Being a Better Writer: A Villain Protagonist Ending

Welcome back writers! Monday is here, I’ve recovered from my cold, and that means it’s time to drop another installment of writing goodness on its scheduled day, rather than later in the week. This week, we’re going to be addressing a follow-up to a post from earlier this year in which we talked about giving our story a villain protagonist. In that post we talked about a number of things that change for your story if you’re writing from the prospective of a villain (not just an antagonist) but there was one thing that didn’t come up during that discussion: An ending. And yes, it won’t quite be like your typical story ending.

So today, we’re going to talk about that. But first, some quick news reminders from the weekend (which did have their own post, so if you want more detail, go here). The biggest of these is the reminder that the cover for Starforge will be revealed September 1st, 2022, which is this week. So far you’ve had a teaser of what the cover for this juggernaut of a Sci-Fi novel will look like, but starting September 1st, you’ll all get to see it. And hey, there’s a 4K background version too, ready to grace your desktop. So be here September first for your first look at the cover that’ll be in your hands come November!

Second quick reminder: 10,000 in ten years. If you missed last Friday’s news post, in the nine-and-a-half years since I published my first book (One Drink) back in 2013, I have sold almost 9,000 copies across my lexicon. With my ten year anniversary of writing coming up in February 2023, the goal is to clear the last 1,000 sales before that date, meaning “10,000 copies sold in ten years!” There’s more about the specifics in last Friday’s post, so go check that out if you’re curious, but the goal stands as the most important part. 10,000 in ten years, baby! That’s the goal!

Anyway, that’s all the news I want to tackle at this particular moment, so let’s get down to business and talk shop. Or rather, villain protagonists, and how you might handle leading their story to an end. Because as we discussed with our prior post on villains, you can’t handle a story in exactly the same manner as you would with a heroic protagonist. A villain is a villain, and that means convention goes right out the window. A villain doesn’t bring peace to the land (well, not the way a hero would), or “save the day,” at least conventionally. See, a villain protagonist ending is usually the ending most stories we tell do their best to avoid.

So hit that jump, and let’s talk about writing and ending where good doesn’t win … or at least reaches a compromise.

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Friday News Post – Cover Reveal Countdown, Sick Days, Strange Catch, and more!

Hello readers and writers! I’m back! Well … almost.

Let’s start with the most prevalent news before we move on to other stuff: The sick days. Yes, I spent a good chunk of this week sick. No, it wasn’t COVID, at least not that I know of. None of the symptoms matched, so I didn’t get tested. It was, as far as I can tell, just a run-of-the-mill cold caught from a friend’s kids. But it did delay some stuff that was supposed to take place this week, such as Being a Better Writer being delayed from Monday to Wednesday, the finishing of Strange Catch, and the editing for beta of Starforge (we’ll have more on all of these in a little bit).

So, this does mean I’ve revised some of my own scheduling for things. I lost about three days of work due to being sick, but I’m going to try and condense a few things and make up for it. Next Monday’s Being a Better Writer should be up on the usual day, I worked on Strange Catch yesterday and will continue working on it today … basically, I’m trying to make up for the days I lost, and hopefully things will be back on speedy track next week. After all, August is ending, and September is almost upon us, and with that we’ll only be a few months from the release of Starforge!


Speaking of Starforge, we’re also less than a week out from the cover reveal! It’s next Thursday on September 1st, people! You’ve all seen the teaser (and if not, here’s the link to the tease to get your appetite whetted), so now it’s just counting down. Seven days, people! Seven days!

Speaking of Starforge, isn’t the Alpha 2 supposed to be ending soon? Why yes! Yes it is! Getting sick pushed things back a few days, but the plan is still to start making edits in earnest as soon as Strange Catch‘s draft is done (more on that in a bit). Which means that in addition to the Alpha 2 nearing its end … the Beta 1 is coming.

That’s right, Beta Readers. I know you’ve been patiently waiting all summer. Well, your moment is nigh. Next week, as I start the Alpha 2 edits, the Beta call for Beta 1 will go out. This is to make the process similar to the Alpha 2 in that each chapter for the Beta 1 will go up as it is edited from the Alpha 2. While some of you who haven’t dipped your toes into the book might wonder “But won’t that mean we’ll be waiting for you to upload the next chapter every time?” to which I say “I dare you to keep that pace” with a bit of a cheeky grin. Starforge is a juggernaut, and I think I’ll be able to keep ahead of the pack, especially with a small day or two headstart.

