Being a Better Writer: Outlines and Outlining

Welcome back readers! Ready for a lightning-fast news moment? My thoughts on Fireteam Freelance have been written and will automatically go up on Wednesday. If you’ve not left your thoughts on Fireteam Freelance now that the series is complete, you can do so here.

That’s it! Lightning news moment over! Let’s talk Being a Better Writer!

So today’s post has a bit of a slightly embarrassing story behind it. I hang out in a few writing spheres online, sometimes lurking, sometimes posting, and the other day a discussion got started about how to outline. Now, usually when a post like this starts and someone is digging for some detailed info I’ll mosey on over to the search bar here on the sight, type in the subject, and drop anywhere from one to three posts on the subject. Want detail? Here you go!

Except when I did that for outlines … I came back empty.

Yeah. There are posts discussing outlines here on the site, but they’re always an angle, like “don’t get bogged down doing outlines” or “Outline or pantsing?”

Nothing. At all. On just a basic outline.

Sands and storms, talk about an oversight. Because almost every writer uses an outline at some point. Hence the question that led to the discover in the first place. So today we’re going to talk about one of the most basic concepts of writing a story of any kind. We’re going to discuss the humble outline. And guess what?

It’s easier than you think.

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Delaying My Fireteam Freelance Thoughts + Other Updates

Just a quick update, but I’ve pushed my post on Fireteam Freelance back a few days. It’ll come out next week. Why?

So that there’s more time for readers to post their thoughts to the reader feedback post. A day (less, really) isn’t enough time for most people to respond, and most people react when they hear that a newer, larger post is coming by just ignoring it.

Which isn’t great for a feedback post. I’m still going to write my look back on it today, but it won’t go up for a bit yet.

Meanwhile, the Alpha 2 Reader Call is still open. Axtara could use a few more eyes to give it a quick read. 120,000 words, so a few days worth of decent reading. Nothing big. Head on over to the Alpha 2 call page and comment if you’d be interested. It’d be fast and quick, something you could blitz through on a weekend.

Patreon Supporters, meanwhile, have a first-chapter preview over on Patreon. It won’t be the last either! So if you’re a supporter wondering what the hubbub is about, head on over and get your first look!

Tomorrow I’ll once again start trawling for a cover artist. Plus start looking at timetables for Beta 1 …

Starforge‘s first draft is sitting at 56,470 words. This one’s going to easily be just as titanic as Colony and Jungle, but there’s a lot going on in these chapters.

Anyway, I’m going to get to work now. Hit the links, have a good weekend!

Fireteam Freelance: The Feedback Post

Well readers, it was a several month journey getting here.

Work first started on Fireteam Freelance at the end of February. At the time, I had no idea how it would turn out. An episodic series? Posted for free, as it was written, with no editing, directly to the site? This was one of those experimental things that sounded interesting, but there were a lot of question about how it would turn out. Now, six months later and with the last entry in the series complete, uploaded, and posted, and with an audience that’s been following every episode of the journey, it’s time for me to ask: what did you guys think?

I have my own thoughts on Freelance, but I’ll be posting those tomorrow. With this post I want to hear from you readers. Those that read it, those that bounced off of it … the gamut. Freelance was experimental, embracing a lot of things that made it different from my more usual, published stuff. It was episodic, which meant that the content of each episode always had to feature the same elements, unlike a book chapter which could count on a reader having read prior chapters.

Basically, there was a lot different about Freelance, and while I’ve got my own thoughts on its performance, what worked, and what definitely didn’t, I’d like to hear from you readers that spent the last six months following it. I want to hear what you liked about it, but also what you didn’t like about it, what you felt worked or didn’t, and/or even what left you feeling cold.

Because again, Freelance was experimental. An exercise in stretching out and trying something new to see how it worked, to see what I could do with it and what readers would think.

Rather than sell something so volatile and unpredictable (after all, it could fail utterly as a fun product), I decided to make it free and see what would happen.

So anyway, this is your big chance to tell me what you thought. And I’m looking forward to hearing it. As I said, I have my own thoughts on it that I’ll post tomorrow, but for now? I’m interested in hearing what you guys thought and think of the adventure now that it’s over.

Hit this link to start commenting!

Axtara – Banking and Finance Alpha 2 Call!

Woooo! It’s time!

