OP-ED: Let’s Not Throw Away What We’ve Gained – A Thought on 2020

Hello readers! Just a quick thought post here to finish off the month. A sort of combination “look back” along with some thoughts on things.

Look, there’s no denying that 2020 was a brutal year for just about everyone. A global pandemic, the first of its kind in a century, swept over the Earth, and things went nuts as a result. Borders closed, the economy went into a complete tailspin, jobs died by the truckload, millions became homeless, over three million people (and still counting upward) died … 2020 was, without a doubt, one of the nastiest years on record for many (I mean, I broke four ribs—TWICE).

But it wasn’t all bad. And I’m not trying to excuse the year, mind. That’s not the point of this at all. Nor am I saying “Hey, ignore all that awful stuff because of this one good thing.” Conditions out there are still awful for many, covid-19 hasn’t quite eased its grip on us yet, and there’s still plenty of fallout from the disaster of last year that needs to be dealt with. Sands, in the US we’re still on the cusp of about ten percent of the population becoming homeless. That’s a major problem that needs to be dealt with.

But I do want to take a moment to reiterate something I said last year about when this all does end: That we not let things go back to “normal.”

I bring this up again because I’ve seen it being pushed lately, with the vaccine rollout in the US being what it is, that we can “finally” return to “normal.” People are excited and ready to “go back to the way things were.”

But you know what? I think that’s a mistake. Yeah, there were plenty of bad things about last year. A titanic number, in fact.

But there was a lot of good too. And I think casting that aside to “go back” would be a mistake.

Continue reading

Starforge is One Massive Step Closer to Completion (And Other News)

Readers, I have good news: Yesterday, I finished Part Three (out of four total) of Starforge. Finishing out a colossal 56,000 words across three chapters, I laid down the final words of that portion of the draft, and started the section heading for “Interlude 3.”

Which means … Okay, will it actually means a bunch of things. First of all, it means that Starforge‘s draft progress on the “Current Projects” tab is now at 80%, and the total wordcount at 377,000. Now 50k more than Colony, but still almost 79k less than Jungle (which was an absolute unit of a story, and yet at the same time flew by for many).

Second, it means that I need a small break. Today I’ll work on Interlude 3 a little bit, but since I’ve almost hit my monthly quota (I’m just a few hundred words away) I don’t feel the need to stress out about it.

Which is good. The last few months have been very stressful, and Starforge is part of that. Though in fairness, I started working on it officially last July off-and-on between editing on Axtara, and then fully in October. which mean much of its 377,000 word current length has been written in just seven-months. On par for the same speed with Colony, I might note (which was written in six, but was also 50k shorter).

The end is coming, readers. All that’s left is that last 20%. And with that, let’s talk about some other news since we’re all here anyway!

Continue reading

Being a Better Writer: Building a World From Scratch – Part 3

Welcome back readers! It’s Monday, and that means it’s time for another installment of Being a Better Writer! This week, as with last week, we’re still following in the path set before, and we’re talking about worldbuilding. More specifically, we’re going to be talking about the next step in crafting a world from scratch.

Now, if you’ve not been following BaBW up to this point, it is recommended that you have read parts one and two of this series already, since with part three today we’re following a the path set by those two pieces to its natural conclusion. So if you’re a newcomer, or just discovered this series for the first time, I would recommend reading those over before diving in. In other words, while this post is going to still be helpful for worldbuilding alone, I’d recommend reading the other two to gather the whole picture if you haven’t.

So, if you have read the two prior parts (or just like to live dangerously, and who am I to judge?), then let’s go ahead and dive in. In week one, we talked about finding our central ideas and figuring out how to “frame” the world around them. In part two we talked about taking the pieces that surrounded that world and shaping them to fit our central concepts—as well as the surrounding pieces—so that everything fits together to create a living, breathing world.

So what will we be talking about this week? Well, now that you’ve got a complete, living picture built around your central concepts, it’s time for the final step: Letting that world come to life.

Continue reading

OP-ED: Why Starcraft II’s Campaign Design Isn’t That Great

So yeah, this post isn’t going to be about writing. This post is one that has been on my backlog for around six months and I just never got around to it because there were other things to write about. Calling this is a “non-issue” is pretty accurate, really. Almost, but we’ll get into that. Starcraft II has been out for almost eleven years at this point, and there aren’t many people picking it up new.

However, because it’s been out for that long, I’ve had enough time to play through the title in question more than once and note the subject of today’s post.


But before I get into that, some quick news updates. First, Starforge. Starforge work continues to be the number one thing I’m working on right now, and I’ve almost finished up another major section. Likely will have by the end of this week/start of next week. Stranded remains a weekend project, as does another project, but once again I’ve been having burnout struggles, mostly because Starforge is a titan of a project that’s a bit all-consuming of my every thought and focus.

