Book Twitter is a Strange Place

I mean it. Book Twitter is a weird place.

And yes, that’s already acknowledging that Twitter is a flaming cesspool. Which was true long before Musk got his hands on it. It definitely hasn’t gotten any better, but my brief examination of the book side of things the last few weeks was … Well, let’s just say it kind of felt like watching The Godfather or reading about The Sopranos.

Book Twitter is a very strange place.

Okay, let me give you some context. Normally, I ignore Twitter. I only have an account at all for two reasons, the first being that I didn’t wish anyone else to claim my name and start making posts and tweets under false pretenses—which is sadly something the book world has to worry about—and the second being that one fan has requested that I keep the Twitter account going because that’s how they keep track of the goings-on of my site.

Those are the only reasons I have it. Occasionally I’ll dabble in tweeting something specific for a book, or occasionally it has come in handy when needing to contact tech-support somewhere, but by and large, Twitter is something I ignore.

Oh, and it’s a flaming cesspool, if you haven’t heard. Twitter is insane. Even checking out my “feed” (which is supposedly content you’ll “like,” but Twitter seems to have a very different idea of what a rational person would like, and it’s only gotten crazier under Musk) a few times a year was enough to convince me “No, I have nothing I need here.”

But these last few months, I decided to actually look at the book-side of Twitter. I was following a project that interacted with “Book Twitter,” which until now I’d avoided, and I finally got my look at it.

It’s an utterly odd place.

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OP-ED: Why I Think Streaming Has Made a Mistake

Max here with an Op-Ed, people. Shouldn’t be a long one, but hey, it’ll give you some content while waiting for the cover reveal for Starforge! More on that later (it deserves its own post). For now, today’s Op-Ed.

So, if you haven’t heard, Disney has joined the ranks of streaming services announcing price hikes. In this case, it’s Disney+’s first while for others such as Hulu or ESPN it could just be written away as “yet another price hike.” In addition, Disney unveiled that Disney+ will now have advertising! Just like everyone wanted!

Of course, no one wanted this. But one thing has become clear over the last year or two of the so-called streaming wars: For many of the companies involved, the goal is merely to return to the most profitable section of entertainment they can think of, AKA cable.

Don’t believe it? Look at how they’re rolling out advertisements. Did you know that cable television was advertisement free originally? That’s right! Originally, you were paying to not have ads like broadcast television did. But once the audience was captured, the ads rolled in, until cable television became an advertising service more than an entertainment venue. After all, why collect money from one side of the equation when you can collect it from two sides of the equation? Double-dipping! American business ingenuity at its finest!

Disney very clearly has its sights set on the old ways, with how they excitedly push “bundling” Hulu, Disney+, and ESPN in one package for a “reduced” rate. Nevermind that there are advertisements now, look how good a deal you’re getting! Similar is happening with Netflix and other streaming services as CEOs seek to return to the golden age of captive television piggy banks.

The problem as I see it, however, is that it just won’t work. Because the market that let that golden piggy bank exist no longer does.

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OP-ED: In Defense of the “Fiction” in “Science-Fiction”

“I can state flatly that heavier than air flying machines are impossible.”

—Lord Kelvin, not long before the flight at Kitty Hawk.

So for starters, I’m not sure how long this post is going to be. Additionally, it was sort of unplanned and very spontaneous (definitely a clear target for the “Disorganized Thoughts” tag).

But … I wanted to say it anyway. Some of you might be curious as to where this post is coming from, and so I’ll start there. In what I’m sure is a surprise to almost no one, I do tend to frequent or at least dwell occasionally in online Sci-Fi hangouts. I’ve talked about r/PrintSF before here on the site (at least, I’m fairly certain I’ve mentioned it at least once, but I know it’s been brought up in the Discord), and it’s not the only location I’ve spent time on online that discusses Sci-Fi in all its various forms.

