OP-ED: Merit and Accountability in the American Workplace

This post has been a while in coming, and I mean that to a degree most of you likely won’t expect. This, right here, these words you see before you, account for the third time I have written out my thoughts on this subject, the prior postings either being too disorganized or too negative and downbeat to ultimately find their way to the site.

Yet the topic kept circling back. Whether it was because of the constant barrage of, to put it kindly, angry or entitled posts I would see on social media from a particular group, or because I was in the opposing group those type of posts regularly attacked while also knowing (and seeing) firsthand what things were actually like, the topic kept coming back in my head. Though arguably, it also likely has much to do with firsthand experience I’ve had working at various jobs, seeing directly for myself how abysmal things have gotten … as well as how doggedly those who benefit from the current status quo fight to defend it.

Which I think is perhaps where things went wrong. Both the prior attempts to write out this post contained example after example, all first-hand, of how working in the US has become, well … awful. The problem was is that the post didn’t do anything constructive. It aired a litany of sins, pointed fingers … and then that was it. Not exactly great content. So after the second post had been a dud (which was last night), I stepped back and analyzed this latest attempt, and decided to come at things from a very different angle. Yes, I could throw stones, and there’s more than enough ammo to go around. But that won’t fix anything, because those who understand already know what’s gone wrong, while those who should understand have already insulated themselves from the issue and are often living a lifestyle dependent on never admitting the issue in the first place.

Ultimately then, there’s little reason to writing yet another post that airs the problems that are already there, whether or not they’re acknowledged. But a post that’s about the constructive, a post that is to those who will, slowly but surely, taking those same positions encouraging them to not dive into the same self-serving behavior and discussing how the US economy is harmed by such self-centered mindsets? Well … maybe that can do something. Just maybe.

So let’s talk about the idea of merit, the concept of accountability, and how both are vital to the US economy … despite being something that’s been largely ejected from the modern job market.

And look, I know there will be plenty of those that have, as noted above, insulated themselves from the reality of what’s going on out there. They’ll come at this post with torches and pitchforks, ignore most of it or attempt to leave a comment that’s effectively a giant strawman, or something else.

To all those posters: Tough. You’re welcome to go shout at your personal echo chambers about why “merit doesn’t matter” or “merit matters, but everyone else is just inferior” or whatever other cockamamie excuse you feel works. Knock yourself out. But don’t expect to be taken seriously here, or given a soap box to shout. Fair warning.

For the rest of you, let’s talk about merit.

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Being a Better Writer: Good Ideas and Avoiding the Bad Execution

Welcome back readers, to another Monday installment of Being a Better Writer! How were your weekends? Relaxed and enjoyable, I hope? Mine turned out pretty good, despite an illness dominating the days leading into it. Work continued, even during parts of said illness, on Starforge. This book is going to be a blast, folks!

Aside from that, there isn’t much news to discuss, so I think I’m just going to dive right into today’s topic, which is … a bit of an interesting one.

Let’s start with some background information, shall we? Before on the site—many times, actually—we’ve talked about the writing concept that there are no bad ideas, just bad executions. That any set of two ideas, no matter how odd-sounding, can be made into a pretty awesome story if one puts in the work. A common example of this being true that has been trotted out time and time again is the excellent Fantasy series The Codex Alera by Jim Butcher, which was written on a dare/challenge over exactly such a topic to combine The Lost Roman Legion with Pokémon and create from it a good story. A challenge that Butcher delivered on, as The Codex Alera is a thrilling series that stretched for five books and was a fantastic read (in my opinion, still his best).

There are other works that have come from similar challenges, of course. The point is, this is a common saying had among writing circles: There are no bad ideas, only bad executions, and even an idea that sounds really dumb could be a really good story.