Speaking of which, I’ve now had multiple people in the real world notice that I’ve been “off” for a few weeks and tell me I need a vacation. Which … yeah I can’t deny. So I might be taking a week off sometime soon, just for mental health reasons. Though even that’s dicey because I’ve got so much to do …

Yeah … I think they’re all correct that I need a break of some kind. But Starforge! Both the cause and the solution, I think. After this, I’m going to write a few small books to relax.

In other news, speaking of small books, Axtara continues to review well, as do the rest of my books. Sales have hit a bit of a slump lately (someone suggested “summer” and people hoping quarantine was on its way out as possible reasons) but across my work the reviews are staying high. And outside of that? There really isn’t any news. So back to the rest of this post.


Okay, so this is one of those rare posts where I talk about one of my other hobbies, in this case gaming, and I want to talk about Starcraft II today. Now, as I said, this is an old game, but it still gets brought up a lot because it’s one of only a few RTS titles that still manages to have a decent following (the genre being somewhat dead these days).

Now personally, I’m not a huge fan of Starcraft II‘s approach to the genre. It’s a game that takes rock-paper-scissors balance to an extreme conclusion, an edge where a unit will do 250% damage (or more) to a specific unit it’s meant to counter, making army composition a case of “one-upping” the other guy with hyper-specialization (for the record, I prefer Relic’s Dawn of War approach where unit type bonus never exceeds 25% and other factors like accuracy and cover come into play).

But one thing I did enjoy was Starcraft II‘s (SC2) much-lauded campaign. At least … the first few times. But I still see it brought up as a stellar example of RTS single-player achievement whenever people bring up RTS campaigns. On the one hand, that’s good … but then on the other, I worry developers will take the wrong lessons.

Enough beating around the bush. Let’s dive into the meat-and-potatoes of SC2’s campaign and why it’s not as good as everyone remembers.

Continue reading

Being a Better Writer: Building a World From Scratch – Part 2

Welcome back readers, to another episode of Being a Better Writer! An unusual episode (fitting here at Unusual Things) too, and for more than one reason. The first being that we don’t often do multi-part BaBW episodes. Only occasionally. And today is one of those occasions, so I hope that you’ve already looked at Part 1 last week, or this piece will be a bit like starting a book a third of the way in. You can do it, but it’s not recommended.

But that’s only the first thing that makes this post unusual. The second is that I’m actually writing this on my Saturday, as opposed to the day of posting. Why? Well because for you readers, today, April 19th is my birthday! Number 35! And so I’m taking the day off (or as much of it as I can, anyway). I haven’t celebrated my birthday in a few years, hence I’m writing this a few days before in order to do so.

Now, for those of you thinking “Hey, I hope you have a good birthday!” thank you, and I hope so too! But if you’d like to help it along a little, I do have a little birthday gift you could deliver me.

Share my stuff somewhere. Gift purchase a book and send it to a friend who likes to read. Recommend someone Axtara, or Shadow of an Empire. Post a public review on Facebook, Reddit, or your social media platform of choice. Sands, toss a recommendation to your favorite book reviewer.

Make my gift this year word of mouth. Believe me, I would really appreciate it.

All right, so that’s the news for the day. Sort of. So let’s dive into Part 2 of our worldbuilding from scratch post and get talking about where we go from last week.

Continue reading

Riding Out the Storm

Life has been … chaotic lately. That’s why there haven’t been as many posts on other topics outside of Being a Better Writer.

For one, Starforge is kind of a big deal at the moment. Right now I’m in the middle of a massively important chapter that the series has been building toward since the very beginning, so writing other things (aside from Being a Better Writer) is a bit … distracting. Starforge is at the 75% mark, by the way. Next up is the calm before the big finale. So yeah, like I said, it’s tricky to even think about other writing projects.

Granted, I do have to think about other things, and there’s been a lot of distracting elements going on in my life lately. Like, for example, my landlord selling the place I’ve lived in for the last few years, and the general lack of any respect by the company handling it for things like “renter’s rights” or “those darn laws you’re not supposed to know about.” People showing up expecting to walk through the house with zero warning, many of the buyers being flippers who just immediately want to evict us (or think that upon buying the house, any and all contracts such as a year-long rental agreement are null and void so we have to leave that way) … The last few weeks have had that specter looming overhead, which hasn’t been fun. Especially when at any hour of the day we can randomly be given a phone call from our landlord saying “Hey, someone’s going to see the house in a few hours, so you need to be there.” That whole 24-hour notice thing required by law? The realtor actually seems to have convinced our landlord that the contract he signed with them allows them to ignore it.

Then again, that seems par for the course with this realtor. The few times people have asked after their name, I’ve gotten scowls and nothing but “Oh they’re the worst” stories, even from people who own homes.

Fun, right? America: Where laws are only for little people. The US featured in Colony and Fireteam Freelance was supposed to be a warning … and yet I feel like for too many people it’s becoming a guide.