Either way, the implication here is pretty clear: Starforge will go into Beta 1 very soon. We’ve got the cover reveal next week, a Beta Call coming … Starforge nears at long last.

Oh, and eARC preview invitations will start going out sometime after that. Hopefully we can drum up a little early fire from a few reviewers before the big drop in November!

Speaking of November, there still isn’t a specific release date yet. Right now the focus is on Beta 1 and 2, then Copy-edit and so on and so forth.

Okay, that’s all the news on Starforge, I think. Hit the jump and let’s talk about some other stuff.

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Being a Better Writer: Improving Your Writing Output

Hello writers! So, full confession time: I’m not quite at 100% yet. In fact, I might even try for a nap after this post is over. We’ll see how I feel.

But I’ve got to be good enough to deliver today’s Being a Better Writer post! After all, I promised it!

Now, a quick bit of news prior to jumping into writing stuff: We are now just as day before one week away from the Starforge cover reveal! Though I’ve lost a few days to this blasted cold, Rest assured that Starforge is coming, and you’ll see the cover soon enough! If you missed the initial announcement, September 1st is the date you’re looking for!

Okay, with that news out of the way, let’s dive into writing. Today’s topic isn’t actually from the list, because in light of my current status as less-than-100%, I didn’t want to tackle one of the remaining items on the list because they’re fairly complicated concepts that both readily lend themselves to large posts and will likely require more brainpower than I was confident I could deliver for a sustained time.

But this writing topic, plucked from a run through the various feeds I check each morning? This one is straightforward, relatively simple, and easy to cover. If you’re a bit let down by this week’s BaBW covering something so basic, I would remind that remembering the basics is the best way to keep our writing output consistent in its quality and production.

So today we’re discussing a fairly simple but also common question often heard from new writers: How do I improve my writing output?

Hit the jump, and let’s get started.

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Sick Day

Sorry for the truncated post and lack of Being a Better Writer today, writers. But last night I started feeling cruddy, and now am beset by phlegm, a sore throat, headache, and fatigue: all signs that something has caught me.

I don’t think it’s COVID, but I’ll probably get checked anyway just in case. But I’m definitely not writing anything today. BaBW will return tomorrow or Wednesday as a consequence of my sick day.

I hope you’re all having a less goo-filled Monday, and I’ll see you later this week!

Starforge Cover Reveal Countdown!

Two weeks.

That’s right, folks! In just two weeks, on September 1st, 2022, you will all get your first full look at the cover for the upcoming conclusion to the UNSEC Space trilogy, Starforge. For now, all you’re getting is the teaser above … though you can probably make some guesses based on what you’re seeing there, though that image is distorted and fuzzy.

So, a little bit on Starforge, both regarding the cover and current Alpha progress. Coverwise, the cover is done. I’m waffling between adding review quotes from prior titles to the final, but the cover itself is done. As is a 4K background This means on September 1st, not only will you get to see the full cover in all its glory, there will also be a 4K background version, both with title text and without.

Those of you who familiar with what happens to the site around a book launch can also be assured that yes, we’ll see something similar coming to the site in advance of Starforge. As wonderful as it has been to have Axtara gracing the top of the page with her grin, it’s time for her to take a step back!

Now, speaking of the book itself, there isn’t much to add that wasn’t said on Monday: Beta is the next step! We’re still aiming for a November release, and early-reader eARC copies may start going out as soon as the second wave of changes to the Alpha have been made. Beta editing will probably be pretty involved, and hopefully I can squeeze in a third pass before release just in case. Once the first Beta is done, I’ll be looking at getting Starforge’s pre-order page set up. Basically, every day is a day closer to Starforge being in everyone’s hands at last!

Beta also means previews in full on the site and on Patreon. At least the first five chapters of Starforge‘s near forty chapter length.

Basically, if you’ve been waiting for the conclusion to the adventure that began with Colony, this is IT. Once again, it is a trilogy. No “surprise” fourth book. No lackluster endings that are really just fodder for another sequel. This. Is. It.

And two weeks from today, you’ll get to see the cover atop it all.

So start getting ready, readers.

Starforge is coming.

