Being a Better Writer: Planning and Executing Heavy Worldbuilding

Welcome back, writers! It’s Monday, and it’s also Halloween! Not usually a vacation holiday, so I don’t plan on taking one. You know, as evidenced by the fact that you’re looking at this post right now.

But before we get talking about writing for this week and wrap up October, I do have one little tidbit to remind you all of: Dead Silver is on sale for 99 cents until midnight tonight! This spooky little (it’s a full novel, but by my standard) tale is perfect for Halloween and hey, it was my second published book, so it’s got a soft place in my heart. Following Hawke Decroux as he heads out to the sleepy New Mexican mining town of Silver Dreams to help Jacob Rocke catch a chupacabra, things soon take a turn for the worse, Silver Dreams seemingly caught in events more out of a nightmare than a dream.

Like I said, 99 cents until Halloween is over. You can click the link above or click the cover on the right. Either way, I hope you have a spooky and thrilling—in a good way—Halloween!

Now, with that all said, this is still a post about writing, so how about we get down to it? Today we’re going back to a classic topic that’s on a lot of minds. So much so, in fact, that the tag for it on the site is … substantial, to put it lightly.

But it’s a commonly discussed topic for a multitude of reasons, one being that it’s such a vast topic, but second to that because a lot of writers find it to be both a major source of inspiration and a major stumbling block in equal measure. Thus, it will not be a surprise to many of you to learn that today’s topic is a reader request from our last topic call!

So, let’s get down to it. Let’s talk about heavy worldbuilding. The in-depth, up-to-your-elbows-in-it sort of stuff. But with one gigantic context: making it useful, and then executing on that vision to craft a story, not just a bunch of excess files cluttering up a hard drive somewhere.

Hit that jump. Let’s talk worldbuilding.

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OP-ED: The Great Wheel of Greed Grinds on With No Backsies

Hey folks. Max here taking a time-out from the Starforge editing (which is coming along pretty nicely and will soon have some updates) with a small OP-ED post.

Also, Dead Silver is on sale! Grab this fun and spooky Halloween-appropriate adventure mystery for under a buck!

Last night, after repeatedly closing a new pop-up on the site’s stats page, I noticed a new button next to every single one of the posts listed there. A little megaphone. What was this little megaphone? Why, it was a “Promote this post with WordPress Advertising” button! It appeared to be a very straightforward process: I click the button, I check that the advertisement appearance meets my approval, I fill out payment information, and then the post gets advertised … somewhere. I couldn’t actually see that bit without putting in all the other details such as payment information. So I sdon’t know exactly where it would have been, though I assume from the wording it would have been on other’s WordPress-based posts.

Or perhaps they would have been elsewhere on the web? Again, I couldn’t see that information without confirming the ad and the payment information, so I can’t say for certain. I’m just extrapolating based on the most likely targets.

Point being, WordPress is the latest in what seems to be every web service ever trying to squeeze more money out of its userbase by stripping away a purpose of the service only to sell it back to the highest bidder.

Amazon was the first for me that I noticed engaging in this behavior. Sure, you could sell their products on their store. But then someone got the idea of charging for “premier shelf space” and Amazon Advertising was born. It wasn’t enough that they were carrying your product and making money each time a copy sold. They realized that they could double dip and get the creator to pay for each product sold as well by setting up a “bidding” advertising system. Sure, you could just have your product “on the shelves,” but if you paid Amazon for each eyeball that looked at your product, you could make sure that by default most eyeballs saw your stuff first. As long as you either had a lot of disposable income (advertising may be tax deductible, but it’s still money out of your pocket) or could make sure that a certain number of eyeballs could buy your product, that advertising would take your product from “the mass” to “everyone sees it.”

Bear in mind, this is for something that Amazon already makes money selling. If a supermarket operated off of this principle—and maybe they do, I don’t know—suppliers and distributors would pay not just for placement on shelves, but a fee for each person that picked up an item and looked at it … even if they didn’t buy it. All those items at the front of the supermarket or by the checkout, where the most eyes look at them? Those positions would cost $X per-item to be there and make the supermarket money anytime someone looked at them. Someone handled that Snickers bar but set it back down? Mars owes the supermarket 7 cents.

