Fireteam Freelance: A Creator’s Look Back

All right guys, I’ll level with you right from the start.

I wasn’t actually that impressed by Fireteam Freelance.

Don’t get me wrong, there was definitely some gold buried in there. There are some scenes that were absolutely awesome, some great fights, and some good moments of character. But there were also a lot of issues. Oh man were there some ruthlessly brutal issues and constraints. A lot of which I expect most readers noticed. And the further along the series got, the more I tried to break free of those constraints, which helped a little but at the same time … made things a bit messy.

If you’re thinking by now that perhaps Fireteam Freelance isn’t my strongest showing, you’re right. It’s not. It was an experiment. And in light of the entire series being done, while I don’t consider it a failure (after all, it was an experiment, failure is part of that) I definitely see it as one of the weaker things I’ve written.

And a lot of that, I feel, grew out of one rule that I couldn’t escape, by the design and nature of the experiment itself: Freelance being an episodic series. That was the core point of the experiment. To test the idea out and see how it worked. Now, I don’t feel I’ve wasted my time with Freelance, nor do I believe that there aren’t worthwhile moments in it (there definitely are) … But I do believe that the weaknesses of the format really hurt it.

So. you’ve given me your thoughts (and if you haven’t, well it’s too late now). Now it’s my turn to offer you mine. Hit the jump and let’s get started.

Continue reading