The Tabletop Report – Session 5

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 5. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 1, Chapter 3 Part 1

When we’d last left our players, they’d just finished helping Ray of Ray’s Scrapyard clear out a particularly bothersome infestation of Wild Tickers, and in return collected some weapons better than the Civil Defense stuff they were using. They’d also leveled, and the first near hour of the session simply became the group leveling and then figuring out exactly how to divvy up the loot they’d collected (along with a bit of confusion, as we’d somehow lost a piece of paper detailing part of their inventory).

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Being a Better Writer: Sex Appeal, Attractiveness, and Character Description

Could someone please get a fire extinguisher and have it standing by, please? Because this is one of those topics that, thrown before the wrong crowd, can have torches lit before the title has even finished appearing on screen.

Which, obviously, is not the goal of Being a Better Writer … but torch-lighting is the goal of others online, so there’s still a chance. Hopefully the comments on this one don’t devolve—or worse, dive—into a flame war.

Because, if I’m honest, this is a topic that I think needs to be discussed more among writers, if only to keep them from falling into what is, quite frankly, a bit of a trap-like pit that can drag multiple aspects of their story down if tackled poorly. And … let’s be fair here, a lot of works handle this poorly. Which is why I chose to write on this topic in the first place.

But I’m getting ahead of myself, here. So let’s back up and start where these things ought to start—the beginning—and get some context out of the way. Such as “What do I mean when I say this post is about sex appeal and character description?”

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The Tabletop Report – Session 4

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 4. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 2, Chapter 2 Part 2

When we last left our players, they had just finished deciding to leave for Ray’s Scrap Yard, about fifteen miles north of Bedel, in search of better weapons than their starting gear—though in all fairness, the better-armed of the players had missed the first big fight as they’d been guarding the entrance when things went sideways.

That’s all in session report 3. We’re all here for session 4.

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Classic Post: Six Things Non-Writers Should Know About Authors

Classic Post today folks! I’m finish up my taxes and then continuing editing work on Shadow of an Empire.

This Classic Post isn’t as old as some of the others kicking around this site, being from under a year ago, rather than four or five like some of the classics I put up once again on here. But since I’ve never established a set “age” for such posts, and these two posts (one with five points, the other with one) are both pretty worthwhile, I don’t feel that sharing them again is a bad idea.

As usual, there are excerpts below, along with links to the original posts.


Five Things Non-Writers Should Know About Writers and Writing
So then, what am I putting forth today? Well, it’s basically my shot at doing away with a lot of the misconceptions about writing, being a writer, and being an author. Because one thing I’ve found as I’ve embarked on this crazy, busy journey is that not a lot of people know a lot about it. And, even worse, what they don’t know is usually filled in with a lot of completely untrue misconceptions.

So, this little editorial is meant to set some of this misconceptions about writing and being an author straight. Because, being an author myself, I’ve heard a lot of them. It’s meant to be shareable (there are actually buttons at the bottom of the page for that), so if you’ve ever heard some sentiments to the opposite of the topics discussed here from someone, go ahead and fire this at ’em.


The Sixth Thing
It figures. Barely a day after the original Five Things Non-Writers Should Know About Writers and Writing went up, I was hit with the epiphany that I’d left something out. And I had. I’d left out a very important bit that, for whatever reason, didn’t occur to me while I was putting together the original post.

Oh well. We all know that “Five Things” feels a bit snappier than six. Humanity is odd like that, but it’s true.

Still, this realization left me with a conundrum. The first post was already up and being read; had been for over a day. So I really didn’t want to go back and awkwardly shoehorn in a sixth entry. But I still wanted the issue I’d thought of to be addressed. Hence, we come to this: a follow-up post.


See you all Monday! Or perhaps sooner …

Like this post? Want more? Support via Patreon!

Being a Better Writer: When Readers like It … but It’s Bad

This is an interesting one, and one that I’ll freely admit I never would have thought of on my own—at least not in such context. Which means that, yes, today’s post is another reader-requested topic (which reminds me, we’re getting closer to needing more of these, so start thinking of questions you’d like me to address).

But first, some quick news. Those of you who read my LTUE recap might remember the uncertainty around the Barnes & Noble upset? Well, it’s still going. Though it didn’t seem to make the news most places, hundreds of former B&N employees have now spoken up an confirm that yes, almost most if-not-all full-time employees of the last remaining physical book retailer have been let go. At least a thousand people from one department alone confirmed as gone. B&N has since seen that yes, it has “saved” the 40 million it won’t be paying those employees … but it’s stock has also tanked (dropping by around 60% in a single day last I heard) and seen a massive bailing of investors and stock offloads.

So head to your nearest B&N store and pick out the furniture you’d like to take home, because they’ll be selling it soon!

Second, Alpha Editing on Shadow of an Empire continues to progress. The good news is that we’re not seeing any major changes, just tiny alpha tweaks. The bad news? Well, you can’t read it yet, I suppose. But soon! Still looking at a spring release!

Right, that’s the news! Onward to bad writing!

So, you’ve just put the finishing touches on your latest story. Maybe it’s a fanfic, maybe it’s something original you put together after a workshop or on the train ride to work. What matters is that it’s yours. You wrote it, and you’re proud of it.