We’ll get into how this quickly becomes—to me, anyway—insane and unbalanced in a moment, but first let’s move on.

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Being a Better Writer: You Want Content? Write It!

Welcome back readers! It’s another Monday, and that means as always another Being a Better Writer post for you to dig into!

Me? I’m currently out of the office, up in Alaska if all went according to plan. Completely off-grid most of the time and hopefully not soaking wet just as often (fingers crossed, but it’s Southeast Alaska, so I’m not holding my breath, save to come up for air when the rain gets really bad).

Today’s post is a one that’s been on my mind for some time now, owing to a wind band of articles, comments, and general sentiment I’ve run into around the internet over the last few years that has, in recent times, only increased in frequency. Unfortunately, I think this increase is to the detriment of writing everywhere, as the increase means this phenomenon is only becoming more accepted over time.

Why? Well … let’s take a quick look at what this phenomenon is. The first time I truly realized how widespread it had become was when I encountered a whole article dedicated to the practice on a book site. And I don’t mean in “raise the flag of warning” kind of way. This post was the problem.

What was it? An editorial piece from one of the site’s members about how much they “loved” The Lord of the Rings … save for one “tiny” problem. I won’t go into detail on what the “problem” was, because it ultimately doesn’t matter. It was all in their head. The real problem was that their post straight out demanded that the Tolkien Estate rewrite and “update” the books to bring them in line with what this reader demanded. To “fix” them, as this reader explained it, so that it would fill their content desires better.

Again, I’m not going to specify what the demanded change was. You can make your own guesses, but I found the entire thing ridiculous. This article demanded that those in charge of The Lord of the Rings change and rewrite the classic to suit their demands, as they were a ‘paying customer’ and therefore was, it would see, ‘owed’ the product they demanded.

Unfortunately, as the years have gone by, I’ve seen this attitude appearing more and more across the web, from posts to reviews to even comments on forums and places like Discord. More and more often I see people posting comments like “Well, I want to read this story about this so this creator needs to stop creating what they like and create what I like. Art is for the public, and I’m the public!”

Some go further. The OP-ED I had recently about “banning things just because you don’t like them?” That sort of “let’s force censorship on anything we don’t like” mentality often overlaps with this sense of entitled demand that a creator owes these individuals what they want simply by existing, and if they don’t deliver it? Well … then they need to be punished. Whether that’s attacking them with a twitter mob, smearing their work with negative reviews or ratings, or some other form of attack.

And this kind of behavior is wrong. Full stop.

Which brings us to today’s Being a Better Writer post, which is in a way a rebuttal to all these very self-aggrandizing, entitled folks. Which starts, and basically ends, with this:

You want content? You write it.

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Being a Better Writer: Good Ideas and Avoiding the Bad Execution

Welcome back readers, to another Monday installment of Being a Better Writer! How were your weekends? Relaxed and enjoyable, I hope? Mine turned out pretty good, despite an illness dominating the days leading into it. Work continued, even during parts of said illness, on Starforge. This book is going to be a blast, folks!

Aside from that, there isn’t much news to discuss, so I think I’m just going to dive right into today’s topic, which is … a bit of an interesting one.

Let’s start with some background information, shall we? Before on the site—many times, actually—we’ve talked about the writing concept that there are no bad ideas, just bad executions. That any set of two ideas, no matter how odd-sounding, can be made into a pretty awesome story if one puts in the work. A common example of this being true that has been trotted out time and time again is the excellent Fantasy series The Codex Alera by Jim Butcher, which was written on a dare/challenge over exactly such a topic to combine The Lost Roman Legion with Pokémon and create from it a good story. A challenge that Butcher delivered on, as The Codex Alera is a thrilling series that stretched for five books and was a fantastic read (in my opinion, still his best).

