Welcome to Monday, readers! And to another installment of Being a Better Writer! Where today, we’re going to talk about something worldbuilding related: Money!
Now, those of you who’ve been following things since I announced that Shadow of an Empire would release on June 1st (and you can pre-order it now!) may have caught on that BaBW posts since then have been kind of tied into something to do with Shadow. Which makes things easier on me at the moment, to be sure. But those of you who have may be wondering how currency as a topic ties into Shadow. Well, outside of “Hey ho, I can’t wait until Shadow of an Empire launches and I start making a return on it!” Which, to be perfectly fair, is a 100% reasonable reaction from a content creator. We like to be able to afford rent.
But that aside (Order Shadow of an Empire!), how does currency tie into Shadow? Well, to be perfectly frank, it doesn’t … in any more or less capacity than it would tie into any other book taking place in its own little world.
Let’s step back for a minute. Say you’re writing a … oh, let’s go with the Fantasy genre. So you’re writing a fantasy story, and you’ve got your group of characters out on the road for an adventure or whatever. They come across an inn and stop for the night, expecting to buy dinner and a few rooms. Now, quick pause here: how are they going to pay, and with what?
Well, if your character were having a fantasy adventure in the United States, it’d be with US currency. If they were journeying in the Indrim Empire, they’d need to shell out some Imperial Marks, hard metal coins minted by the empire, or sign a bank writ of sale. If they were in Sheerwater, they’d use reeds—basically metal straws of varying values and make. And if they were at the Leaky Cauldron of Harry Potter fame, they’d need to produce knuts, sickles, and galleons.
The reason I bring this up is because currency is one of those facets of basic life that most take for granted, so much so that it often seems to slip beneath the cracks in a lot of basic worldbuilding (nod your head here if you’ve ever read a book or played a game that’s defaulted to simplified gold, silver, and copper “pieces” without even a name or mention of mint). A lot of novels and worlds simply … skip, I think would be the best term … this aspect of worldbuilding. They go with the aforementioned copper, silver, and gold pieces, because … well, to be perfectly frank, that’s usually the system they know, the one that they’re most familiar with next to whatever they use each day.