Well … almost. Or crud, maybe you are in the moment. Point is, you’re excited and enthused, and with a few clicks you throw your story out there into the wild. It hits the net … and your readers love it. You go about your day, and come home to a barrage of comments, attention, and fanfare. Great!

Except there’s just one problem. The comments aren’t what you expected, and as you look over your own story you realize that in the excitement of getting this idea down on paper it kind of slid past you how bland the rest of the story really is outside of that concept. You start noticing all the errors that you should have fixed before posting, all the flaws, but at the same time …

All these readers love it. Is it really so bad?

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The LTUE 2018 Report

It’s time for another LTUE (Life, The Universe, and Everything) report! And this time, not in place of Monday’s Being a Better Writer post!

Why, you may ask? Okay, and you may be asking “What’s LTUE?” as well. So, in reverse order then.

LTUE is one of the best “secret” cons for writers out there, if not the best. It always has a massive, smashing guest list full of friendly authors, editors, and publishers, hundreds of awesome panels those same people participate in … and then just plenty of fun stuff too. Want to learn how to write romance, or common submission pitfalls? Want to catch the latest scuttlebutt and undercurrents from the industry, or hear embarrassing mistakes from now-famous authors?

Okay, you might not get all of that in one year, simply because you’d probably have to hit multiple panels at the same time, but all of that can be found at LTUE. It’s a convention for writers, about writers, by authors passing on their knowledge. If you like BaBW, LTUE is a con you should go to. February of every year in Provo Utah.

Now, the second question: Why is this report going up early? Oh, and shorter? Well, quite simply because I wasn’t paneling this year and was too broke to go to all three days (much sadness on that point). LTUE is a con, after all. Expect to pay (though students get in for $5 a day).

Anyway, with my knee dragging my finances down, I only was able to afford going to a single day. Naturally, I picked the day I most wanted to go to, which included a relaxed sit-down with Larry Correia (because the guy is fun to talk with), and went then.

So, what’d I pick up from this year’s LTUE? It was a mixed bag. Not at all because the con wasn’t as good this year or something, but because, personally, where I’m at.

Look, I’ll get two things out of the way right away. The first is that LTUE is fun. Like, ridiculously fun. Even if you’re there flying solo, it’s a good time. Everyone is there to talk about writing in some facet or another, from just starting out, to being stuck in a death spiral, to trying to submit their first manuscript. That’s awesome.

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Tabletop Report – Session 3

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 3. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Three – Act 1, Chapter 2

So, when we last left the party, they’d arrived at Bedel, and reached the surviving stranded left behind during the evacuation of Tyare and Bedel holed up in the evacuation hub (which was the local school). They’d been welcomed inside and sent to meet with Keela, the one-time school principal, and now de-facto head of the stranded camp. Not by force, but more by inertia and the fact that she’s pretty darn capable at it. They found the members of the camp smelly and dirty, but friendly. Oh, and walking on lots of carpet. Getting the idea that maybe things that lived under the ground could track where you were by vibrations, they’d covered all the ground in the building with multiple layers of carpet. Whether or not it was working, well … they didn’t know, but better safe than sorry, right?

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Being a Better Writer: Overpowered and Beyond Characters

So, this topic is an interesting one. In a way, it’s sort of the inverse of a prior Being a Better Writer post on Overpowered and Underpowered characters. Or perhaps an extension of that same post. I’ll let you be the judge, though both probably work depending on what part of that post stood out to you.

In any case, today’s topic comes via a request from a reader, who was wondering how one could write characters that were bonafide reality warpers, like the imfamous Q from Star Trek: The Next Generation, without breaking their story. A valid question, considering that such characters are typically powerful enough to solve a story’s problems with a snap of their fingers … or at the very least usually a similarly light level of exertion. How can one have a story while still playing around with a character that’s capable of solving everything with a flick of their near-omnipotent wrist? How do you have any sort of tension with a character like that around?

Well, the answer is at once both simpler and more complex than you might expect. The first, because there are some pretty common workarounds to the “problem” a reality-warper character presents for your narrative. And complicated because, well, while the solution sounds simple, pulling it off poorly leaves the reader with a bad taste in their mouth. A case of “simple solution, tough execution” if you will.

We’ll start with the simple bit: Give them limits. Yes, reality-warpers and nigh-omnipotent beings. Limits. It may seem like a contradiction, but if you recall the post on overpowered and underpowered characters linked at the beginning of this blog, having characters with limits, and then exploring how that character overcomes them, create some of the best narrative experiences.

Now, I can already see some of you younger readers shaking your head and saying “Limits? But an all-powerful character can’t have limits. That’s the point!”

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More Alpha Readers Needed!

Hey readers! Just a quick post here but …

I need more Alpha Readers. A few of my old standbys are busy with life/college/etc and are unable to contribute at this time, and I’d really like to get a few more eyes on Shadow of an Empire before bumping it to Beta status. Right now, we’re sitting at one Alpha having already read through completely, and a few more working on it, but I’d like to get a wider net if possible.

If you’re interested, have the time, and up for an early look at an awesome Fantasy-Western, drop me a line. The sooner I get Shadow out, the quicker I’ll be able to start work on the next Dusk Guard book, since Hunter/Hunted is my next project …

Tabletop Report – Session 2

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 2. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


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