There are other works that have come from similar challenges, of course. The point is, this is a common saying had among writing circles: There are no bad ideas, only bad executions, and even an idea that sounds really dumb could be a really good story.

Could be. Once again this topic came up last week when I published my critique post of Star Wars Jedi: Fallen Order‘s lackluster combat system, noting that it felt like a disparate element that had been shoved into a setting and scenario where it didn’t fit. On the site Discord, where discussion had been bouncing back and forth for days on the topic, someone asked if this was an example of maybe not every idea working with every other idea, since in my post I’d noted that sometimes two things went together like orange juice and toothpaste.

That question, then, prompted this post. Was Fallen Order a bad idea, or merely a bad execution, and what separates the two? Intrigued, I immediately wrote today’s topic down on the topic list and resolved to immediately tackle it as a BaBW post. Well, once I’d sat and thought about it.

Because in answer to that query, I’d argue that Fallen Order is an example of bad execution (something I did note in the post). Good concept, but too committed to two ideas that didn’t exactly work well together (and then the actual execution widened that rift).

But this started a little cascade in my brain. We’ve talked here again and again about how there are no bad ideas, just bad executions. But have we ever talked about how to keep those ideas from becoming a “bad execution?” Or have we been throwing the advice out there and then just sort of letting readers (and young writers) bumble their way through without any additional guidance?

Today’s post then, is to rectifty that omission. Today, we’re going to talk about what happens when you bring two ideas together, and what will need to be done in order to assure that any two ideas, no matter how disparate, can come together with a “good execution.”

So hit the jump, and let’s talk writing.

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Being a Better Writer: Where to Start with Building Worlds

Welcome BACK readers! Sands and storms it has been a while, hasn’t it? But once again, Being a Better Writer is back and returning to its regular schedule.

Just in time too. The break was nice, but it was starting to be strange not to have these coming out every Monday. Legitimately weird. So I’m glad to be back at it at last. That, and I’m pretty sure a number of you were really starting to miss them as well.

But, convention must be adhered to. So before we dive in to today’s topic, let’s talk about some news.

First and foremost: Starforge is in Pre-Alpha. That’s right! The finale to the UNSEC Space trilogy is going through the early editing phase before Alpha readers get to see it. I’ve got a notepad with notes I’m jotting down, changes are being made, and I’m having a good time reading through and experiencing a story that to date I’d only seen during the writing process.

Does that mean Alpha Readers should be sitting up and getting ready? Well … no. Not yet. After a week I’m only about a fifth of the way through this enormous titan of a tome. So it’s going to be a few more weeks yet, plus I don’t know how much of it I might end up rewriting prior to the Alpha.

That said, the Alpha could drop as early as February, and with this book’s big status (the biggest, and most anticipated, release I will have to date) I’m determined to make sure that at launch it’s as polished as I can make it. This means if you want to Alpha Read, I want you to Alpha Read. If you want to Beta Read, I want you to Beta Read. Sands, I am even going to be looking for people that haven’t read the first two books to at least read the opening chapters of Starforge to see if they can follow along and put together what’s both happening and has happened enough to be able to keep up with the book (at least, until they decide to go back and read the first two, hopefully).

But yes, Starforge is coming. Line by line, page by page, it is coming. And this book is a ride. If a trilogy is a three-act structure, this is the climax where everything rarely stops blowing up.

So get ready. But not just for that. Because in just over a month, Life, The Universe, and Everything happens! That’s right, it’s time for LTUE once again! And once again, I will be there and paneling and signing books.

If you’ve never been to an LTUE before, it’s a fantastic experience. LTUE is a convention, but an unusual one in that it’s entirely about the act and art of writing. The panelists are authors, editors, publishers, and other book-related creative folks, all there to talk about Sci-Fi/Fantasy writing. How to do it, what works, what will benefit it, everything! It’s an absolute blast, and if you’re at all interested in the art of writing (or just in meeting a bunch of your favorite authors), this is the con to go to.