Could be. Once again this topic came up last week when I published my critique post of Star Wars Jedi: Fallen Order‘s lackluster combat system, noting that it felt like a disparate element that had been shoved into a setting and scenario where it didn’t fit. On the site Discord, where discussion had been bouncing back and forth for days on the topic, someone asked if this was an example of maybe not every idea working with every other idea, since in my post I’d noted that sometimes two things went together like orange juice and toothpaste.

That question, then, prompted this post. Was Fallen Order a bad idea, or merely a bad execution, and what separates the two? Intrigued, I immediately wrote today’s topic down on the topic list and resolved to immediately tackle it as a BaBW post. Well, once I’d sat and thought about it.

Because in answer to that query, I’d argue that Fallen Order is an example of bad execution (something I did note in the post). Good concept, but too committed to two ideas that didn’t exactly work well together (and then the actual execution widened that rift).

But this started a little cascade in my brain. We’ve talked here again and again about how there are no bad ideas, just bad executions. But have we ever talked about how to keep those ideas from becoming a “bad execution?” Or have we been throwing the advice out there and then just sort of letting readers (and young writers) bumble their way through without any additional guidance?

Today’s post then, is to rectifty that omission. Today, we’re going to talk about what happens when you bring two ideas together, and what will need to be done in order to assure that any two ideas, no matter how disparate, can come together with a “good execution.”

So hit the jump, and let’s talk writing.

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Read the First Three Chapters of Colony, First Book of the UNSEC Space Trilogy, for Free!

We get it: It’s daunting to be asked to spend money on a book when you won’t be certain that you’ll like it or not. And when that book is an 1100-page Sci-Fi Epic, and the first title in a trilogy atop that, the hesitation can be brutal indeed.

But it’s a lot easier to make that choice when you’ve already read a portion of the book and enjoyed it. Which is why we’ve made the first three chapters of Colony, book one of the UNSEC Space Trilogy, absolutely free. You can read it right now, on your phone, tablet, or other electronic device of choice, properly formatted and delivered right to you.

No strings. No hidden catches. Just a free sample of what the book entails. Three chapters (plus a prologue) of Sci-Fi adventure, action, and exploration.

It’s easy as clicking the cover below. Do that, and the world of Colony will open up in your browser tab. Enjoy, and we’ll see you on Pisces.

OP-ED: Not Every Popular Thing Goes with Every Other Thing – Or Why We Should Stop Shoving Dark Souls into Everything

This piece is going to aggravate a few people. I’ll state that up front because I know it’s going to aggravate them because I’ve already expressed this opinion elsewhere and had some people express very much that they disagreed with it.

But it’s a pretty straightforward opinion, and I’ll back it up as best I can. It basically boils down to a recent gaming experience (a rare reminder of one of my hobbies) that could be best summed up as “Stop shoving Dark Souls into everything, especially where it doesn’t fit!”

If you’re not familiar with the title offered there, I’m going to note that I don’t have a problem with the game itself. Dark Souls is a series (as well as a style) of game developed by FromSoftware that’s built around a very punishing, precise, methodical style of play. Your character is not agile and limber, but stiff and committed, unable to break free from an action they’ve committed to. Enemies are tough and on equal or better footing to the player. The result is a gameplay style where you must make very concise, clear, methodical choices—usually about when to roll, block, or strike—with a very limited window for error and even less leeway for actually making an error.

Effectively, every enemy is a sort of “trial and error” experience of learning when to strike and when to roll out of the way, with the message “you died” being a frequent companion to the player. You learn to watch every enemy’s tells, and you learn precisely when to counter, dodge roll for i-frames, or attack … or you’ll die. Again and again.

