Welcome back readers? I trust you all had a pretty enjoyable weekend? Especially with the newest episode of Fireteam Freelance having released on Saturday?
No official word from me at this time whether or not we’ll see episode five this Saturday, but there will be something (either another interview or an interlude). But until then we’ve got a whole week of content to to think about, of which the most important is today’s Being a Better Writer post.
After all, it is on of the site’s primary features. So without further ado, let’s dive into today’s topic. Which is a bit of an interesting one.
See, today’s topic was inspired by someone in a writing chat room asking for thoughts and opinions on a character sheet they’d assembled for their story, and a trend I noticed with it. A trend that then combined with a more common complaint I’d seen online in the last few weeks and discussed on book sites.
We’ll start with the trend. There were several discussions I’d seen in the last few weeks across writing sites and discussions about so-called “gamification” of characters. Or, to put it another way, writing characters whose abilities felt like they were out of a video game.
I realize this is a bit vague and that’s because there’s not an official term for what these people were discussing (and ultimately complaining about). But what it boiled down to over paragraphs of discussion was … Well, I personally wouldn’t call it gamification, though I see why those complaining about it would. And it does fit. Me, I’d call it “animefication.”
If you’re familiar with anime at all, you’ll know why here in a moment. What readers were complaining of was written work where characters had “attacks” or “skills” that were both names and deployed often in solution of the protagonists/antagonists pursuits.
In other words, they’d be reading a story, and the protagonist would helpfully inform readers that he had a “magical ability named ‘Light Whip’ that would do X” and then any time X came up, they would proclaim “Light Whip!” and use it.