So far, the plan is for LTUE 2022 to be live and in person (though the venue does have health and safety requirements). If lockdowns emerge, then it will be online like during 2021, but we’re all hoping that we’re able to meet in person once more. Regardless, as I understand it there are plans to stream this year’s LTUE online using a similar setup to 2021, so those of you that are a vast distance away can still participate!

So, Starforge is coming, as is LTUE 2022! Got it? Good! Now, let’s hit the jump and dive into today’s topic, which is a bit of an interesting one: where do we start when we’re setting out to worldbuild?

Hit the jump, and let’s get building!

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Being a Better Writer: Killing Your Babies

Hello again readers! Today’s Being a Better Writer post is going to (hopefully) be a bit shorter, because I’m on the last pages of the epilogue for Starforge and I want to finish it! This draft is so close to being done I can taste the freedom!

All right, enough about Starforge. And enough italics. Yes, it’s all I’m thinking about these days, and all I’m writing about, but you guys either want to see it done, or see other content. So let’s dive into today’s BaBW post. This week, another reader request! We’re going to talk about killing your babies.

Okay, this sounds worse than it actually is. If you don’t recognize this term, we’re not actually talking about human babies. Or living ones. But they may feel very alive. Because to a writer, what story isn’t their baby?

And sometimes … that baby’s time has come.

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Being a Better Writer: Building a World From Scratch – Part 3

Welcome back readers! It’s Monday, and that means it’s time for another installment of Being a Better Writer! This week, as with last week, we’re still following in the path set before, and we’re talking about worldbuilding. More specifically, we’re going to be talking about the next step in crafting a world from scratch.

Now, if you’ve not been following BaBW up to this point, it is recommended that you have read parts one and two of this series already, since with part three today we’re following a the path set by those two pieces to its natural conclusion. So if you’re a newcomer, or just discovered this series for the first time, I would recommend reading those over before diving in. In other words, while this post is going to still be helpful for worldbuilding alone, I’d recommend reading the other two to gather the whole picture if you haven’t.

So, if you have read the two prior parts (or just like to live dangerously, and who am I to judge?), then let’s go ahead and dive in. In week one, we talked about finding our central ideas and figuring out how to “frame” the world around them. In part two we talked about taking the pieces that surrounded that world and shaping them to fit our central concepts—as well as the surrounding pieces—so that everything fits together to create a living, breathing world.

So what will we be talking about this week? Well, now that you’ve got a complete, living picture built around your central concepts, it’s time for the final step: Letting that world come to life.

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Being a Better Writer: Building a World From Scratch – Part 2

Welcome back readers, to another episode of Being a Better Writer! An unusual episode (fitting here at Unusual Things) too, and for more than one reason. The first being that we don’t often do multi-part BaBW episodes. Only occasionally. And today is one of those occasions, so I hope that you’ve already looked at Part 1 last week, or this piece will be a bit like starting a book a third of the way in. You can do it, but it’s not recommended.

But that’s only the first thing that makes this post unusual. The second is that I’m actually writing this on my Saturday, as opposed to the day of posting. Why? Well because for you readers, today, April 19th is my birthday! Number 35! And so I’m taking the day off (or as much of it as I can, anyway). I haven’t celebrated my birthday in a few years, hence I’m writing this a few days before in order to do so.

Now, for those of you thinking “Hey, I hope you have a good birthday!” thank you, and I hope so too! But if you’d like to help it along a little, I do have a little birthday gift you could deliver me.

Share my stuff somewhere. Gift purchase a book and send it to a friend who likes to read. Recommend someone Axtara, or Shadow of an Empire. Post a public review on Facebook, Reddit, or your social media platform of choice. Sands, toss a recommendation to your favorite book reviewer.

Make my gift this year word of mouth. Believe me, I would really appreciate it.

All right, so that’s the news for the day. Sort of. So let’s dive into Part 2 of our worldbuilding from scratch post and get talking about where we go from last week.

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Being a Better Writer: Building a World From Scratch – Part 1

Welcome back readers! It’s another glorious Monday, and I’m back with another installment of Being a Better Writer!