Here’s the thing: FromSoftware has devoted a lot of time to making this punishing, methodical style of gameplay work. It’s a game style that lends itself to a lot of rough edges, from cheap shots to badly designed combat encounters. And I make this bit clear: FromSoftware has worked very hard to make these rough edges as smooth as possible, taking out cheap shots, making sure enemies fall victim to the same physics that the player does, etc. The result has been a very successful series, to the point that a lot of players who are fans of it consider it the “original” hard game (to which those of us who played something like Ninja Gaiden Black just chuckle and roll our eyes). If you’ve heard anyone talking lately about Elden Ring, well that’s because it’s FromSoftware’s newest release in the market, and it’s tearing up the charts as it is a very well-realized evolution on the formula that’s made them such a success. Millions and millions of copies sold, the latest in a line of popular stylized combat games.

Now, I’ll state something up front before diving into the meat of this discussion: I don’t mind that these games exist. Dark Souls and the like are certainly not my cup of tea, with their slow, plodding combat, i-frame design (a practice I’ve never liked in almost any game I’ve played) and the design of being locked in whatever action you most recently set out to do. But I don’t mind that others enjoy the polished experience that FromSoftware provides. That’s fine. You play Dark Souls. I’ll play the liquid smooth, tough-as-nails Ninja Gaiden Black instead.

What I do have a problem with is every other developer out there going “Hey, this game is really popular. Why don’t we shove that gameplay into a game that has no reason to have it? It’s popular, right?”

It stinks of executive meddling or developers not understanding their own game, and I hate it.

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Being a Better Writer: How to Write a Rogue

Afternoon readers! Welcome back to another installment of Being a Better Writer! We’ve got a fun topic to discuss today, and I’m looking forward to talking about it, but as usual we’ve got the news to discuss.

First up, updates on my sickness status: The frog in my throat is clinging with the last of his webbed little fingers, but the eviction has gone through. The throat feels more normal with every passing day. Also, once again, it’s not COVID so bullet dodged.

Now more for the news most of you are interested in: Starforge editing proceeds at pace. I’m into the second quarter of the book now, and just barely behind some of the Alpha Readers. There’s definitely a few spots to sand and smooth, but the action and reveals seem pretty riveting so far. There will definitely be a second Alpha Reading to ensure that everything’s been touched up properly, however. I know a few of you were counting on it due to scheduling, and rest assured this wasn’t ever in doubt. Just reaffirming it for those of you that are waiting.

Second bit of news, tied to that, thanks to the Discord we’ve started to see some proliferation of links for places for fans to talk about Colony and the rest of the trilogy as well as recommend them to other people. Which means we’ve got posts like this showing up places! Slowly but surely, people are discovering the series thanks in part to fans talking about it! Which helps everyone involved, from readers to myself.

Oh, one last bit of unrelated news before we dive into today’s BaBW: The submission date for Troubadours and Space Princesses has been extended! Submissions now have an additional month to be worked on, with the new deadline being April 30th, 2022. So if you’ve already written your story, now you’ve got some extra time to put in the polish, and if you’ve haven’t written it, you’ve got more time to do so!

Me? I’ll be submitting The Minstrel and the Marshal once I’ve sent it through a few Alpha Readers.

All right, I think that’s everything worth discussing at the moment, so let’s go ahead and dive into today’s topic! Let’s talk about How to Write a Rogue.

This topic got put on the Topic List due to an IRL conversation I had a few weeks ago with someone who was brainstorming a very clever book idea (and honestly, if they ever write it, you’ll hear about it on this site because dang it’s a fun idea). While I won’t give you the details, I will say that involved some characters who were con artists of a sort, and while discussing their ideas and concepts, the creator said something that went a little like this:

“Of course, they have this requirement that makes them have to be committing the con, that way people know it’s okay.”

I stopped them right there, with a shake of my head and my hands, to point out that no, they didn’t want that. Why? Because they were writing a story about rogues. Loveable, goofy, rogues. And if they had a justifiable reason to be rogues, well they stop being rogues, and when we read con-artist stories, that’s who and what the audience is there for!

What followed was a quick and dirty discussion on roguish characters and their appearances in various mediums, as well as what makes them such “lovable scoundrels.” At which point I realized that this needed to be a topic discussed on Being a Better Writer, spun around, and added it to the list.

