The Tragedy of DOOM 2016

I hold that DOOM 2016 is a tragedy.

I can already see many of you shaking your heads and moving to click away. No, no, don’t hit that back button yet. It’s not what you think! DOOM 2016 was a fantastic game. I loved every minute of it.

But it’s still a tragedy.

Right, quick addendum before I get into the meat of things here. First, I know I normally don’t talk about games on here, despite doing a lot of gaming in my limited spare time. Today is one of those “exception to the rule” days. Should be fun regardless.

Second, mandatory plug for Colony! It continues to rack up readers, and there’s a reason for it: The story is awesome! If you haven’t grabbed it yet, consider clicking the cover on the right there (or to the books page if you’re viewing this post some time from now and that cover isn’t Colony) and taking a quick look!

Those things aside, let’s get back to the topic at hand: The Tragedy of DOOM 2016. As I said earlier, DOOM 2016 is a fantastic game. It managed to not just perfectly catch the high-octane feel that the old, original Doom titles had when played by a pro, but translate them, not just into a modern era but to a modern audience as well.

The result is something incredible. Violent and insane (this is not a game to ignore the M-rating on; it earns it with showers of demon-blood), but incredible. You’d be hard-pressed to walk away from a session of play with DOOM without feeling your heart pound. The game is just that good.

But it’s also a tragedy.

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