OP-ED: Why I Think Streaming Has Made a Mistake

Max here with an Op-Ed, people. Shouldn’t be a long one, but hey, it’ll give you some content while waiting for the cover reveal for Starforge! More on that later (it deserves its own post). For now, today’s Op-Ed.

So, if you haven’t heard, Disney has joined the ranks of streaming services announcing price hikes. In this case, it’s Disney+’s first while for others such as Hulu or ESPN it could just be written away as “yet another price hike.” In addition, Disney unveiled that Disney+ will now have advertising! Just like everyone wanted!

Of course, no one wanted this. But one thing has become clear over the last year or two of the so-called streaming wars: For many of the companies involved, the goal is merely to return to the most profitable section of entertainment they can think of, AKA cable.

Don’t believe it? Look at how they’re rolling out advertisements. Did you know that cable television was advertisement free originally? That’s right! Originally, you were paying to not have ads like broadcast television did. But once the audience was captured, the ads rolled in, until cable television became an advertising service more than an entertainment venue. After all, why collect money from one side of the equation when you can collect it from two sides of the equation? Double-dipping! American business ingenuity at its finest!

Disney very clearly has its sights set on the old ways, with how they excitedly push “bundling” Hulu, Disney+, and ESPN in one package for a “reduced” rate. Nevermind that there are advertisements now, look how good a deal you’re getting! Similar is happening with Netflix and other streaming services as CEOs seek to return to the golden age of captive television piggy banks.

The problem as I see it, however, is that it just won’t work. Because the market that let that golden piggy bank exist no longer does.

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An Illustrative Lesson on the Importance of Stories

I didn’t plan on making this post today, but then I saw the news and some social media from friends and family, hit a quick Google search because I was reminded of something … and well … Here we are. It’s definitely political in its own way, so far warning, but there’s a moral of its own by the end.

One of the Calvin and Hobbes story arcs that I remember very vividly from my youth is the story of Calvin and the Traffic Safety Slogan Contest (which starts at this link, and ran for several weeks in newspapers at the time). The story itself is amusing as any of Calvin’s adventures, the school opening up a contest with a $10 prize ($20 in today’s money) for coming up with the best traffic safety slogan on a poster, and Calvin sabotaging himself while being utterly convinced, as his six year-old mind often is, that everything about the contest is a forgone conclusion, especially his victory. The moral explored by the end—which utterly baffles and bounces off of Calvin, something Watterson himself noted in the anniversary collection—is that you may try your best, but victory is never assured, so gain confidence and satisfaction from having tried and put your best foot forward, not from winning and being declared better than everyone else.

Naturally, Calvin doesn’t win, his slogan of “Be Careful or Be Roadkill,” on a poster splattered with chunky spaghetti sauce for a “patent-pending 3D Gore-o-rama,” isn’t exactly a hit with classmates or the judges. However, when his poster doesn’t win, Calvin refuses to accept that he has lost, instead declaring the contest a “miscarriage of justice” and stating that the judges were “biased against us from the start.” He then goes to his father and tells him it was rigged and that “I want you to call the school board, have them declare fraud, and make them take the prize away from [the winner] and give it to me!”

Calvin, of course, refuses to accept or understand his father’s attempts to talk sense into him, mocking his father’s answer that winning and losing is part of life, to which his father dryly observes that Calvin’s been learning too many morals from ads for athletic shoes.

It’s a fun story, but it was also interesting to me decades later how absolutely directly—and here come the politics, which many of you probably already saw—it paralleled the 2020 election results, Calvin’s mocking words and dismissive attitude perfectly reflected by nearly an entire party who refused to believe that it was possible THEY could lose. Ever. “Take the prize away from the winner] and give it to me! indeed.

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Being a Better Writer: Crafting Good Goals For Protagonists and Antagonists Alike

Welcome readers, to another Monday installment of Being a Better Writer! I hope that you all had a pleasant weekend, and that today’s post kicks off a glorious start to an even better week than the last. Especially where your writing is concerned!

So today’s post should be a little shorter. News-wise there’s very little I didn’t cover in last Friday’s news post, so if you’ve read that you’re all caught up. We’re inching closer to an official cover reveal for Starforge, but I don’t have an actual date yet. One other bit of news that has come to my attention over the course of the weekend will come out a bit later, but I’ll hint now that it’s good news and involves book sales numbers, which I am nearing a serious milestone for.

So yeah, most of the news that’s directly relevant was talked about on Friday. If you saw that, you’re caught up. If not, go give it a look and then come back here for a discussion on crafting good goals for protagonists and antagonists alike.

I admit, this may seem like a bit of a strange topic for some of you. Why should we talk about protagonist or antagonist goals. Aren’t those pretty simple? After all, it’s just what your character wants, right? How hard can that be?

Well … you got me. You’re right. Most of the time, this is pretty simple and/or straightforward. But for one, we talk about simple and straightforward things all the time on here. Secondly, it isn’t always simple or straightforward, and sometimes thinking about our characters’ goals a little more deeply than “They are at Position A and want to be at Position B” can free up our story in surprising ways.

So, hit the jump, and let’s talk about looking at (and crafting) good character goals.

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Friday News Post!

Wow, it’s been silent this week, hasn’t it? There was Monday’s excellent—in my opinion, anyway—Being a Better Writer post and then just … silence. Nothing on Tuesday, which is normal. But then nothing on Wednesday or Thursday either.