What makes it glorious? Outside of there being a new installment for BaBW, well, today marked the delivery of two new five-star reviews for Axtara – Banking and Finance, plus a contact from a new fan who loved it and is hoping for more!

In addition, it is finally spring where I live. Shorts weather! Biking weather! Said bike is at the shop, already getting worked on. I’m ready for sun and sweat!

But all in all, that’s a good start to any week.

So, my week is already off to a good start, so now let us switch the focus over to you, reader, and to what you’re here for to help your week have a strong start. That’s right, we’re just going to dive into today’s Being a Better Writer.

But first, really quick, I’m going to thank the support of all the Patreons who make posts like this possible. Thanks to these supporters, Being a Better Writer exists. Without them, it wouldn’t. Be grateful for the support of the following folks:

Frenetic, Pajo, Anonymous Potato, Taylor, Jack of a Few Trades, Alamis, Seirsan, Grand General Luna, Miller, Hoopy McGee, Brown, Lightwind, Thomas, 22ndTemplar, and Piiec!

Without them, BaBW couldn’t continue to exist! You have them to thank for topics like today’s being possible.

Speaking of which, what are we talking about today? Well, today’s topic is a big one. A really big one, by reader request. Today, we’re going to talk about building a world from scratch.

Or rather, we’re going to talk about step one in that process, because worldbuilding is a complicated, deep endeavor (and one that can run away with you if you’re not careful, but more on that another time). So today, we’re starting at the beginning—literally.

It’s time to try our hand at being a merciful (or not) creator. Hit the jump, and let’s talk about building worlds.

Wait. Not yet. There’s one thing I want to say first: Today’s advice is, wholly, more for planners. That doesn’t mean pantsers (those who write as they go) won’t find useful insight here, but let’s be honest: they’re a lot less likely to sit down and sketch out a world beforehand.

Okay, now we can go. Hit that jump!

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Being a Better Writer: Worldbuilding from Maslow’s Hierarchy

Hello readers and welcome back! I hope you all had a spectacular weekend full of fun things. If you were a Patreon Supporter of the site, I did do a bit to help with that (Chapter 10 of Sunset: Stranded went up for supporters, so check that out if you’ve been following that story). If not, well, I hope you had a pretty good weekend anyway.

Now, before I dive into today’s Being a Better Writer post, there is a bit of news I want to point out. This post is the last topic from Topic List #16. That’s right, once this post is done, the final item on the checklist can be crossed off, and the list itself crumpled up and moved to the cylindrical tube of removal beside my desk.

Now, this is a decently big occasion. I only go through a few of these lists a year (each one has about twenty or so topics on it). Each one is a milestone of how many Being a Better Writer posts have passed since I started keeping track of the lists (which was a few years ago).

But they are also significant for another reason: Because you get to contribute to them. If you swung by the site over the weekend, you might have noticed the Topic Call for Being a Better Writer post. Well, if there’s ever been a writing topic you’d like to see covered on this site that hasn’t sprung up yet (or it’s been so long we’re due to strike again) now is the time to make your request heard!

There have already been some awesome topic requests from readers to add to Topic List #17. This next list we’re going to see posts on “rule breaking,” geography, and executing slow tension among others. But there’s still plenty of room on the list to see your area of interest appear! So go ahead and jump on over to the comments section of the topic call and leave your request!

All right, that’s all I want to talk about news-wise, so with that said (and you left a topic request, right?) let’s get down to the meat and potatoes of today’s post.

This one is not a request. In fact, it’s actually fully inspired by a panel I was on during this year’s Life, The Universe, and Everything convention. Before the panel, actually, while doing some background reading for it in preparation, I jotted this topic down as one to talk about with Being a Better Writer. And since the panel didn’t actually spend too much time on what I’m going to talk about today, it should still be fresh for those of you who attended LTUE. Double win, in that case.

Anyway, enough background. Let’s dive into today’s post. Hit the jump!

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