The on top of that, book sales are whiplashing hard right now. Some days I’ll sell a bunch of copies, then other days just one … and then I’ll have a whole string of days without a sale at all. There seems to be little rhyme or reason to it as well; at least that I can find. So then there’s that hanging over things. Plus … well, I’m not going to drop all of my trials here, but these are three of the vastly escalating pile slamming over things.

Continue reading

Being a Better Writer: Building a World From Scratch – Part 1

Welcome back readers! It’s another glorious Monday, and I’m back with another installment of Being a Better Writer!

What makes it glorious? Outside of there being a new installment for BaBW, well, today marked the delivery of two new five-star reviews for Axtara – Banking and Finance, plus a contact from a new fan who loved it and is hoping for more!

In addition, it is finally spring where I live. Shorts weather! Biking weather! Said bike is at the shop, already getting worked on. I’m ready for sun and sweat!

But all in all, that’s a good start to any week.

So, my week is already off to a good start, so now let us switch the focus over to you, reader, and to what you’re here for to help your week have a strong start. That’s right, we’re just going to dive into today’s Being a Better Writer.

But first, really quick, I’m going to thank the support of all the Patreons who make posts like this possible. Thanks to these supporters, Being a Better Writer exists. Without them, it wouldn’t. Be grateful for the support of the following folks:

Frenetic, Pajo, Anonymous Potato, Taylor, Jack of a Few Trades, Alamis, Seirsan, Grand General Luna, Miller, Hoopy McGee, Brown, Lightwind, Thomas, 22ndTemplar, and Piiec!

Without them, BaBW couldn’t continue to exist! You have them to thank for topics like today’s being possible.

Speaking of which, what are we talking about today? Well, today’s topic is a big one. A really big one, by reader request. Today, we’re going to talk about building a world from scratch.

Or rather, we’re going to talk about step one in that process, because worldbuilding is a complicated, deep endeavor (and one that can run away with you if you’re not careful, but more on that another time). So today, we’re starting at the beginning—literally.

It’s time to try our hand at being a merciful (or not) creator. Hit the jump, and let’s talk about building worlds.

Wait. Not yet. There’s one thing I want to say first: Today’s advice is, wholly, more for planners. That doesn’t mean pantsers (those who write as they go) won’t find useful insight here, but let’s be honest: they’re a lot less likely to sit down and sketch out a world beforehand.

Okay, now we can go. Hit that jump!

Continue reading

Like a Dragon

Hello readers! I’m back!

“Was I ever gone?” some of you might be wondering. Well … Remember how I got that Covid-19 vaccination on Monday? I noted as such in Being a Better Writer that day, then after I finished my post went right to work and chugged along. Well …

Let’s just say I got walloped. By late that night, I was shivering with fever so bad I was almost dropping things, and I ended up swiping every blanket in my apartment and piling them high on my bed to stay warm that night. And then, of course, in the tradition of fevers, having wild dreams and waking up way too hot … and then being way too cold once more. The fever broke by morning, but the fatigue and stiffness stuck, and the next night I slept until 2 PM the following day …

Yeah, no writing was had in the last two days. My brain was not in a place where writing—good writing, anyway—could happen. Just looking at the errors I made and had to correct posting online was proof enough.

This all said, do not take this as a recommendation against the vaccine. No, instead it’s the opposite. Get the vaccine, but plan ahead. This will probably knock you on your butt for a while. Plan accordingly, and don’t let your boss tell you that you can’t take time off to recover from the vaccine (in fact, if they tell you that, your boss is sadly a deadbeat skag-licker, and should be acknowledged accordingly).

But seriously: Do your part. Get vaccinated. Better a few days of discomfort than a week, or a month, or worst of all, transmitting the virus to someone who won’t survive it.


Now, other news! I would like to point out to all you readers that the Dragon Award Nominations are open again once more, this time for the period of 7/1/2020 to 6/30/2021. You can nominate here, but before you click that link and get to it nominating your favorite works from the above time period, I would like to note that Axtara – Banking and Finance is eligable for nomination in the “Best Young Adult/Middle Grade Novel” category. Am I going to recommend that for a nomination?

Well duh, yeah. I’d be a fool not to. Especially after seeing so many other posts from authors promoting their own book for spots.

Now I’ll be real, despite Axtara breaking into the global market (by the way, hello Italy!), I I know I don’t have much chance of winning a nomination. It’d be fantastic, but it’s unlikely.

But even so, I’d still ask you readers who have loved it to consider giving her the nomination for Best YA.