So hit the jump, and let’s talk about the character traits that go into crafting our own rogue of a character.

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We’re Picking Up a Weak Signal …

Hey folks! Sorry for my effective absence this week. That frog in my throat I mentioned Monday has been determined to avoid eviction, and has tenaciously clung to my vocal cords in the way a politician clings to money. I have almost all my pitches back, and in truth yesterday felt like I did when this whole mess started last Friday. Now it’s Friday again, and outside of some gunk and my voice sounding a little off I still have that frog clinging to me.

It’s worse at night though. Laying down seems to shift where everything goes, and then I cough, and … well, I’ve had a few rough nights this week.

Long way of saying that I’m sorry there hasn’t been any other content this week other than Being a Better Writer and this little news post here. I’ve just been either fighting this frog or working on Starforge.

Yes, despite being sick, I went back to working on Starforge as soon as I felt up to it. And I’m making good progress. I’m just about done with edits on the first quarter, though I’ll likely make a second pass even before going into Alpha 2.

But hey, progress is good! Starforge draws closer with each chapter scoured!

But speaking of Alphas, there’s actually one other project that’s ready for an Alpha. The Minstrel and the Marshal, my entry for this year’s LTUE Anthology collection, is ready for Alpha Reading! It’s a short, only 17,000 words, and set in a new setting none of you have seen. If you’ve got some time this weekend and would like to take a look, let me know here on on the Discord channel, because I would like to get some other eyes on it before it’s submission deadline at the end of the month.

And uh … Yeah, that’s it. Sorry folks, it’s just been one of those slow weeks (thanks, frog). Monday I’ll have another Being a Better Writer post for you all, and maybe we’ll look at doing another live Q&A in the coming weeks as well, just to shake things up.

I’m going to get back to editing now and another notice of eviction for this dumb frog. Have a great weekend all!

Being a Better Writer: The Importance of Taking the Occasional Break

Morning readers! Well, actually, afternoon. Today’s post is later and a bit shorter. Because … I’ve had a frog in my throat since Friday evening, and while I’m doing pretty well to kick it out, that also means doing what I can to kick it out, and so today after arising and doing my usual morning … I was tired enough that I said “forget it, naptime” and crashed in my living room for another couple of hours.

The good news is that alone left me feeling a lot better. Sleep is powerful when you’re ill. And a frog in the throat isn’t anything deeply worrisome, but it is annoying, and left on its own it can get a lot worse, so I’m doing what I can to kick it out. I can hit midrange notes now (I was restricted to nothing but low tones Saturday evening and Sunday) so bit by bit I’m getting better.

I almost made today a sick day, but let’s be honest, if I was aware enough to read a book while Factorio finished my rocket yesterday, I’m aware enough to do a quick short post for Monday. That, and once I had looked down the list, there was a topic that was definitely worth posting about for today.

But really quickly, before we get into that, I do have some good news from the weekend: Colony picked up a fairly lengthy review on Goodreads! They loved the book, referring to it as an “underdog” that people had clearly slept on, and hoped more people would give it a chance.

Especially nice as the last “review” someone posted to goodreads admitted that they actually hadn’t read it, and just rated it based on what appeared to be some skimming of the first half and the synopsis. Yeah, real professional there.

Anyway, if you want to check out the newest review Colony has picked up, you can check it out here. And yes, the discord channel was amused that the reviewer did get a few early-story details wrong (like the team being hired by SoulComp, not the UN) but it is a huge book with a lot to keep track of, and they still liked it so … whatever!

Speaking of which, if you’d like to join the official Unusual Things Discord Server, The Makalay Camp, you can! Just hit that link there and say hello!

With that all said, let’s talk about today’s topic. Let’s talk about the importance of the occasional break.

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A Tribute to the Greatest MP3 Player Alive

Some of you might be wondering why I didn’t title this A Tribute to the Greatest MP3 Player that Ever Lived, but there’s a reason for that!

