Op-Ed – Fixing Borderlands: The Pre-Sequel

Sometimes those of you who peruse this site may find it easy to forget that I’m actually quite the gamer.

No no, it’s true. I’ve got a game list longer than my arm (and most other arms for that matter) and a backlog that would give an accountant fits. I like video games. Multiple genres, multiple titles, multiple systems. Right now? I’m playing through The Legend of Zelda: Breath of the Wild and loving every minute (yes, it is every bit as fantastic a reinvention of an open-world game as the reviews claim).

Anyhow, being a gamer, I’ve got some favorite series I adore. And one of these is the titular Borderlands series.

Borderlands is an interesting one. Think Mad Max meets Diablo, in an FPS, in a distant Sci-Fi setting, and now throw in a bunch of kooky, dark humor, and you’ve kind of got the gist of it. Borderlands takes place on an abandoned mining world where (initially at least, since there are now four games in the series) crazed bandits (the descendants of prison convicts who were turned loose when a mining operation up and left) roam the desert landscape alongside monstrous alien life forms, as “Vault Hunters” battle both to try and track down a legendary alien cache of tech rumored to be somewhere.

It gets complicated fast, surprisingly. And there’s more to it, but that’s the gist of it. Anyway, the result is a fun universe I happen to enjoy with a lot of kooky humor, memorable characters … and plenty of shooting.

Anyway, what’s that got to do with today’s post? Well … today I want to talk about Borderlands: The Pre-Sequel. Yes, you read that right. That kooky humor extends to the titles as well.

In any case, I want to talk about TPS—specifically one of the things it got tragically wrong, and how it could have been fixed.

Hey hey, don’t click away yet. This thing that I want to talk about? It’s a writing problem. After all, this is a writing site. That’s most often what I talk about here. So this is writing related. I’m going to discuss what went wrong … and how the developers of TPS could have avoided it.

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The Question of Value Part 2 – Responses

Wow. What a weekend. Views for The Question of Value continue to pour in from every corner of the web, from everywhere from news aggregate sites to tumblr. And with those views came comments, questions, concerns, and even discussion.

Now, I did my best to read each of the reactions I got to The Question. In fact, I even went as far as to not just read the aggregate listings and response pieces, but comments posted there as well. And while some simply retreaded things that had already been discussed (one even tackled the dead horse subject I pointed out I was going to ignore … so I did ignore it) I found there was a lot being said.

The conclusion? I may have been the one to voice it, but this topic, this question of how we value the mighty ebook is not something that I alone have been thinking on. There are a lot of you out there who’ve got opinions and thoughts on the matter. Even better, a lot of these thoughts overlap and coincide. For example, in comments I read just here, on my sister blog, and in one response post, at least five different people brought up the topic of resale. Several brought up durability (and at least one amusing comment brought up multiple people citing that an ebook couldn’t be read in a shower by asking how they were reading normal books in one). DRM was addressed, as was licensing in general. And do you know what I learned most of all in reading all of these?

The market is failing the readers.

Okay, now that might sound like a harsh judgement to pass, and perhaps I could voice it differently (also, that could be taken way out of context, so aggregate sites, you do not have permission to use that line without context). When I say market, for the most part, I’m not referring to the books themselves, or what the authors are producing, though in a way, we share part of the blame.

No, what I’m referring to here is the actual market and the way ebooks are being handled. That is what is failing the readers.

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What Does It Really Cost?

Rock, Paper, Shotgun has a wonderful little post questing after an interesting question: What does it really cost to make a game? Now, I know that may not seem fascinating to most of you, but I link it because it shares a lot if similarities with the ebook market and some of the problems the ebook industry is currently facing.

Seriously, go give it a look, and then think about the book publishing industry and buyer’s habits. We’re facing a similar problem, and one without an answer at the current time.

No One Really Knows How Much Games Cost @ Rock, Paper, Shotgun

Discussion: What’s the Book You Enjoyed the Most in 2015?

Thought I’d try something new as we come to the end of the year, something special to replace the usual repost of an older Being a Better Writer.Today I want to see if I can get a discussion going in the comments. A discussion circling around one simple question: what is the book you’ve enjoyed the most in 2015?

Now, I don’t mean by this that you need to confine yourself to just books. Short stories count too, as does fanfiction, and well, anything really, as long as it’s a written text, long-form that you received some enjoyment of that you read in the year of 2015 (preferably one that was written with the express purpose of being read by a number of other people, rather than a personal letter).

It’s all subjective here, I just want to see what everyone comes up with. What were we reading this year, and looking back, what did we think of it? Let us know what you loved about it, why it mattered so much, and what you took away from it! Let’s see what we were reading!

For myself, the best book I’ve read this year is easily Terry Pratchett’s Raising Steam.

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