And with that … I’ve got two days of sick to catch up from when it comes to working on Starforge. Not that my time was totally lost. I watched The Adventures of Tintin once more (currently free on YouTube) and played Into the Breach, a title I literally bought several years ago just to get my hands on its soundtrack (a good chunk of Starforge has actually been written listening to it) and found it to be just as good as people claimed. And blisteringly hard. Oh, and grim. It is, however, one of the more clever Sci-Fi uses of time-travel as a mechanic. There’s little to spoil here, but basically it takes the idea that the moment you go into the past you create an alternate timeline and runs with it. The result is that in a war of desperation where mankind is being wiped out, every time they lose, these time-travelers jump to another timeline. Oh, and every time they win. They just keep going to alternate worlds where things are a little different, but always the Vek are there, wiping out mankind. And so they fight until they die … or lose or win, jump to another timeline to start all over.

Simple, and sweet, but still a clever premise.

And with that, I’ve got Sci-Fi of my own to write!

Being a Better Writer: Rules – When, How, and Why You Break Them

Hello readers! Welcome back!

I’ve got news! A couple bits of news actually! First and foremost: I have just received my Covid-19 immunization shot. I got the Johnson & Johnson one, and yes, my arm is sore! Already! Which is par for the course as I understand it, and next comes fatigue, and maybe nausea and a headache.

Still, beats dying of Covid. And as a bonus, my cell-phone reception has improved! Now if I could just get rid of the flashing message in the corner of my vision …

I kid. Just in case you’re one of the few people that’s actually been believing that microchip thing. Though if you do believe it, be sure to post about it from your iPhone! No chance at all of anyone tracking you through that always connected device that reports your every move!

Stepping away from sarcasm, for those that haven’t looked, late late Saturday (I had a busy day) there was an update for Patreon supporters over on said site. It was, in fact, a supporter reward, a chunk of a story called A Trial for a Dragon!

This story, as some Alpha and Beta Readers already know, is set in the same setting as Axtara – Banking and Finance and A Game of Stakes. In fact, it follows a character already mentioned in one of those stories: Ryax, Axtara’s older brother!

This story is as of yet unpublished, so if you’re one of the Patreon Supporters that keeps the lights on, head on over to the Patreon Page and meet Axtara’s older sibling! Who has challenges of his own he’s about to tackle! And if you’re not a supporter yet, well then there’s always a time to start! Supporting helps keep Being a Better Writer coming free of charge and without ads for all to enjoy.

Plus you do get access to some bonus stuff, like early views of stories long before anyone else! You support the site, and get to see early stuff no one else has! It’s a win-win!

Now, before getting into the post, I’m sure there was something else … Oh yes! This weekend saw more reviews rolling in for Axtara, Colony, and Jungle! Worked out pretty well, but I do have this to add: If Axtara keeps sailing off of shelves the way she’s been doing, she’s going to eclipse Colony before long!

All right, that’s all the news. So, let’s dive into today’s topic, fresh off of the request list of Topic List #17 asking about writing rules and when, how, or why to break them. Which is a tricky topic, but also an important one and well worth covering. So hit that jump, and let’s get started.

Continue reading

Bits and Pieces of News

Hello hello people! Yes, I know we had a post Wednesday and yesterday, but there are still a few things to say heading into this weekend. So, diving right in …


Those of you who are Patreon Supporters and fans of Axtara – Banking and Finance will want to keep an eye on the Patreon this weekend. Why? Because the first bit of a unreleased story set in the same universe will be dropping there this weekend. That’s right, it’s a supporter-only look at A Trial for a Dragon, a short story starring Axtara’s older brother Ryax. In … Rietillia? What is he doing there? Well, if you’re a supporter, you’ll have to tune in tomorrow on Patreon to get your first look.

But not the whole of it. It’s a short story but most of you know that doesn’t mean much where I’m concerned. So to keep Patreon from breaking under the size of the post, it’ll be in pieces.

And if you’re not a Patreon supporter, well … it is slated for a future release at some point in a collection. Patience will bring it to you in the end!


Speaking of Axtara, after 22 reviews, it finally got its first non-five-star the other day. A reader gave Axtara … four stars. For its 23rd review.

That’s not bad at all. The banking dragon continues to soar, and it’s a lot of fun to hear back from readers and fans how much they fell in love with Axtara and her adventures in Elnacier!


Speaking of reviews and ratings, just going to point out really quick: I am four ratings/reviews shy of 200 on Goodreads! This brings my total review rating count to … 357! And with all those reviews … still sitting at a 4.5 star average.

Now that’s the power of good writing.


Now, let’s talk about Starforge. I am on the second-to-last chapter of part three, so about to be roughly 75% done, and the total wordcount is … 337,000 words. We’re definitely looking at a Jungle-length adventure here folks. Some of that will probably get trimmed in editing—there’s a tricky balance with the action and pacing that needs to be met, and I’m positive the first draft will require some trimming and tucking to make it hit just right—but at the moment the concern is finishing the story off once and for all. Which I need to get back to, so let me drop other news and get on with it!

Continue reading