As I said, I’m sure none of you are surprised by this. But in my spending time in these locations, discussing books, films, games, and other Sci-Fi, I have run across a number of opinions. Most of these are the fairly classic fare, such as “Kirk VS Picard” and “Peaceful aliens VS hostile aliens VS unknowable aliens.”

But there’s one particular crowd, a very vocal and outspoken crowd, that always irks me a little. In fairness, I think some of you will agree. But this group is … Well, they remind me of flat-earthers or climate-change deniers. Not, I stress, because they believe in a flat-earth, but because they display a parallel sort of thought process.

Maybe the best name for this group would be the “anti-fiction crowd.” Anti-science works too, as could anti-progression. The mindset behind it probably fits “anti-science” a bit better, but since we’re talking about Science-Fiction, we’ll stick with “anti-fiction.”

This crowd operates under two principles:

  1. No Science-Fiction book should writen about anything that is not 100% provable or capable by today.
  2. Science is absolute, and cannot be considered incomplete.

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OP-ED: Don’t Ban Things Just Because You Don’t Like Them

This post has been on my mind for a few months now. Like others, it’s being written in advance for posting. But in a way I’m glad, because I’ve already written it once and retooled it. After some consideration, I think the best way to go with this post is to be short and sweet.

There’s been a real rash in the last decade or so of folks seeking to “remove” what they don’t like from the public sphere. Various methods are being used, from twitter mobs that go after creators to try and get them removed or banned from communities or positions, to the latest incarnation, which is to use politicians and laws to block or remove things simply because one disagrees with them.

I wish I were joking. Kentucky just passed a law that, as I understand it, gives state politicians ultimate say over all public library funds and what they go toward. The implication made by the supporters of the bill is that it will allow them to examine what books are on public library shelves or requested by readers and then block all library funding until the “problematic” titles are removed. A similar bill is being pushed in Idaho that would launch an investigation into public libraries of that state to find “problematic material” and remove it from the library (likely, from what I’ve gathered, along with punishments to the library and staff for offering such “problematic” literature).

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Things I Miss from Covid

I realize that title sounds a bit strange, or maybe even upsetting. Just bear with me for a moment. There were good things about the Covid-year, by which I mean 2020.

Yes, I know that Covid-19 isn’t gone yet. It’s still sweeping through places—even my hometown—leaving pain and sadness in its wake. We’re still not through this. Not entirely.

But a lot of people are content to pretend that we are. And while there are good reasons for the pandemic to be over … there are bad ones as well.

Yesterday, I was out for a bike ride. Long-time readers know that I’m a regular bike rider. I live near a river trail that runs through a good chunk of the city I live in, and it’s a great way to get some fresh air and exercise.

But I noticed something as I was shooting along this trail. Something that took my brain back to some comments I’d made during 2020, at the height of lockdown. See, this trail takes its course past several very nice parks, each of which has playground equipment such as swings and slides.

And I noticed, with a bit of sadness, that a decent amount of this equipment was, in the early evening, unused.

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The Halo TV Show Embraces Everything Wrong with Hollywood Adaptations

Or, how I got my site canceled by CBS (that, if you’ve not heard, is a jab at CBS issuing takedown demands at Youtube reviews for their new show that were, shall we say, less than glowing).

Hollywood has a long, and shall we say, storied reputation when it comes to adaptive works. Particularly when it comes to adapting properties from the medium of video games. While there have been success stories they’ve both been few and far between as well as confined to the last few years (and often outside of Hollywood’s clutching grasp), leading to … Well, let’s just say I’ve had theories on how Hollywood has managed to take again and again something that seems like a sure bet and screw it up in a way that seems too inept to be anything but deliberate.

Now, with Paramount+’s (already a real fount of originality there) new Halo series, I must once again note that my theory seems more accurate than ever.

I’ll be open up front: This show is a mess.


Actually, let me start with something before that, simply to stave off CBS’s most common current defense, which has been ‘people just don’t like it because they’re desperate fanboys who can’t handle something not being 100% faithful to the original.’