But first, really quick, and before I get into this small tribute, I do want to offer a quick update about yesterday’s post, as some of you might be wondering what point it served. Well, it’s pretty straightforward: I’ve noticed that if one searches “Axtara” or “Axtara – Banking and Finance” you get the store pages, and the news page on the site that announced its release … but you do not get any of the reviews or previews.

So I made that post designed specifically for web crawlers looking for search results. With a little luck and some work, in a few weeks it’ll be one of the top search results, so anyone looking for Axtara will find the store pages, and a free preview of the first three chapters to read, nice and easy.

Since we’re doing news, editing on Starforge is now in full swing, and in addition Patreon Supporters will have another chapter preview coming soon. But not yet, because they’ve got The Minstrel and the Marshal for the moment, and that’s plenty of story to keep them occupied.

All right, that’s it for news. Let’s move on to the post: A tribute to the greatest MP3 player ever made.

Yeah, I know this is going to ruffle some feathers. But hey, my site, my opinion. Are you ready to see the image of the greatest MP3 player ever made? Here it is:

That’s right. The best MP3 player ever made is the oft-mocked Zune.

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Read the First Three Chapters of Axtara – Banking and Finance for Free!

Hey, did you know that if you’ve been curious about whether or not you’d enjoy a tale about a dragon setting out to open her own bank—the very tale contained within the pages of Axtara – Banking and Finance—then you can read the first three chapters absolutely free?

That’s right! The first three chapters, free to read, no strings attached, in your browser. So you can read it on your device, be that tablet, phone, or if you’re really going for the Jetsons look, your smart watch. Properly formatted and everything!

No strings. No catches. Just three chapters of the dragon Axtara and her lifelong dream of owning her own bank.

We even make it easy for you. Just click the cover below, and three chapters of free, cozy adventure with Axtara will open in a browser tab. Enjoy.

Being a Better Writer: Using Shorts to Explore Character or Setting

Welcome back readers! It’s Monday once again! How’d that happen? The weekend seemed to flash by, but it’s probably partially as a result of me spending a good chunk of my Saturday working on The Minstrel and the Marshall. Which has been edited, trimmed, and revised in a few places … but I think I want to make one more change before I upload it today. A small one tweak before I let others get a look at it.

Still, it’s under the word requirement for Troubadours and Space Princesses now. Which, I remind all of you, only has open submissions for another twenty-four days! If you’d like to submit a story for the collection, check out the requirements and relevant information here!

All right, let’s cover some other relevant news. Starforge editing is hitting hard this week, so I’ll be blitzing through the opening quarter of the book and making changes. I’ll also once again be looking over and possibly retooling my Amazon advertising: For reasons unknown to me, views cratered after March 1st, and I’ve as yet been unable to figure out why, but it’s impacting my bottom line, so figuring it out is a bit vital.

Other than that … there’s not much worth sharing at the moment. Well, maybe one thing. Did you know this site has a Discord channel? It’s true. A channel with various rooms and even people! Now, the link isn’t public, because usually the only time it’s been open to invite people is for live Being a Better Writer Q&A sessions. Basically, like a forum, I’ve rolled it out slowly so that things are overwhelmed with spam or bots (there’s enough of that going on already on the site, hence requirements like emails on comments).

But there is a Discord, and there you can talk about books you’re reading (mine or others), writing, games you’re playing. You know, the usual forum/chatter stuff.

And today? I’m feeling like it’s time to crack the doors open a little. The link will be past the jump, just to put a slight block in the way of spam-bots, but if you’d like to join in, the link will be live for one week! It’s a larger crack than we’ve given the door before, and we’ll see how it goes.

I think that’s about it for news. With all that said, maybe we should talk some writing? Go ahead and hit that jump to find both the aforementioned link to the friendly little Discord, and to get looking at today’s topic.

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