Being a Better Writer: Campfire Conversations and Giving Characters Heart

Welcome back writers! It’s a new day, a new week, and a new chance to write something!

Me, I’m looking forward to finishing another short, currently titled Strange Catch, about a young teen in the Axtara universe (but on the other side of the continent) who finds himself in the company of a seafolk with a most unusual request …

It’s got some work to go. I’m discovery-writing this one, so already I’ve built in a few plot elements that I’ll need to go back and weave into the start of the tapestry for everything to make sense. But hey, I’m having fun and with some hammering I’m pretty certain it’ll make a nice addition to More Unusual Events. How about any of your writing? Any of you get anything special written this weekend? That short you’ve been dreaming about for months, perhaps?

There’s never a better time to start than today. Just saying.

Now, before we get down to business with today’s Being a Better Writer post, let’s go over other upcoming news, as I’ve got a few items on the docket. First up, Starforge progress! I know a lot of you have been waiting for news on this one, and I’m delivering today. Two bits of Starforge news.

The first? The Alpha 2 is going quite well. There are small things here and there to clean up, but it seems that the outlook thus far from those readers that have finished this juggernaut has been pretty positive. With that in mind, unless the Alpha Readers still working their way through find something huge, I can with high accuracy predict that the next phase of Starforge will be be Beta! Woooo! Getting closer and closer to that November release!

Second bit of Starforge news: The cover is complete. Yes, you read that properly. Which means that there will soon be a cover reveal so you can all finally see what you’ll be getting your hands on (and first-time readers will see) this fall when Starforge releases.

Look for a news post with the date soon!


Now, with that news out of the way, there’s one last thing I wish to talk about: Sales. No, not the deep discounts kind. I want to talk about sales numbers.

See, last weekend someone asked me about total sales numbers, wondering how many copies of a book I’d sold. So I sat down with my records and started going over the numbers. Lifetime sales of each book, adding them up and adding them to the total.

Readers, to date I have sold over 8000 books. In fact, the number is only a few hundred shy of being an internet meme! And just over a thousand copies shy of 10,000 books sold.

That’s a lot of books! And it’s only a beginning. With Starforge coming, and a new Jacob Rocke novel plus an Axtara sequel on the horizon, I think that there’s a chance that things could pass 10,000 this year. Maybe. If I’m lucky.

Still, that’s a monumental number. Maybe someday that’ll be the number of books I move in one year instead of ten (assuming I hit 10,000 by year’s end), but for now? Most people are lucky to ever sell a hundred books. Eight thousand is a large number of titles moved.

Oh, and just for the Axtara fans out there: While it everyone’s favorite banking dragon has moved more copies than Jungle, she’s still far behind Colony. About a thousand copies behind! Though she still sells pretty well.

Anyway, I’m considering ways to see about driving 10,000 sales before the year’s end, as 2023 will mark the ten year anniversary of One Drink unveiling itself to the world. It would be nice to have 10,000 sales to have shown for my first ten years worth of work!


Right right, we’ve talked enough about the news. Let’s actually get down to business and talk about writing. Today I want to talk about something that I touched on in a previous post, but only as an example before getting back on track.

Today? I want to talk about this concept in full. It’s something that can be a bit of a contentious topic across both writers and audience alike, but it’s also something that for many means the difference between a good book and a merely okay one.

I want to talk about what I call “campfire conversations,” and how they give characters, especially secondary ones, heart.

Hit the jump, and let’s dive into this (somewhat) contentious topic.

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OP-ED: Why I Think Streaming Has Made a Mistake

Max here with an Op-Ed, people. Shouldn’t be a long one, but hey, it’ll give you some content while waiting for the cover reveal for Starforge! More on that later (it deserves its own post). For now, today’s Op-Ed.

So, if you haven’t heard, Disney has joined the ranks of streaming services announcing price hikes. In this case, it’s Disney+’s first while for others such as Hulu or ESPN it could just be written away as “yet another price hike.” In addition, Disney unveiled that Disney+ will now have advertising! Just like everyone wanted!

Of course, no one wanted this. But one thing has become clear over the last year or two of the so-called streaming wars: For many of the companies involved, the goal is merely to return to the most profitable section of entertainment they can think of, AKA cable.