Well, it’s not because I wasn’t busy. Alpha Readers from the Second Alpha for Starforge have continued onward, with I believe two in the final quarter of the book, the rest of the Alpha Readers coming up behind them. I’ve been getting steady, consistent feedback, but it has been largely positive thus far with only a few minor things rearing their head. A majority of which seemed centered around the chapter that saw the most rewrites, all concerning smoothing rather than major changes so … Yeah! Things are looking good! As the Alpha team gets further and further, my confidence grows that there will not be an Alpha 3, but a graduation into BETA!

Which does imply that those of you that have been Beta Readers in the past should feel the anticipation growing. Starforge is inching closer to being in your hands! The Beta Read’s time nears!

But there’s another meaning with that as well. Because usually in the industry, once a book is in Beta, that’s when preview copies start going out. And this time? I am looking at sending out digital copies once the Alpha is over and done with to interested reviewers who wouldn’t mind taking a look at the grand finale and seeing how everything shakes out … As well as, of course, maybe dropping some early reviews for the book before it hits.


All awesome, right? But that’s both what others have been doing and what’s coming. What have I been up to the last few days?

Well, I haven’t been writing, save Being a Better Writer and, well, now this post. Though I do have another short story for More Unusual Events bubbling in the back of my head involving a mermaid that’s found a new hobby in bird-watching … But that’s for tomorrow’s writing (the day, incidentally, that you’ll see this post). What have I spent my entire Tuesday, Wednesday, and Thursday on?

Something very Starforge related. See, with the Alpha 2 reading moving along at a good clip, before I started going over the chapters every Alpha Reader has made it through … I’ve been sitting at my desk with a copy of GIMP open, clicking away and balancing colors.

That’s right, people, the Starforge cover reveal is coming.

Not today. Not in this post. I want to let what I’ve got sit for a bit and see how I feel about it. Previously I’ve withheld from having cover quotes on the cover of my book (after all, I like the art to stand out), but I’m waffling a bit here with this cover.

But it looks good. Those of you who are in the Discord have seen some previews already. As have those of you who are Patreon Supporters. It took me a few days (because I’m not a graphic designer, though I’m certainly learning a lot of the same skills), but I’m pretty happy with what’s resulted right now.

Does it look cool? Yes it does. Very cool. Very striking. Very prime.

And this one? I think I will do a 4K background for it. You’ll see why when the image itself finally arrives.

More news on that next week.

With that, I’m out of news! Enjoy your weekend, people!

Starforge is coming.

Being a Better Writer: Worldbuilding – What To Share and What To Keep

Hello readers and writers! Welcome back after yet another weekend! Who’s geared up and ready to write! There’s a whole new week ahead of us, and who knows what stories might flow from our fingertips as we enter a new week and a new month!

I’m right there with you. Last Friday I wrapped up the last changes and edits to the Alpha 1 edition of Starforge, which means the Alpha 2 crew now has access to the entire length of the second Alpha. And they’re making good time too! At the current pace, I wouldn’t be surprised if a few of them finished it this weekend!

This has several meanings. For starters, it means that I’m currently bereft of editing for a brief moment, so I can work on other projects, such as the Starforge cover (ooooh yeah), short story writing, or getting more prep work done on the next Jacob Rocke book—perhaps even a few chapters written.

But it also means that Starforge is edging closer to the Beta reading, as based on the feedback from this Alpha, we’re close if not there. Maybe I’m wrong—I’ll wait until the second Alpha Reader crew has passed final judgement before making that call, but right now it does look positive. If things maintain their current course, though, the first Beta read could arrive this month!

Which would have other implications as well. See, once Starforge is officially out of Alpha, and there aren’t any additional structural changes in the pipeline, I can start dropping some real preview chapters on everyone. Previews, sneak peaks of characters and new tools at the trio’s fingertips. Sands, I could even start sending out early previews of the novel to select readers to start building hype.

Get ready folks, because Starforge is coming! The grand finale of the UNSEC Space trilogy is almost here!

All right, with that said, let’s step away from the news and over to the subject of today’s post, which is once again worldbuilding!

Not without reason. If I recall correctly from our last topic call, today’s subject is indeed one of the reader requested topics we were asked to cover. Which … I get it. Worldbuilding remains a tough sea to navigate for many writers young and even experienced. We’ve spoken before of the challenges and even pitfalls of worldbuilding on the site, from starting guides to more involved deep dives.

And yet, there’s still more to cover. Worldbuilding, it would seem, is a topic almost as deep and varied as the resultant subject can be.

Which brings us, more directly, to today’s specific request. Which asked us to discuss how to know what should be shared and what should be held while writing a novel. Because not everything that a writer comes up with during worldbuilding has a place showing up in the narrative. In fact, for many worldbuilders, a majority of what you write out for worldbuilding won’t show up directly in the novel proper—though note that I use the term “directly” there, as figuring out the backstory of how the Magistrate of Evans in your story committed grand fraud, which is why everyone in your story now is suspicious of public officers is going to cast a shadow of influence over the whole work. We just likely won’t get the history-style writeup on it that you set aside in your worldbuilding.

Okay, enough preamble. Hit the jump, and let’s talk about what to hold back and what to show.

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