Yes, I grew up playing video games (parents attempts otherwise notwithstanding). Halo came out when I was in high school, and I thoroughly enjoyed it in college and to date still have the Master Chief Collection installed on my PC. I put a ton of time into Halo 5, put my thoughts on Halo Inifinite right here on the site, and so yes, I’ve been a fan of the series for a long time.

However, I am also an author, and no stranger to the rule that yes, you do need to make some concessions when adapting things from one medium to another. I have no “demand” that video game adaptations in film or shows be one-to-one with their counterparts. For example, one of my favorite video game movies to date is Sonic the Hedgehog, which admittedly did have to roll back their utterly horrifying design, but after they did so delivered a great, fun film that was full of heart and laughs while also still being true to the series elements that spawned it. Where there changes? Yes. But those changes worked and we designed in conjunction with the elements that were kept in order to make both come together to a harmonious whole.

Detective Pikachu is another movie that handled this well, staying very true to the elements of Pokemon that could be put on the big screen, while telling a slightly different—but no less fun—plot from most of the games.

Point being, I know sometimes you need to change things to make a story work in a new medium. I also know that there are plenty of time people get their hands on something and change it just to try and make it their own, without regard for whether or not those changes enhance or detract from the final product.

In other words, I’m more than willing to set aside devotion to a “core” setting and embrace changes for a new medium provided those changes are for the betterment of what the audience recieve.

And the Halo show? Hoo boy … This … This is not that. The Halo show is full of changes, and none of them are good. In fact, they’re more on par with “narrative disaster” than anything else. These wholly feel about “change for the sake of change” with no thought or regard to even the show’s own setting and the impact the changes have on it. The end result is a mess of show full of poor direction, plot holes, narrative inconsistency, and changes to the plot that are frankly boggling in their foolishness.

Buckle up and hit the jump, because this is going to be rough.

But at least it won’t be as rough as actually watching an episode of this show.

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OP-ED: Merit and Accountability in the American Workplace

This post has been a while in coming, and I mean that to a degree most of you likely won’t expect. This, right here, these words you see before you, account for the third time I have written out my thoughts on this subject, the prior postings either being too disorganized or too negative and downbeat to ultimately find their way to the site.

Yet the topic kept circling back. Whether it was because of the constant barrage of, to put it kindly, angry or entitled posts I would see on social media from a particular group, or because I was in the opposing group those type of posts regularly attacked while also knowing (and seeing) firsthand what things were actually like, the topic kept coming back in my head. Though arguably, it also likely has much to do with firsthand experience I’ve had working at various jobs, seeing directly for myself how abysmal things have gotten … as well as how doggedly those who benefit from the current status quo fight to defend it.

Which I think is perhaps where things went wrong. Both the prior attempts to write out this post contained example after example, all first-hand, of how working in the US has become, well … awful. The problem was is that the post didn’t do anything constructive. It aired a litany of sins, pointed fingers … and then that was it. Not exactly great content. So after the second post had been a dud (which was last night), I stepped back and analyzed this latest attempt, and decided to come at things from a very different angle. Yes, I could throw stones, and there’s more than enough ammo to go around. But that won’t fix anything, because those who understand already know what’s gone wrong, while those who should understand have already insulated themselves from the issue and are often living a lifestyle dependent on never admitting the issue in the first place.

Ultimately then, there’s little reason to writing yet another post that airs the problems that are already there, whether or not they’re acknowledged. But a post that’s about the constructive, a post that is to those who will, slowly but surely, taking those same positions encouraging them to not dive into the same self-serving behavior and discussing how the US economy is harmed by such self-centered mindsets? Well … maybe that can do something. Just maybe.

So let’s talk about the idea of merit, the concept of accountability, and how both are vital to the US economy … despite being something that’s been largely ejected from the modern job market.

And look, I know there will be plenty of those that have, as noted above, insulated themselves from the reality of what’s going on out there. They’ll come at this post with torches and pitchforks, ignore most of it or attempt to leave a comment that’s effectively a giant strawman, or something else.