So, readers, as some of you may have noticed, the Alpha 1 for Axtara – Banking and Finance is complete! Boo-yah! Changes have been made, chapters have been tucked, etc etc. But now, as you may have guessed from the title, it’s time for a second Alpha.

This one will go a lot quicker than the first. The goal here is just to see the results of the changes made on a new test audience, one that hasn’t read the story before.

That’s it, really. The prior group was pretty thorough. But the changes that were made have to be tested by readers that are blind to the overall story. I’m not even going to tell them what those changes were or where they are. I’m just going to drop the story on them and wait it out.

So then, this is an invite call. Feel like reading a YA Fantasy novel? One that’s not a titanic epic (Axtara is only 122,000 words long, or about the average length of a novel). One that has a dragon as the protagonist, with a plot about opening a bank?

Yes, it’s very fresh and original. You know me.

Anyway, this is an open call for Alpha 2 readers. It’s going to be fast, and it’s going to be furious. If you’d like to give it a go, leave a comment.

Also, if you’re an artist named Chromamancer and feeling like you’ve changed your mind, you’re still my first pick!

Fireteam Freelance feedback post tomorrow!

EDIT: Oh, and if you are a Patreon Supporter, you should go check the Patreon page! There’s a little reward waiting for you …

Being a Better Writer: Don’t Force It

Hello readers! Who’s ready for a busy week?

Why ask? Because it most definitely is going to be a busy one. For starters, Axtara – Banking and Finance completed the Alpha 1 this weekend! Which means it’s time for Alpha 2!

Yes, it’s getting a second Alpha. Not a long one. The reason is that some changes were made to the plot, small but impactful ones, and I need fresh eyes in order to assess how well the changes functioned in their goal. So this week there will be another Alpha call for the Alpha 2. I just need a few readers who want to blast through this thing in a few days (it’s not long) and comment so I can assess the changes and how they held up.

Once Alpha 2 is complete, I can determine whether or not Axtara requires a third alpha read or if it can be sent to Beta 1. Note that this wasn’t because there was some massive plot whole. There were a few narrative changes made to … well if I say it here, I contaminate any Alpha 2 Readers. This is all in the pursuit of making Axtara the best story it can be.

Some more news before we get down to today’s topic. As many of you have already noticed, Fireteam Freelance ended on Saturday. The last episode entry (Recombinant) went up, bringing the whole thing to a close. Well, as close to a close as a side story in the UNSEC Space setting could, anyway. But it is over and done.

Which means that in addition to the Alpha 2 call for Axtara, this week is also going to see two reaction posts. One from you readers, in which I’ll post a few of the comments left on episodes of Freelance over its posting time and then encourage you readers to leave final thoughts on the series as a whole (or specific sections, if so inclined) and then later this week, at the end, I’ll post my own thoughts on the series and my experience with it.

Yeah, it’s gonna be a busy week. Meanwhile, Starforge continues to roll forward, I am two reviews shy of 300 total (and still sitting at a 4.6 out of 5 average!) … and there’s probably some other stuff that I’m forgetting to mention.

But that’s more than enough news about what’s coming this week. Let’s get down to business talking about this week’s Being a Better Writer topic. Which is … probably not what you expected. The title being, after all, Don’t Force It, could mean a number of different things. So what’s this all about?

Well, let me put it another way and summarize the thrust of today’s topic: don’t be so committed to an idea or concept that the rest of your story suffers for it.

Perplexed? Don’t be. Hit that jump and let’s get talking about this.

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Fireteam Freelance Epilogue: Recombinant

We’re finally here. Yes, readers, this is the final bit to Fireteam Freelance. This … is it. The epilogue lies beyond the jump to save anyone from spoilers, so hit it to get started! Remember, all episodes can be found at the Fireteam Freelance page.

In addition, all episodes of Fireteam Freelance are posted in pre-Alpha, pure draft state. As such there may be minor errors, typos, etc as a result of being pre-edit. But you’re getting it for free, so that’s the trade-off.

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News, Updates, and Musings

Hey readers! Been sort of a quiet week from me, hasn’t it?

Well, I’ll have you know that’s because I’ve been hard at work on both Axtara – Banking and Finance and Starforge. Even better, work on both is coming along nicely.

Now, that doesn’t mean that there isn’t any other news worth reporting, or that you’re about to have Axtara in your claws (or hands, whichever). Right now Alpha 1 is about 76% complete, and I think after it’s finished up, I’m going to do a second Alpha, just to make sure some of the changes and alterations fly true under new eyes. This will delay any release a little bit, but shouldn’t by too much. You’ll still get the book fairly soon.

