the show that it was bound to explore. You watched it for the fun and the adventure, but at the end of it all Gravity Falls explored some deep and important idea like the importance of family and the strength of a family’s love for one another, concepts a lot of television either handles halfheartedly or avoids entirely. Gravity Falls dove in and handled it masterfully.

Then came the ending a few hours ago.

Endings are hard. Good endings are even harder. With Gravity Falls, we got the latter. It was an ending that left you feeling good, and reminded its audience that nothing was truly over, even if the show was.

It was one of those sad, happy, poignant moments only the best shows and stories can pull off, and Gravity Falls handled it with aplomb.

Hats off to you and your whole team, Alex Hirsch. I await your next adventure.

Even if a part of me will always stay in Gravity Falls.

Being a Better Writer: Should I Build a Plot Structure?

Today I’m going to be tackling a topic by request. Now, it’s not a topic I’ve not heard discussed before. Or, to put that in a clearer context, this is a question that crops up with fair regularity in writing groups, classes, and cons … But it’s also not one of the more common questions because it implies a bit more forethought. Not that those who aren’t asking it aren’t thinking, but rather that those who tend to ask this question, at least as I see it, are probing for a bit more detail, making a bit of a “I should look before I leap” observation.

The question is: Should I build a plot structure?

Okay, there’s a bit more to it than that. Most of the time the writer asking this question isn’t really asking whether or not they should. What they’re asking is why they should or shouldn’t.

Shouldn’t? Oh yes. There are definitely cases where a plot structure might not be in your best interest, or even harmful to the overall story. Perhaps a better way to interpret this question then, is when should I build a plot structure?

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