Don’t believe it? Look at how they’re rolling out advertisements. Did you know that cable television was advertisement free originally? That’s right! Originally, you were paying to not have ads like broadcast television did. But once the audience was captured, the ads rolled in, until cable television became an advertising service more than an entertainment venue. After all, why collect money from one side of the equation when you can collect it from two sides of the equation? Double-dipping! American business ingenuity at its finest!

Disney very clearly has its sights set on the old ways, with how they excitedly push “bundling” Hulu, Disney+, and ESPN in one package for a “reduced” rate. Nevermind that there are advertisements now, look how good a deal you’re getting! Similar is happening with Netflix and other streaming services as CEOs seek to return to the golden age of captive television piggy banks.

The problem as I see it, however, is that it just won’t work. Because the market that let that golden piggy bank exist no longer does.

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An Illustrative Lesson on the Importance of Stories

I didn’t plan on making this post today, but then I saw the news and some social media from friends and family, hit a quick Google search because I was reminded of something … and well … Here we are. It’s definitely political in its own way, so far warning, but there’s a moral of its own by the end.

One of the Calvin and Hobbes story arcs that I remember very vividly from my youth is the story of Calvin and the Traffic Safety Slogan Contest (which starts at this link, and ran for several weeks in newspapers at the time). The story itself is amusing as any of Calvin’s adventures, the school opening up a contest with a $10 prize ($20 in today’s money) for coming up with the best traffic safety slogan on a poster, and Calvin sabotaging himself while being utterly convinced, as his six year-old mind often is, that everything about the contest is a forgone conclusion, especially his victory. The moral explored by the end—which utterly baffles and bounces off of Calvin, something Watterson himself noted in the anniversary collection—is that you may try your best, but victory is never assured, so gain confidence and satisfaction from having tried and put your best foot forward, not from winning and being declared better than everyone else.

Naturally, Calvin doesn’t win, his slogan of “Be Careful or Be Roadkill,” on a poster splattered with chunky spaghetti sauce for a “patent-pending 3D Gore-o-rama,” isn’t exactly a hit with classmates or the judges. However, when his poster doesn’t win, Calvin refuses to accept that he has lost, instead declaring the contest a “miscarriage of justice” and stating that the judges were “biased against us from the start.” He then goes to his father and tells him it was rigged and that “I want you to call the school board, have them declare fraud, and make them take the prize away from [the winner] and give it to me!”

Calvin, of course, refuses to accept or understand his father’s attempts to talk sense into him, mocking his father’s answer that winning and losing is part of life, to which his father dryly observes that Calvin’s been learning too many morals from ads for athletic shoes.

It’s a fun story, but it was also interesting to me decades later how absolutely directly—and here come the politics, which many of you probably already saw—it paralleled the 2020 election results, Calvin’s mocking words and dismissive attitude perfectly reflected by nearly an entire party who refused to believe that it was possible THEY could lose. Ever. “Take the prize away from [the winner] and give it to me! indeed.

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Being a Better Writer: Crafting Good Goals For Protagonists and Antagonists Alike

Welcome readers, to another Monday installment of Being a Better Writer! I hope that you all had a pleasant weekend, and that today’s post kicks off a glorious start to an even better week than the last. Especially where your writing is concerned!

So today’s post should be a little shorter. News-wise there’s very little I didn’t cover in last Friday’s news post, so if you’ve read that you’re all caught up. We’re inching closer to an official cover reveal for Starforge, but I don’t have an actual date yet. One other bit of news that has come to my attention over the course of the weekend will come out a bit later, but I’ll hint now that it’s good news and involves book sales numbers, which I am nearing a serious milestone for.

So yeah, most of the news that’s directly relevant was talked about on Friday. If you saw that, you’re caught up. If not, go give it a look and then come back here for a discussion on crafting good goals for protagonists and antagonists alike.

I admit, this may seem like a bit of a strange topic for some of you. Why should we talk about protagonist or antagonist goals. Aren’t those pretty simple? After all, it’s just what your character wants, right? How hard can that be?

Well … you got me. You’re right. Most of the time, this is pretty simple and/or straightforward. But for one, we talk about simple and straightforward things all the time on here. Secondly, it isn’t always simple or straightforward, and sometimes thinking about our characters’ goals a little more deeply than “They are at Position A and want to be at Position B” can free up our story in surprising ways.

So, hit the jump, and let’s talk about looking at (and crafting) good character goals.

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