To all those posters: Tough. You’re welcome to go shout at your personal echo chambers about why “merit doesn’t matter” or “merit matters, but everyone else is just inferior” or whatever other cockamamie excuse you feel works. Knock yourself out. But don’t expect to be taken seriously here, or given a soap box to shout. Fair warning.

For the rest of you, let’s talk about merit.

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OP-ED: Not Every Popular Thing Goes with Every Other Thing – Or Why We Should Stop Shoving Dark Souls into Everything

This piece is going to aggravate a few people. I’ll state that up front because I know it’s going to aggravate them because I’ve already expressed this opinion elsewhere and had some people express very much that they disagreed with it.

But it’s a pretty straightforward opinion, and I’ll back it up as best I can. It basically boils down to a recent gaming experience (a rare reminder of one of my hobbies) that could be best summed up as “Stop shoving Dark Souls into everything, especially where it doesn’t fit!”

If you’re not familiar with the title offered there, I’m going to note that I don’t have a problem with the game itself. Dark Souls is a series (as well as a style) of game developed by FromSoftware that’s built around a very punishing, precise, methodical style of play. Your character is not agile and limber, but stiff and committed, unable to break free from an action they’ve committed to. Enemies are tough and on equal or better footing to the player. The result is a gameplay style where you must make very concise, clear, methodical choices—usually about when to roll, block, or strike—with a very limited window for error and even less leeway for actually making an error.

Effectively, every enemy is a sort of “trial and error” experience of learning when to strike and when to roll out of the way, with the message “you died” being a frequent companion to the player. You learn to watch every enemy’s tells, and you learn precisely when to counter, dodge roll for i-frames, or attack … or you’ll die. Again and again.

Here’s the thing: FromSoftware has devoted a lot of time to making this punishing, methodical style of gameplay work. It’s a game style that lends itself to a lot of rough edges, from cheap shots to badly designed combat encounters. And I make this bit clear: FromSoftware has worked very hard to make these rough edges as smooth as possible, taking out cheap shots, making sure enemies fall victim to the same physics that the player does, etc. The result has been a very successful series, to the point that a lot of players who are fans of it consider it the “original” hard game (to which those of us who played something like Ninja Gaiden Black just chuckle and roll our eyes). If you’ve heard anyone talking lately about Elden Ring, well that’s because it’s FromSoftware’s newest release in the market, and it’s tearing up the charts as it is a very well-realized evolution on the formula that’s made them such a success. Millions and millions of copies sold, the latest in a line of popular stylized combat games.

Now, I’ll state something up front before diving into the meat of this discussion: I don’t mind that these games exist. Dark Souls and the like are certainly not my cup of tea, with their slow, plodding combat, i-frame design (a practice I’ve never liked in almost any game I’ve played) and the design of being locked in whatever action you most recently set out to do. But I don’t mind that others enjoy the polished experience that FromSoftware provides. That’s fine. You play Dark Souls. I’ll play the liquid smooth, tough-as-nails Ninja Gaiden Black instead.

What I do have a problem with is every other developer out there going “Hey, this game is really popular. Why don’t we shove that gameplay into a game that has no reason to have it? It’s popular, right?”

It stinks of executive meddling or developers not understanding their own game, and I hate it.

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OP-ED: Labor and Ownership

Hello there readers! I’m taking a bit of a momentary break from Starforge editing to write this post and give myself a bit of time to decompress (though don’t worry, I’ll be back at Starforge shortly). This is a topic that’s been on my mind, coalescing, for several months now as shortages, particularly of the “worker” variety, have continued to make the news day after day.

Today’s particular musing comes from an actual—if short—conversation I had the other day with an individual who was very angry about the “worker shortage.”

A little bit of background for you; basically what they offered to me: This individual owned a local small coffee shop/kiosk, and was very angry about their current inability to have someone staff/work it. Apparently it was small enough that it could be run by just one worker, but they currently couldn’t find that worker. No one wanted to work for them.