Plus, I still need to sit down and spend some time finding a cover artist since the one I’d really hoped for wasn’t interested. Which is tricky, as finding artists that can do spectacular portraits of dragons while still giving them very recognizable expression is … tricky.

Still, there’s good news coming out of the Alpha: Axtara is awesome. The readers have enjoyed it quite a bit, and I think it’s going to make quite a splash when it arrives.

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Being a Better Writer: Setting Up a Reveal

Hello readers! Welcome back!

First, before we get down to today’s post, a bit of warning and disclaimer: I’m going to try and keep it a bit shorter today. The reason why is that I had a slight accident over the weekend which involved me tumbling, in most embarrassing fashion, over a set of handlebars.

“But wait,” some of you may be thinking, “weren’t you already suffering from cracked ribs?”

Yes. Yes I was. Which are now not quite as healed as they were a few days ago, and have now been joined by what certainly feels like some bruising, two sprained wrists, and some other injuries.

This has not been a fantastic summer for me, injury-wise. But the core component of a shorter post today is that I’m not sure how my sprained wrist enjoys the writing position. So I’ll try to keep this short.

But first, in other news a few of you certainly noticed that there was a new episode of Fireteam Freelance on Saturday! Surprise! Yeah, it’s not quite over yet. Black Site Bora was the big finale, but there were and are still some loose ends to tie up. Once that’s done I can do a big post about the whole experience and what I took away from it.

Now, without further ado, let’s talk about setting up a reveal.

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Fireteam Freelance Episode 13: Power Play

Surprise.

What? Did you think that was the end? No, we still have a few loose ends to tie up. Episode 13 is beyond the jump to save anyone from spoilers, so hit it to get started! A list of all episodes can be found at the Fireteam Freelance page.

A reminder that all episodes of Fireteam Freelance are posted in pre-Alpha, pure draft state. As such there may be minor errors, typos, etc as a result of being pre-edit. But you’re getting it for free, so that’s the trade-off.

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Why You Should Play … Subnautica

So, before I get started on today’s post, I have something to say regarding WordPress, the company that I pay to provide hosting and my site’s toolset for writing.


The new block editor is not good. No, it’s worse than that. No intelligent company should have forced this on their users. Block editor follows the “recent” trend of “take functional tools for a user and destroy them in favor of the one user who thinks they’re too complicated or not pretty enough.” Then they hand you something colored in pretty colors and designed for someone who wants to take pictures for instagram rather than use it.

It’s not a good alternative. It’s slower to load, lacks basic functionality, and is all around terrible. Oh, and as a cherry on top, when I accidentally contacted customer support to complain about being unable to go back to the old version as a default, they shoved some “trademarked” level canned responses at me and then closed the channel.

And to top it all off, you can set the old editor as a default with a plugin that has—already—over 5 million downloads. However, you can’t use this plugin unless you pay WordPress for the exclusive ability to use plugins. Which is $300 a year. EDIT: And just clicking the button to see what that premium thing was added it to my cart and put me one click away from accidentally billing myself. That’d be alike any Amazon product adding itself to your cart because you looked at it. Not cool.

Which seems like a case of deliberately hobbling the product people are already paying you for in order to try and “coerce” them into giving up more money.

I guess it shouldn’t be too surprising to me that several of these new “blocks” in the block editor are dedicated to money.

Anyway, sorry to interrupt what would have started off as simply a post on Subnautica, but upon loading my site today, I discovered that I no longer had a choice between the functional “classic” editor and this new garbage the company is determined to shove down everyone’s throats because why would any of their customers know what they wanted or needed to do? They’re just semi-ambulatory money sources, right? It’s not like they use the tools or anything? Right?

Look, I get that there may have been improvements on the backend or new tools that someone wanted to introduce, but right now, in order to do something that used to be a single click of the mouse, I have to click a “block editor” (or whatever it’s called) open, then do a seach, an actual text-based search, for the same thing, find it in the search results, and then click it. That’s four steps instead of the old one step.

Or as people with intelligence call it: steps back.


Now, my rant on this new editor will now be put on hold until the next post, at which point I shall mock and ridicule WordPress once more (because this is seriously bad). Because I want to talk about Subnautica, and why you should play it.

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