It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.
Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.
This is the report summary for session 5. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!
- Session One – Prologue
- Session Two – Act 1, Chapter 1
- Session Three – Act 1, Chapter 2 Part 1
- Session Four – Act 1, Chapter 2 Part 2
Session Four – Act 1, Chapter 3 Part 1
When we’d last left our players, they’d just finished helping Ray of Ray’s Scrapyard clear out a particularly bothersome infestation of Wild Tickers, and in return collected some weapons better than the Civil Defense stuff they were using. They’d also leveled, and the first near hour of the session simply became the group leveling and then figuring out exactly how to divvy up the loot they’d collected (along with a bit of confusion, as we’d somehow lost a piece of paper detailing part of their inventory).