Wait, it gets better. See, their little rant volunteered the information that they considered the job “minimum wage.” After all, they explained, it’s ‘just a coffee shop. No one should be making a lot of money from that. But now,’ they continued, ‘thanks to the laziness of entitled workers who think they should earn more, I’m not making my money from the coffee shop!’

As this was a group discussion, several people quickly asked questions which led to more information being offered—though based on the reactions that occurred, I believe this individual thought things were going to go very differently. Among this information we were given the following:

  • The owner made quite a bit more per hour just owning the shop than the lone worker did. In fact, they seemed to consider it a large portion—based on their wording, I’d guess at least half—of their yearly income, which was again, from their words, at least six digits.
  • Despite this, they refused to work in the shop itself, to the point that they would rather have the shop closed and be losing all that income than go work the position themselves because ‘it’s a low-tier position, I can’t be expected to degrade myself with that.’ It was also suggested among their words that they didn’t know how to do the job either: They’d just bought the setup and expected someone else to do it.
  • The owner themselves had no interaction with the shop other than paying the bills, the paycheck, and collecting the majority of the money.
  • They used the phrase ‘unAmerican’ to describe the concept of having to work at their own shop, and used the specific phrase of ‘it’s my right‘ to describe their relationship with employees and not being required to labor with the business.

After volunteering this information, they were both shocked and a little offended when few took their side. Instead of pity—though a few like minds did offer that—they instead found themselves challenged. My own voice was one of them calling out to the contrary to their claims, and I made a very pointed statement: Was it not entitled to own a store that they believed should only pay minimum level wage, that they themselves refused to work at, yet demand more than a minimum level wage for in essence, doing nothing other than throwing money at the place to start existing? I compared this to the concept of “The world owes me a living,” as this business owner believed it “beneath them” to be the one working the store, and yet wanted the majority of the reward for someone else doing that work.

I never got a response. The owner just left, apparently realizing that the particular audience they’d found was not sympathetic to his desire to be, in effect, the lazy grasshopper from The Ant and the Grasshopper.

But something they’d declared did stay with me. Not because I think it’s correct, but because I think it does serve as a source of so many of the problems facing the United Stated (and, by cultural extension, a lot of other countries). This concept that simply having “ownership” of a thing means that one is “owed” everything that comes from it … even if they’re not at all willing to put in any of the work or requisite knowledge.

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You Might Want to Read … Bullshit Jobs

So this post isn’t quite a “Why You Should Read …” but at the same time, I did want to throw this book out for consideration.

You might have heard of it. Bullshit Jobs by David Graeber is the eventual path taken by an essay written in the early 2010s that you also might have heard of. Specifically because it set the internet on fire for a time, prompting everyone from national news chains to CEOs and middle managers everywhere (unsurprisingly, given the context) to descend upon the small web-host that carried it, crashing it numerous times.

You can still read the original essay on that same site, in fact, and it’s reproduced in the opening chapter of the book. And it still argues the same thing: That many of the jobs embraced by modern America are, in fact (and understand I’m using the author’s terms here), bullshit. They’re pointless jobs that serve no real purpose, to the degree that if those “working” them were to secretly vanish, no one would notice.

Surprised? Well, the author actually posts several examples of people doing just that, including one “highly important” individual who, after the company attempted to give them an award for not missing a day in eight years of work, was discovered to have not even shown up at the building nor done any work in over six years, and in fact was out of the country on yet another vacation, collecting a paycheck for a pointless job with no other requirement than “make the people above you feel important.”

Which in short is the entire phenomenon the book examines. It doesn’t present a theory that these jobs exist: Rather it demonstrates that they do exist, are a staggeringly large part of the American working world, and then asks the question “Why?” Positing that a job might be pointless is fairly subjective. Proving that one is pointless is very doable. Bullshit Jobs points out that they do exist, and in large numbers, something acknowledged both by those working them and the companies employing those positions themselves. It then goes on to ask “Why?”

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